Showing posts with label Movies Influences. Show all posts
Showing posts with label Movies Influences. Show all posts

Thursday, November 25, 2021

Hartford Betamax Black Book Edition Stars Without Number Campaign Influence - Saturn 3 1980 Movie

 


Introduction  
Saturn Three should have been a big hit. The movie had the biggest name in boy's walls back in the 70's, awesome special effects, and a solid cast. According to Wiki:
'John Barry conceived the project as a much more lavish vision of the future. The film's producers, Lew Grade's ITC Entertainment, intended the production to cash in on the sudden vogue for science fiction and horror following the success of Alien.
Farrah Fawcett was also hoped to be a major draw for a teenage male audience and much of the film's promotion was based around the revealing space suits she was due to wear in the film. Donen played down the exploitation elements resulting in a film that the producers struggled to market'
 The film is mostly forgotten and dismissed. 
It was also one of the first films that I saw on Beta Max 


The plot According To Wki : 
In the distant future, an overcrowded Earth relies on research conducted by scientists in remote stations across the solar system. One of these, a small experimentalhydroponics research station on Saturn's third moon, is run solely by Adam (Douglas) and his colleague and lover Alex (Fawcett). Adam, the younger Alex and their dog Sally enjoy their isolation, far from an overcrowded and troubled Earth. The couple have been on Saturn 3 for three years, but Alex has spent all her life in space.
Alex and Adam's idyll is broken by the arrival of Captain Benson (Keitel), who has been sent to Saturn 3 as part of a project to replace at least one of the moon's scientists with a robot. Benson assembles the robot and names him Hector. One of the first of its kind, a "Demigod Series", Hector relies on "pure brain tissue" extracted from human fetuses and programmed using a direct link to Benson's brain. Benson states that it will render one of the crew "obsolete", most likely Major Adam who tells his partner that he is close to "abort time" according to the government on Earth.
Unknown to both Alex and Adam, Benson is a homicidal sociopath who murdered the Captain originally assigned to Saturn 3 and took his place on the mission. Benson had actually failed a crucial test of psychological stability.
As Benson uses the link to his brain to program the robot, Hector acquires Benson's homicidal nature and his lust for Alex. Hector initially kills Sally the dog and then assaults Benson, since it has learned about him being a murderer during the reprogramming process. Adam and Alex manage to disable the robot while it is recharging.
Believing the danger over, Adam accuses Benson of gross incompetence and orders him to dismantle the robot and return to Earth when an eclipse ends. Benson obliges, but Hector is soon reassembled by the base's older robots. Resuscitated, Hector murders Benson while he is dragging Alex to his ship. Hector then blows up Benson's spacecraft before Adam and Alex can escape in it, trapping them all on Saturn 3 together.
Overpowering the humans, Hector installs a brain link at the base of Adam's spine which will give the robot direct access to Adam's brain. Before Hector can make the connection, Adam destroys it, sacrificing himself by detonating explosives hidden on his person.
In the final scene Alex, now alone, is shown aboard an Earth-bound spacecraft.



'The Demi God Series Were Always a Bit Twitchy' 


Hector Demi God Series 
The Demi God series are used in a wide variety of roles from internal security to full colony applications. Each of these powerful robotic humanoids stands eight foot tall and has a full range of human movement and skills. They have full range of sensors and skills. They are uniquely programmed through a neural skill interface or 'apprentice program' with a human host.
These beings use a complete range of emotions and skills through a beta bio drive system. They are accurate enough to be employed in fields ranging from medicine to full combat and security duties. 
Standing at eight foot tall they are incredible machines able to take years of punishment while working in the depths of space and on planetary surfaces.
Number Appearing: 1d4
Armor class:4 
Hit Dice: 2(10HP)
 Attack Bonus :+1 
Damage: 1d8 pincers 
Saving Throw 15+
Movement :30' 
Morale :12 
Skill bonus: +2 due to the unique spinal cybernetic uplink 





Using Saturn 3 As OSR Game Fodder 
Saturn Three offers a rather unique view of another corporation controlled future that is relatively unknown these days. The look and feel of the film is very reminisce of Outland and Aliens as well as the grand old Roller Ball original. 

The look and feel of the movie fits with the ideas that I laid down with the first of the series of articles for this campaign right HERE

The 'look' of the film's production fits with the timeline that I'm working on and the rather unique 'dungeon in space' of Saturn Three is interesting and engaging. 

