Showing posts with label Old Shatterhand. Show all posts
Showing posts with label Old Shatterhand. Show all posts

Wednesday, August 12, 2026

OSR NPC's - For the Sensational Mademoiselle The Victorious Rpg & The Red Room's Belle Epoque Rpg

 First appearing in Atlas Comics' (now Marvel) Journey into Mystery #10 (June/July 1953) in the story "The Assassin of Paris!", the Sensational Mademoiselle is a Belle Époque telepath and mind-reader. Living in Paris around 1900, she worked as a glamorous showgirl, performing stage mind-reading while secretly hiding genuine telepathic abilities. When targeted by the notorious "Assassin of Paris" (a gentleman thief named Armond who strangled wealthy women for their jewels), she read his thoughts in a cafe, quietly wrote a note to the gendarmes, and led him into a trap where the police shot him. This blog post picks up from OSR NPC's - Old Shatterhand For The Victorious Rpg & The Red Room's Belle Epoque Rpg



Below are stats adapting her into both the superhero/Gothic system Victorious (Troll Lord Games) and the dark historical horror system Wretched Époque (The Red Room).

1. The Sensational Mademoiselle for Victorious

In the SIEGE Engine framework of Victorious, she functions as an Investigator / Mesmerist NPC. While she lacks raw combat power, her telepathy allows her to dismantle conspiracies, gather intelligence, and trap criminals before a fight even begins.

Profile & Attributes

  • Class/Archetype: Investigator / Telepath (Hero or Ally NPC)

  • Hit Dice: 4d6 (16 Hit Points)

  • Prime Attributes: Intelligence, Wisdom, Charisma

  • Attributes:

    • STR: 9 (-1)

    • DEX: 13 (+0)

    • CON: 11 (+0)

    • INT: 16 (+2) [Prime]

    • WIS: 17 (+2) [Prime]

    • CHA: 18 (+3) [Prime]

Superpowers & Skills

  • Telepathy (Rank 3): She can passively read the active surface thoughts of anyone within 30 feet.

    • Mind Reading: To probe deeper memories or catch an intentional lie, the target must succeed on a Wisdom Saving Throw against a Challenge Base of 18 (non-Prime for most).

  • Danger Sense / Premonition (Rank 2): She cannot be surprised during a surprise round if a hostile entity within 30 feet harbors intent to harm her.

  • Stage Presence & Allure (Rank 2 Skill): Receives a +3 bonus to Charisma-based checks when socializing, performing, or gathering clues in high-society salons and theater venues.

Shortcoming

  • Physically Vulnerable: She has no defensive powers or physical damage reduction. In close combat, she relies entirely on allies or police intervention.

2. The Sensational Mademoiselle for Wretched Époque

In Wretched Époque (using the d10-based Wretched system set in the decadent, gritty 1890s–1910s Paris), she is an Occultist / Socialite whose telepathy is an unsettling, anomalous gift.

Profile Stats

  • Archetype: Telepathic Showgirl / Parisian Informant

  • Hit Points: 12

  • Attributes:

    • Strength: 9

    • Dexterity: 12

    • Constitution: 10

    • Intelligence: 15

    • Wisdom: 17

    • Charisma: 18

  • Sanity: 65

Skills & Talents

  • Perception: 65%

  • Deception / Subterfuge: 70%

  • Etiquette / High Society: 75%

  • Insight (Mind Reading): 80%

Special Abilities (Wretched Engine)

  • Read Surface Thoughts: She can automatically read the surface thoughts and immediate intentions of any human within her line of sight with a successful Insight check. If she rolls a Critical Success, she learns their deepest secret or immediate criminal plot.

  • Silent Signal: If she senses immediate danger, she can subtly write or signal complex instructions to bystanders or authorities without alerting her target, gaining Advantage on all stealthy communication rolls.

  • Mental Overload (Weakness): Exposure to extreme horrors, eldritch entities, or intensely violent minds (such as serial killers mid-slaughter) forces her to make an immediate Sanity Check with a -20% penalty.

Scenario & GM Usage

Plot Hook: "The Mind-Reader's Note"

The Player Characters are sitting in a bustling Parisian cafe when a waiter quietly hands them a napkin passed along by the famous showgirl on stage. The note reads: "The gentleman in the velvet coat next to you is carrying a bomb set for the Opera."

The PCs must act quickly to stop an assassination without causing a public panic, while protecting the Sensational Mademoiselle from the villain's conspirators once they realize their thoughts were exposed.

