Showing posts with label Grand Safari. Show all posts
Showing posts with label Grand Safari. Show all posts

Wednesday, September 30, 2026

OSR Commentary And Review - Grand Safari By John Watts For Clement Sector Rpg & Cepheus Engine From Independence Games

 Grand Safari is an adventure supplement published by Independence Games, written by John Watts (with cover art by Bradley Warnes). It is designed for use with the Cepheus Engine 2d6 tabletop roleplaying system and set within Independence Games' flagship sci-fi setting, the Clement Sector.



Overview & Core Premise

  • Setting Context: Grand Safari takes place in the Clement Sector—a subsector of human space isolated after the wormhole connecting back to Earth collapsed.

  • Concept: The adventure centers around leading or participating in an expedition into untamed, hazardous wilderness on a frontier world. Unlike standard starship cargo runs or merc contracts, the player characters (PCs) step into the roles of wilderness guides, protection detail, or hunters taking wealthy clients, researchers, or VIPs on a high-stakes megafauna safari.

  • Tone: Combines classic sci-fi planetary exploration with survival action, ecological hazards, and client management.

Key Features & What's Inside

  1. The Campaign/Adventure Module

    • Client Management Mechanics: PCs aren't just fighting monsters; they have to deal with demanding VIPs, eccentric researchers, or reckless big-game trophy hunters whose safety directly impacts the payout.

    • Environmental Hazards: Detailed mechanics for surviving harsh off-world weather, navigation, tracking, and wilderness hazards using the Cepheus Engine 2d6 system.

  2. Flora & Fauna Bestiary

    • Features detailed profiles and stat blocks for alien megafauna native to the expedition region, ranging from dangerous apex predators to massive, passive herbivores.

  3. Vehicles & Gear

    • Stats and floor plans/descriptions for specialized safari equipment, terrain crawlers, atmospheric vehicles, non-lethal deterrents, and heavy big-game hunting weaponry suited for the Cepheus Engine framework.

Compatibility & Formats

  • System Compatibility: Runs natively on Cepheus Engine (and is easily adapted to other 2d6 sci-fi systems like Mongoose Traveller or Classic Traveller).

  • Available Formats:

    • Digital: PDF ($12.99)

    • Print: Softcover ($32.99) and Hardcover ($39.99)

 Grand Safari By John Watts For Clement Sector Rpg & Cepheus Engine isn't just an adventure but a campaign source book as well. It highlights what happens to an organization of explorers and hunters go beyond the borders of civilization. John Watt's writing expands the bounds of the Clement Sector rpg setting with new details, expanded adventure, and interstellar terror. This is a book in which the  adventures that work on several levels. The Grand Safari hits the points of six primary safari adventures, detailed worlds and systems throughout Hannibal Subsector, new animals and encounters, pregenerated hunters and safari staff, MV Livingstone, the seaborne Oceanwave Safari Ship,
The hunt aspect is deeply embedded within this adventure and it does it well. The encounters are solid, the NPC's well written, and the adventure respects the PC's abilities. The encounters build upon one another and do a good job of setting up the 
The Grand Safari because it hits the high notes of the Clement sector unknown planets, expanded setting details, and more. The Grand Safari is worth your time as both supplement and Clement sector adventure. Grab this one to get your player's PC's into the deep end of the hunt and