I'll be keeping that look and 'Hector' and losing some of the other elements such as Alex and the rest. 



Sunday, October 11, 2020

Salvage 1 Television Series & Salvaging The Further Reaches of Space For Stars Without Number rpg

  

“I want to build a ship, fly to the moon, salvage all the NASA stuff up there, bring it back to the earth, and sell it.”
–Harry Broderick (Andy Griffith)

Salvage 1 was a great television show that came out in the 70s. While everyone else is remembering Andy Griffith for The Andy Griffith Show & a whole chunk of television history. I remember Salvage 1 & its cast off odd ball characters!
The plot was great & the pilot movie generated some decent rating. The plot is as follows from Wiki :
Harry Broderick (Andy Griffith) owns the Jettison Scrap and Salvage Company, and is a specialist in reclaiming trash and junk in order to sell that as scrap. His dream is to recover equipment left on the moon during Apollo Program missions. He invites former astronaut Addison "Skip" Carmichael (Joel Higgins) and NASA fuel expert Melanie "Mel" Slozar (Trish Stewart) to assist him in this effort. He builds a spaceship dubbed Vulturecompletely made of reclaimed salvage and powered by a chemical called monohydrazine. The main body of Vulture is composed of a Texaco gasoline Semi-trailer with cement mixeras the capsule. This is augmented with three shorter rocket boosters placed 120 degrees around the main tank. Estes Rockets made a prototype of a model rocket version of the Vulture. It was never brought to market.[1] Broderick and his ragtag crew complete their mission and go on to further adventures in the subsequent series.
 


Salvage One & The OSR?
 

If your not seeing the connection here with a group of rag tag characters creating their own space craft going to the Moon to salvage junk & then having adventures then you might be missing the point. The Vulture is a pretty good example of a lower tech. level space craft that adventures can use. In a future science fiction setting the craft would have certain advantages! Lower cost, less expensive to run, zero weapons, & she's got a low profile. All of the star destroyers & such wouldn't be looking for something like her.

I'm reminded of a line in Alien Resurrection, the party asks Ripley if she knew how to fly the Betty. "Are you kidding this thing is older then I'm" or words to that effect. So there you are a very nice little technology level 3 rocket ship for your party.  The  Estes Rockets made a prototype of a model rocket version of the Vulture. It was never brought to market.
The science behind this is pure junk but there you are. 
 
 With the advent of  outfits like Space X & the ideas we've seen for mining asteroids & the success of such shows as Pawn Stars. Could this style of adventuring have its day? We'll see because I'm using a variation of this group in an upcoming Stars Without Number game!
The revised version of Stars Without Numbers rpg  would put the Salvage one crew at the lower teir of the technology scale. The Vulture one itself would be available as a standard rocket ship in the game. 



Now the idea of a salvage team that might be descended from the original Salvage one team is an option. An option that might be in line with an older an version of the Stars Without Numbers rpg. I'm thinking about a scavenger fleet named 'Salvage One' based on some of the plot elements of the original TV show. But these elements would be really stretched & played with using 

Mandate Archive: Scavenger Fleets




But to do an actual updated & highly useful Salavage One campaign I'd turn to 

Civilian Starships  From  Stellagama Publishing  this book has the sorta of civilian vessels that could be used as a stand in for a slavage mission & a viable alternative for some of the vessels that we see in the standard SWN game. Salavage One could become a down home & back water planetary campaign. 


  The PC's having to deal with many of the greater & dangerous menaces that a standard Stars Without Number rpg campaign has. But with the wit & gravitas that comes with good players & a solid interstellar game campagin foundation. This isn't the type of campaign that needs to go into the overly complicated over arching cosmic campaign that that  Suns of Gold: Merchant Campaigns for Stars Without Number goes into.. 



Sunday, August 9, 2020

All the Time in The World ~ A Review & Commentary On George Pal's Time Machine DVD For Your Old School Time Travel Campaign

 George Pal's 'The Time Machine' is for me a film that is both timeless & a source of so much inspiration. Its beyond iconic for me as a fan of science fiction or at this point science fantasy. The original blog post was from 2013 & my finance shares my passion for this film. It was her that grabbed me this DVD copy. There's now an extensive bluray that's since come out and its the definitive version. I'll review that coming up but here's the original blog entry from December 1st 2013 with some additional annotations.   


