Showing posts with label Mercenary Armies. Show all posts
Showing posts with label Mercenary Armies. Show all posts

Tuesday, March 5, 2019

Blue Eagle Class Armed Transport For Your Old School Space Opera


Blue Eagle Armed Transport Star Ship 





Blue Eagle Class Pirate Transport 
Number Appearing :1-3 
Hull Type : FR (19 structure points, Piloting skill -9%) 
Armor: Reactive (46) 
Reactor: Expanded
Drive Class: A
Maneuvering  thrusters: none
Jump Drive: Yes 
Sensors: military 
Jamming systems: -30% 
Armaments:3 heavy recoilless  cannons in automated units 
Ammo: Enough to level a planet 
Shield generator: no 
Cargo space: 75 tons 
Other: 2 external docking ports, battle bridge 

After the fall of the old Earth Empire these ship's hulls were mass produced & sold for auction to a number of  "private" concerns. These ex military troop transports were heavily modified to the deep reaches of space travel where they prey upon star liners, Outer Rim Territoriality planets, & the like.
 These vessels sometimes make deep space runs for decades at a time & travel in groups of three. They are often used as supply points for other pirate raiders & lend support to these mission.
The motto of the Blue Eagles is too run silent & run deep. Life aboard these craft is cramped, spartan, & very well organized. The crew of these vessels are often mercenary outfits who sign on for a number of Einstein years at a clip. Used for planetary mop up operations & pirate transport life aboard these vessels is tense, exciting, & punched by great bouts of boredom. It is however the life of an adventurer.
The Blue Eagle is a time proven design that is still in production today & has been for over 500 years. The pirate concerns & corporations set a number of these hulls for sale to other interested parties upon the black market. Any number of backwater planets have these  hulls  modified into their own  within their arsenals. They are often not at well equipped or maintained but they have been known to mount several surprises upon these cruisers & so called system ships.
 These vessels have distinguished themselves in a number of conflicts including the Battle of Ya'ma against the Mi-go, The Shan conflicts, & many other military arenas of space

Wednesday, August 5, 2015

1d10 Random Mercenary Armies of The Wastelands Encounter Table For Your Old School Campaigns


When wasteland warlords are recruiting mutants, mad men, and warriors from the dry ocean bottoms they draw upon the army guilds of warriors who fight for those who pay the most coin, offer the most danger, and pay on time. These freebooters are well versed in the violence, danger, and combat that is common to the wastes. These madmen have carved out their own niches within the wastelands, here are some of the more commonly encountered armies within the wastes by adventurers!


Payments of gold, slaves, resources, and relics are all common coin of the realm to hire the services of such mutant and wastelander scum as these.

1d10 Random Mercenary Armies of The WastelandsEncounter Table
  1. 1d30 war werewolves from the lower Pacific basin, up from their ancient homelands with a reason to prove themselves as expert trackers and immune to many spells and magick. A group of very dangerous beings. 5th level fighters and werewolves 
  2. The Brain Collective - a group of expert killers and psychics with 1d8 mental mutations, the folks love to make their target's heads explode. 
  3. A gang of 1d40+5 rodeo car warriors looking to prove themselves, they are very dangerous and quite capable madmen. 
  4. An ancient hoard of undead warriors has been uncovered by a recent sand storm, the boys are we itching for a fight and are looking for likely targets. 1d40 +10 undead horrors.
  5. An ancient dragon is in charge of 1d100 mutant  warriors of weird aspect and he is willing to lend his personal army of 4th level fighters out to the highest bidder. 
  6. An ancient alien warlord has 1d100 cloned warriors with 1d4 mutations are on their way to their current employer. 
  7. A small herd of mutant cyborgs and half elves are on their way to their next employer but these 3rd level fighters have heard disturbing rumors about themselves. They will shoot the next fool who mentions these rumors. 
  8. A gang of very angry half demon warriors from one of the lesser planes of the 6th darkness who are armed with fire arms and the magick of their home plane. They are 3rd level fighters and well heeled. 
  9. A band of later Deep wastes things, these warriors constantly change shape. They are 4th level fighters and dangerous horrors from beyond the pale. They have energy weapons. 
  10. A small army of faceless mutants from the deep wastes who are seeking employment. They have a 7th level wizard and their 2nd level fighters can teleport and fight. There are 1d30 +20 armed with energy weapons.