Showing posts with label Old West setting. Show all posts
Showing posts with label Old West setting. Show all posts

Sunday, January 2, 2022

Review & OSR Commentary On Ships of Clement Sector 10-12: Workhorses by Michael Johnson from Independence Games For The Clement Sector Rpg, Cepheus Engine & Old School 2d6 Science Fiction Rpg's

 "The workhorses get it done!

Ships of Clement Sector 10-12 compiles the tenth, eleventh and twelfth volumes of our popular PDF series. Included within this book are the Lee-class merchant vessel, the Fedpost mail courier, and the Broken Hill-class Prospector. We have also included the Wraith-class Intruder and the Venture-class Troop Transport, variants of the courier and the prospector respectively.

Each ship is beautifully detailed with multiple views, detailed deckplans and full statistics. Also included are several NPCs and adventure hooks to get these vessels quickly and easily into your campaign.

While each of these ships has been specifically designed to fit into the Clement Sector setting, they could easily be used in other settings or within other science fiction RPGs if needed.

Get on board! Adventure awaits!"




 Ships of Clement Sector 10-12: Workhorses by Michael Johnson from Independence Games is the working class ships of the Clement sector.  Ships of Clement Sector 10-12: Workhorses has them all. And even if you didn't know you needed some of these starships for the Clement Sector you do.  If we are going going to talk about the draft horses, mining carts, mules, & all around backs of the draft star ships that made the Clement sector go?! We're gonna be talking the starships that chart the star routes   enconomically, course the roads between the stars, & haul the working man's breakfast in the blackness of space. Then we're gonna be talking about Ships of Clement Sector 10-12: Workhorses. 
These are the ships that get the work  done from the blackness between the stars. Need a mail ship with a full  NPC crew plus captain and production history? Then  Ships of Clement Sector 10-12: Workhorses is the book for you. Each ship comes with crew stats,history, & even adventure seeds. All of this ties back into our other Clement Sector starship books. This is espscially true of  Ships of Clement Sector 4-6: Traders, Scouts and Small Craft which we covered here. 





To use the 'Old West' or Space Western anaology these starships are not simply background or rpg set pieces but dynamic adventure points unto themselves. These starships can be the hub that the entire campaign or adventure revolves around. The adventure seeds give just enough information to wette the appetite of the DM or players to involve them within the lives, loves, struggles, etc. of the crews of Ships of Clement Sector 10-12: Workhorses 
These starships have improved with a wide variety of deck plan's artwork, layout, and even the cartography improving in 
Ships of Clement Sector 10-12: Workhorses. Artists such as Ian Stead, Michael Johnson, & Bradley Warnes bring their 'A' games here with each starship feeling like it belongs in the Clement Sector. 
Ships of Clement Sector 10-12: Workhorses is perfect for the Space Western ideal of an rpg campagin because each of these ships is the point of civilization on the Frontier or in this case the Clement Sector. These starships are also the targets as well for the unsavory outlaws & pirates. Starships such as Wraith Intruder take the place of the Union Calvery out of the 'Old West' taking on outlaws in the dark frontier of the Clement Sector. These ships not only help to defend the edges of the star maps of the Clement Sector but in some cases they are the edges. 
Many of the star ships within Ships of Clement Sector 10-12: Workhorses are quite literally the bringers & mantainers of civilization on the outpoints of the Clement Sector and this isn't to be taken lightly. Each of these starships is a point of adventure on the frontier of the Clement Sector & entire campaign can easily be run around one starship out on the frontier reaches of the Clement Sector. But is Ships of Clement Sector 10-12: Workhorses good & worthy of a download?! In a word, 'yes' not only for the reasons listed above but because the writers and designers of these starships have created them  to be interesting, accessible, and easily ships that fulfill a real role within the Clement Sector setting itself. 

Saturday, January 1, 2022

Review & Commentary On Ships of Clement Sector 4-6: Traders, Scouts and Small Craft By John Watts For the 2d6 Clement Sector rpg or Cepheus Engine Rpg

" Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series.  Included within this book are such varied vehicles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht.

Each ship is beautifully detailed with multiple views, detailed deckplans and full statistics.  Also included are several NPCs and adventure hooks to get these vessels quickly and easily into your campaign. 

While each of these ships has been specifically designed to fit into the Clement Sector setting, they could easily be used in other settings or within other science fiction RPGs if needed. 

Get on board!  Adventure awaits! "


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft by John Watt from Independence Games  is tonight's Clement Sector book. This is a honking big two hundred sixteen page book of ten types of star ships & varitions. This book has the star ship that adventurers, pirates, outlaws, & bandits use. Each ship comes with renders, deck plans, prose, and more background that gives feel to the Clement sector's underbelly.
The Clement Sector is a hub of a Space Western setting with the frontier aspect hooked into where & when each of these star ships operates.  Artist(s) Ian Stead, Michael Johnson, & Bradley Warnes brings the gold with each of the star ships with Ships of Clement Sector 4-6: Traders, Scouts and Small Craft . These star ships bring the heat for the surrgate homes, bases, lairs, and work points for our PC's. And this says volumes about the Clement Sector as a whole. 
And yes the Wild West analogy continues with each ship having a whole plethora of adventurers who work aboard these ships as homes talking about them. This gives 
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft a bit of a rawness to it. 
Indepdence Games goes deeper with this book by providing not only the deck plans, histories, production runs, and annicdotes with each star  ship. But each starship has adventure hooks, Clement Sector ideas, and full on adventure opporunities within Ships of Clement Sector 4-6: Traders, Scouts and Small Craft. This is important because it slyly lays the foundation for the using the Clement Sector as the blackness of the universe for the 
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft . 



Why is this important?! Because it sets up the void of the Clement Sector as the campaign setting's sea of mystery. Just about anything that's been brought into focus within the Clement Sector can & will be encountered by the PC's. The Old West meets the dark sea of wine of the Clement Sector comes across in spades. Because it sets up the Workhorse starships being the bread & butter of the the adventurer's ecology of fiance & commerce within the Clement Sector. Adventure is what happens between the stars & the black. Ships of Clement Sector 4-6: Traders, Scouts and Small Craft  can mean the difference between having a job, home, and income or being a floating piece of debris between the stars. 
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft  brings home the idea that the PC's are forging the frontier. exploring the black, and waging a campaign of adventure against the forces of chaos by bringing civilization to the next planet or star system. Ships of Clement Sector 4-6: Traders, Scouts and Small Craft is a must buy for the DM who wants to run a campaign featuring traders, scouts, and explorers. These are the craft that hold the webs of adventure together.