Tempus Fugit, times flies and don't I know it. This past Thanksgiving holiday I was blessed to spend a week with my fiance. She brought me a gift in the form of a copy of one of the my most beloved movies, George Pal's Time Machine. As I write these words she's back in London and I'm sitting here writing about this film.
Here's some basic information on the film from Wiki : 
A 1960 science fiction film based on the 1895 novel of the same name by H. G. Wells in which a man from Victorian England constructs a time-travelling machine which he uses to travel to the future. The film stars Rod TaylorYvette Mimieux and Alan Young.



George Pal's  "The Time Machine" came out in 1960 to theaters but I saw it in 1980 on Channel 11 out of New York on the Million Dollar movie over my grand parents house on cable and became fascinated with time travel, H.G. Wells and all things George Pal. It was also the movie that got me to read the paper back that my father had given me back in 1975 when I was five years old.

This a used DVD from Warner Brother that comes with a digitally remastered copy of the Time Machine as well as the Dolby remixed stereo sound, and with the
comes with the 1993 behind the scenes documentary "The Time Machine The Journey Back" which made this package worth the price of admission right there.  This behind the scenes film stars Rod Tailor, Alan Young, Whit Bissell and many others.
 
 According to the Wiki Entry on The Time Machine The Journey Back: 
It was hosted by Rod Taylorand produced and directed by Clyde Lucas. The film was made about the Time Machine prop, not the movie, but during filming, Bob Burns surprised director Clyde Lucas by having Gene Warren, Sr. drop by. Warren, the award winning effects creator for the original movie, consented to an on-air in which he discussed creating the special effects for the film. This led to an with one of Warren's partners, Wah Chang, in Northern California. Chang and Warren shared more details about creating the effects and how the little Time Machine prop was made.
Lucas contacted the original screenwriter, David Duncan, who agreed to write a mini-sequel to George Pal's film. The mini-sequel reunited George (Rod Taylor) with Filby (Alan Young). Lucas first filmed Whit Bissell for the opening, recreating his role as Walter. It would be Bissell's last acting performance.
The film won a Saturn Award and a Telly Award. It was included as a "special feature" on the DVD for George Pal's film The Time Machine, released by Warner Bros. and was featured in Starlog Magazine.

You can find out more right at the series official site
The packaging is kitsch and garishly coloured as those wonderful 60's movie posters. The book sitting next to the DVD is featured in the documentary on the movie. I haven't seen the movie in over a year and I do confess that there were scenes in it that I had not remember seeing. 
The artifact rings featured in the movie are one of them. Another was 
 The Atomic wars of 1966 places the film in an alternative universe timeline and there is so much of the magic in the movie it really takes me back. The restored version is much crisper to the versions I've seen on VHS over the years. Pal really seems to hit the highlights of the Wells novel but definitely puts his own stamp on the cocepts. All in All I was quite pleased with the menus and the behind the scenes documentary. Its a really lovely package and if you haven't got it I recommend picking it up. 
One thing that I did notice was the attention to detail that Warner Brothers put into this one. You see its almost as if the graphics department 'got it' on this one!
The interior of the DVD features some great artwork as well. 
One part that I didn't remember were the 'Talking Rings'artifacts. These things would make a great inclusion in post apocalyptic campaign or a D&D science fantasy campaign

Using HG Wells Time Machine For Your Old School
Campaigns


Artwork Saunders 1946 

You can download HG Wells The Time Machine 
 
For me George Pal's Time Machine and HG Wells have always been interwoven. The Morlocks have been a part of my gaming since I first started OD&D back in 1977. The Eloi and Morlock dynamic of technology cannibalism has also smacked of post apocalyptic gaming as well. 
 The film places itself squarely in an alternative universe with the on set of the Atomic Wars of the 1960's. These were a series of protracted wars stemming from a failed economic and political recover after 1945 as it spun into the post war years of the 50's and 60's. 
 There are many retroclone games which use the Morlocks these days. Mutant Future and Labyrinth Lord have profiles on the beasts. 
The Morlocks have always smacked of Lovecraftian degeneration and weirdness. They've appeared in Call of Cthulhu and various Mythos related products as well. I've always felt that the  Timer Machine by Wells was a great sequel to the Nightlands by William Hope Hodgeson. Hodgeson's book has always seemed to be the future of the Morlocks and Eloi. A place where the Great Old Ones have risen and man's evolution has been tainted by the inheritance of the Outer Gods. The doorway was opened by the Morlocks and hell on Earth has resulted as the entire human race becomes one degenerate evolutionary nightmare as madness and mutation run wild.