Wednesday, July 29, 2026

OSR NPC's - Old Shatterhand For The Victorious Rpg & The Red Room's Belle Epoque Rpg

 Created by famed German author Karl May in the late 19th century, Old Shatterhand (the alter-ego of Karl, a German surveyor turned wild-west legend) is one of the most famous European pulp heroes of all time. Known for his superhuman punching power—capable of knocking out a man or a horse with a single blow to the temple (hence his name)—he is a polymath, master marksman, tracker, and a staunch defender of justice alongside his Apache blood brother, Winnetou.



In the late 19th/early 20th-century settings of Victorious and Belle Époque, Old Shatterhand acts as the ultimate globetrotting American West adventurer, tracker, and moral paragon.

1. Old Shatterhand for Victorious (Troll Lord Games)

In the SIEGE Engine framework of Victorious, Old Shatterhand maps directly to a high-tier Bruiser / Ranger (Hero) NPC. He combines world-class physical prowess with unmatched wilderness survival and detective skills.

Attributes & Profile

  • Class/Archetype: Bruiser / Ranger (Hero)

  • Hit Dice: 8d10 (62 Hit Points)

  • Prime Attributes: Strength, Constitution, Wisdom

  • Attributes:

    • STR: 19 (+3) [Prime]

    • DEX: 16 (+2)

    • CON: 18 (+3) [Prime]

    • INT: 15 (+1)

    • WIS: 17 (+2) [Prime]

    • CHA: 16 (+2)

Superpowers, Knacks & Iconic Gear

  • The Shatterhand Punch (Rank 3 Heavy Striking): When attacking unarmed, Old Shatterhand deals 1d8 + Strength Modifier (+3) damage. On a successful critical hit or an open-hand strike aimed at the head, the target must pass a Constitution Saving Throw (Challenge Base 12) or be instantly rendered Unconscious for 1d6 minutes.

  • Superhuman Tracking & Wilderness Lore (Rank 3 Knack): Shatterhand can read environmental signs that seem invisible to others. He receives a +4 bonus to all Wisdom checks when tracking targets, surviving extreme weather, or navigating wilderness environments.

  • Master Marksman (Rank 2): Adds +2 to all ranged attack rolls with rifles and carbines.

  • Iconic Custom Weapons:

    • Bärentöter (Bear Killer): A massive, heavy-caliber custom rifle. Deals 2d10 ballistic damage, ignoring 2 points of physical Armor Class/Damage Reduction.

    • Henrystutzen (Henry Carbine): A legendary 25-shot repeating rifle allowing him to make multiple rapid-fire attacks per round without reloading.

Shortcoming

  • Code of the Frontier: Shatterhand is a devout Christian humanist who refuses to take a human life if it can be avoided. He will always aim to disarm, knock out, or capture opponents rather than kill them, which clever enemies can exploit.

2. Old Shatterhand for Belle Époque (MicroRed Engine)

In the d6-based Belle Époque RPG, Old Shatterhand works brilliantly as an international guest hero visiting European capitals, or as a wilderness guide for European expeditions abroad.

Profile Stats

  • Archetype: The Legendary Frontiersman / Iron-Fisted Paragon

  • Threat/Power Level: Veteran Hero

  • Hit Points: 32

  • Key Attributes / Ratings:

    • Combat & Brawling: 5d6

    • Marksmanship & Firearms: 5d6

    • Wilderness & Tracking: 4d6

    • Willpower & Presence: 4d6

Special Abilities (MicroRed Rules)

  • Iron Fist of the West: When Old Shatterhand enters melee unarmed, he rolls his attack with Advantage (keep highest d6 rolls). If he scores an Exceptional Success, the opponent is immediately knocked out cold, regardless of their remaining Hit Points (excluding colossal monsters).

  • The Henry Carbine Barrage: Once per combat, Shatterhand can unleash a hail of gunfire from his 25-shot repeating rifle, targeting up to three distinct enemies in line of sight with a single attack roll.

  • Blood Brother's Call: When fighting alongside Winnetou or defending a close ally, Shatterhand gains a +1d6 bonus to all Willpower & Presence checks to resist fear, mind control, or intimidation.

Scenario & Campaign Hooks

1. The Paris Exposition Smuggling Ring

Old Shatterhand arrives in Belle Époque Paris to attend the World's Fair, only to discover an international crime syndicate is auctioning stolen Native American artifacts and illegal arms in the Paris catacombs. He enlists the Player Characters to help him infiltrate the underground auction, providing muscle and tracking skills to bust the syndicate.

2. Hunting the Beast of the Steppes

A wealthy European nobleman hires the PCs for an expedition into the wild frontiers, but they soon realize they are being hunted by a supernatural creature or an escaped military experiment. Luckily, they cross paths with a tall European man wearing fringed buckskins carrying a famous double-barreled bear rifle—Old Shatterhand himself—who joins their party to hunt the beast.