 The trappings here are almost in the realm of the Gothic novel rather then the science fiction romances of Wells.  A rather useful article called TIME MACHINES GO BOTH WAYS available right HERE.
Many of these ideas were incorporated into a meta campaign using elements from many of the retroclones and Hodgeson's Nightlands. Much of the material also incorporated some of the elements from the Mutant Future Wiki articles on the Eloi.
The Eloi have always bothered me in a way. They almost appear to be the too perfect product. Prepacked, pretty, and generally the perfect stock animal.This indicated genetic or artificial evolution.  When the Mutant Future article on The Morlocks hit it became clear both races did not evolve but were rather made.Read HERE
 So who created them and why is this biological dynamic in play? I've had PC's encounter isolated Eloi & Morlock subterranean domes ala Logan's Run. The PC's were surprised to find them worshiping the Great Old Ones.

The Morlocks have also appeared as enemies of the Derro from "I Remember Lemuria" competing for Eloi food stocks and human villages. The PC's were trying to recover artifacts from both races while avoid being killed at the same time.
Many of the buildings, ruins, and land marks are easily adaptable to any number of retroclones and once again remind me of the Last Redoubt from The Night Lands.
George Pal's wonderful film remains an incredible achievement and he always wanted to direct a squeal but died before it could be completed. 'The Time Machine The Journey Back' remains about as close as we're going to get.
Get the DVD if its not already in your collection.
This blog post is dedicated to my fiancee who not only encourages my hobby but continues to inspire me every day. 

Saturday, August 3, 2019

World Without End A Post Apocalyptic Time Travel Movie For Your Old School Science Fantasy Games




 For the past 2 weeks I've been looking into a post apocalyptic movies that really doesn't get a lot of air time these days .  World Without End came out in 1955 and had a pretty solid cast to it. We've got time travel, retro future rocket ships, mutants, shiny underground survivors, science councils,etc. All of the fixings for a post apocalyptic buffet. 




 The real plot is very similar to  HG Wells Time Machine. Wiki had this to say: 
"In 1957, Commander Dr. Eldon Galbraithe (Nelson Leigh), engineer Henry Jaffee (Christopher Dark), radioman Herbert Ellis (Rod Taylor) and scientist John Borden (Hugh Marlowe), are returning to Earth from a trip around Mars when their spaceship is somehow accelerated to incredible velocities. They are knocked unconscious, and crash land on a snow-covered mountain. When they venture out, they discover that they have become victims of time dilation and are now in Earth's future. They theorize, from seeing time-worn gravestones and after their ship's instruments register heightened residual radiation, that a devastating atomic war had broken out in 2188, and that they are at least 200 years past that date. (They later learn that the year is 2508.) Jaffe is particularly hard hit, as he realizes that his wife and children have long since died.
After surviving an ambush by giant, mutant spiders, they are attacked by one of two competing remnants of human society. The "mutates" (as the astronauts label them) are violent, one-eyed surface dwellers who live in a primitive hunter-gatherer society. They have mutated due to generations of exposure to radioactivity and have enslaved the normal humans who dwell among them.
Seeking shelter from the mutates in a cave, the four men discover the entrance to an underground city, whose residents are the descendants of those who fled there from the atomic war. These people live in a high-tech, sophisticated culture. They are a peaceful group, led by Timmek (Everett Glass), the president of the ruling council. Underground, the men have grown feeble and nearly sterile, while the women remain physically vital and ready for romance. Elain (Shirley Patterson), admires a shirtless Herbert Ellis, commenting that the astronauts are "more masculine than our men". Deena (Lisa Montell), rescued from the surface as a child, falls in love with Ellis.
The astronauts try to persuade the underground people to arm themselves and return to the surface, but are unsuccessful. They are content with their comfortable existence.
When Timmek's daughter Garnet (Nancy Gates) shows she is attracted to John Borden, Mories (Booth Colman), a member of the council, becomes jealous. He retrieves the astronauts' confiscated weapons, but has to kill a man when he is caught in the act. Mories plants the guns in the astronauts' quarters, then blames the murder on the newcomers. On finding the weapons in their quarters, Timmek orders the astronauts expelled, but Deena testifies that she saw Mories hide the guns. Mories flees to the surface, where he is quickly killed by the mutates.
With Timmek's full cooperation, the astronauts have a bazooka manufactured and head back to the surface. Fleeing the deadly bazooka fire, the mutates take shelter in the caves. Borden offers to fight their chief, Naga (Mickey Simpson), in single combat for leadership of the mutates in order to save the non-mutated surface dwellers from Naga's threatened slaughter. Borden slays Naga and orders the remaining mutates to leave. The astronauts then establish a thriving settlement, including members of both groups." 


Using World Without End For Your Old School Science Fantasy Games 

 World Without End has a all of the trappings of a classic with weird mutants, science councils, etc. The film is actually rather tight and well done for the time. There's lots to mine here. The major cities of the world and their environs are perfect relic hunting grounds.  There's also any number of unseen mutant species and races running around. Plus the usual vault survivors and the science councils who seem to be all knowing and very dangerous themselves. 

 Then there are the ladies! Those show girl like examples of the human female. This has always bothered me, where the hell do those pretty females come from in these movies? For that matter what is up with those damn science council members? Why are they also such scumbags? The answer is actually pretty simple, their all created Eloi.
 The Mutant Future wiki has an excellent example of the Eloi. From The Mutant Future Wiki: The Eloi are a race of meek, delicate humans, who are the descendants of the social elite. Generations of having every and all needs taken care of has resulted in them becoming vary docile and hedonistic. They are also not really smart, nor are they considerate of others. In their isolated, well hidden communities, they live in a perpetual bliss of drug-induced fantasies and sexual orgies. In the wild, they are just helpless animals to more savage creatures, who see them as easy pray. Some industrious creatures (like Morlocks) would provide all their needs -- from food and shelter, to drugs and protection. The only price is that they are nothing more then human livestock. Do to their unearthly beauty, docile nature and willingness to preform any carnal act, they have become highly valued sex-slaves.

 Then we've got the science council here as well. They're a group of Hyper Eloi if there is was one. These folks are also from the Mutant Future Wiki 

Hyper-Eloi are a class of Eloi who have developed a degree of "super conscious." They are considerably more intelligent then normal Eloi, and they consider their own judgement and morality to be superior of all other races, but they are actually quite arrogant, aloof, and self-righteous. They may ignore the plight - the starvation; the brutality; the human-condition - of the outside world, but those that don't, would ether force outside to conform to the methods that allowed is type of Eloi to become Hyper-Eloi, or to exterminate the "animal-like savages" like vermin. In the later, they would rather breed a race of super-soldiers to carry-out the extermination, then to do it themselves."

You can find all you need to know about the Eloi over at the Mutant Future Wik Right Here 

 About those mutates? Simply another variation on the old Morlock template 
Here's a template for using the Morlocks as PCs right over Here 
 Please watch for inter party conflict Morlocks aren't known for  their charisma 



Among the savage species of the Earth of 2508 is the giant mutant spider 

 You can bet your life if there is one mutant species there is a who bunch of others.  World without End makes an excellent end cap for a Mutant Future/ Star Ships and Space Men second edition game.

A Quick Note On Gear
 
The gear of World Without End looks straight out of WWII surplus. Could there be another reason for this?  I've seen at least 8 movies from the 50s, 60s, and 70s that had this strange retro vintage look.  Perhaps these are worlds where conflict had already been a way of life. Much of the same gear is seen in the PD movie Rocketship XM. You can read about that one right over Here
Much of the gear is standard in both the Mutant Future game book and the second edition Star Ships and Spacemen book. 


 World Without End's Time Line
 There's something really odd about the timeline of World Without End.  As you've problaby noticed the time line of World  Without End is steeped in Cold War paranoia and fear. This is the same fear that echoed throughout the 50s through the 90s. Yet to me its one that might be glimpsed in HG Wells The Time Machine and the Geogre Pal movie later. Could this actually the world we've seen in movie/book Things To Come another Well's Creation? Could this time peroid be another alternative of  the same timeline? Details of  my thoughts about Things To Come can be found right here



 One interesting bit is that we've got a number of primitive nuclear rocket drives being used by those astronauts in these 50s & 60s movies. I'm reminded of Edgar Rice Burroughs Lost Continent. There were some really odd echoes between ERB and Wells in that one.  Could there be an entire post apocalyptic timeline that PCs might explore? Sure there could and you can see some of my musings on that one right Here 
 A random encounter chart for World Without End might look something like this.


World Without End Encounter Chart 1d10 

  1. Tribe of Morlocks and mutants looking for trouble. 1d6 1st level fighters 
  2. A group of survivor scientists 2nd level NPC eloi and 1d4 1st level fighter handlers 
  3. 2 hit dice dire lions on the prowl for lunch. 
  4. 1d4 mutant warriors looking for easy pickings. 30% of an artifact or relic
  5. 1d6 hunter gather cavemen looking for food and pickings 
  6. A group of 1d4 adventurers armed and on a mission to some ruins. 40% of a time displaced astronaut among them 
  7. 1d8 scientist/warriors on hover bikes on patrol and scientific inquiry 
  8. A group of Wings Over The World planes flies over. Forty percent chance of the planes 1d6 of them spotting your PC unless you hide. 
  9. 1d8 Morlock raiding group looking for and about to go on a raid. 
  10. A group of  1d6 psychic mutants looking for the ruins of a lost enclave.
     Using World Without End For Old School Games 

    Option number one uses the World Without End as a spring board for your imagination & use Swords & Wizardry, or Labyrinth Lord, & Mutant Future. Here you add in the magical elements & the mutant stuff. The war has forced the world  into a new fantasy age. The world has grown far more Moorcockian & the ages of Law are ending. 
                       There's lots to mine here. The movie  features conventional guns, weird technology such as the nuclear drive space craft  under the command of  the star ship Captain & a very strange twisted United States that none of the players will recognize.

    The Mega-dungeons are just waiting to be explored! There are possibly thousands of vaults and numerous  ruins full of weird tech, mutants, factions and God knows what else. 

Wednesday, March 23, 2016

Using 'The Pay What You Want Adventure' Tomb of the Overfiend From Robertson Games In The Valley Of Forgotten Ones For Your Old School Campaigns


So last night I needed something fast, quick, and easy that I could use for a fast play with friends. The game that I had in mind was Boot Hill and everyone quickly agreed. But I was going to need an adventure set up yesterday and I had less then hour to pull this together. I started going through ideas in my head and one was the Valley of the Forgotten Ones. This was a place where entropy & time weapons were tested. Time and space had been shattered. Things, places, and even people had been seen out there in the eight mile stretch of desert. Weird things that sent shivers up men's spines and more then a few cow hands had gone missing in that area. The locals stay well away from that stretch of desert but then again there have been some who have come back with gold in their pocket. But now things were different, the Sheriff's daughter was taken in the middle of the night and dragged off into the valley by outlaws. Not monsters, men, or horrors are going to keep that man from his daughter.


The Valley of the Forgotten ones is a time lost location that I've used several times over the years; its a place of classic AD&D and pulpy fun. Dinosaurs, mutants, marauders, etc. all coming together within a patch of horrid wasteland and desert issues. There's a bunch of locals living on the outskirts who mind their own business and have a few secrets of their own. So yeah its a staging ground for anything that I want to dump into the setting and not wreck it.


The locals know about the gang of the Overfiend whose a lich who traveled here over a century and a half ago. He's got a bunch of orc and half orc outlaws that help him out and he's going to sacrifice the sheriff's daughter to gods of the Outer Darkness.
Tomb of the Overfiend is a one page dungeon and did quite nicely for a one shot game. The tomb has more then enough features to make monster stocking quick and easy with the AD&D first edition Monster Manual or The Fiend Folio. We had seven players including a bard which came in quite handy in two places; one was the fact that he ended up speaking several times with the locals to gain their trust. The valley itself spooked the hell out of the PC's who were quick roll ups from Boot Hill.
Tomb of The Overfiend proved to be very well put together and the players had a blast with it it. They really were very careful to deal with some of the monsters, artifacts, and more into the one page dungeon. All in all this was a really nice one page dungeon which suited the impromptu game quite nicely. They did manage to get the sheriff's daughter Cindy back and two of the cowboys bought it an encounter with a dinosaur.

GRAB TOMB OF THE OVERFIEND RIGHT HERE



The legends of the gunfighter's and cowpoke's deeds will be sung around the campfires for months to come but we're not done with the Valley of the Forgotten Ones by a long chalk. See yeah you all on the time trails.