Showing posts with label Elf Lair Publishing. Show all posts
Showing posts with label Elf Lair Publishing. Show all posts

Saturday, November 20, 2021

OSR Review & Commentary On “100 Oddities for a Vampire Lair,” From Skirmisher Publishing For Your School Game Campaign

 "Welcome to “100 Oddities for a Vampire Lair,” the seventeenth entry in Skirmisher Publishing’s popular and bestselling series of system-free sourcebooks dedicated to inspiring rich stories and spicing up encounter areas with exciting curiosities! 

“100 Oddities for a Vampire Lair” draws on the long spanning multicultural tradition of Vampire myth-telling across the world and, of course, the plentiful body of literature and films that feature them. This supplement is dedicated to the places where Vampires lurk and focuses on the horrors that accompany the denizens of their lairs and provides enough detail on each to bring them to life (so to speak). "




















“100 Oddities for a Vampire Lair,” is a system agonistic tool kit from Skirmisher Publishing for dressing up your adventures or old school encounters. Vampires are the focus & one thing to remember is that vampires can be some of the most dangerous thinking NPC monsters in old school games. These undead can come in many varieties. The  Ravenloft campaign setting for Advanced Dungeons & Dragon 1st & 2nd edition Advanced Dungeons & Dragons have weaponized the vampire. 
Here we have “100 Oddities for a Vampire Lair,” which helps to dress up a vampire's lair within 18 pages with a handful of dice. “100 Oddities for a Vampire Lair,”  is a great addition for a DM's tool box for creating a vampric NPC villain's base of operation. And for a classic dungeon master there's the Dragon magazine article from The Dragon October 1979 #30 'Good Evening' By 
Lenard Lakofka .




















Reference photo taken from Wayne's Books. 

“100 Oddities for a Vampire Lair,” works really well with  the Dragon magazine article from The Dragon October 1979 #30 'Good Evening' By Lenard Lakofka  for creating base or lair, contents, and even perhaps secondary options for adventures & encounters.  So not only can “100 Oddities for a Vampire Lair,” be remote lairs & adventure locations but also lairs in modern cities or fantasy city locations.  “100 Oddities for a Vampire Lair,” goes fast & loose enough to be used with a wide variety of rpg products.  So if we want to take the route of  the Call of Cthulhu rpg  with “100 Oddities for a Vampire Lair,” then there's another Skirmisher Publishing product we can use their classic 'Mythos Society Guide to New England'.  Which goes into the history of vampires in Rhode Island. 























Is there another OSR use for “100 Oddities for a Vampire Lair,” to use this book to generate vampire lairs with Elf Lair Publishing Night Shift Veterans of the Supernatural Wars. 





















“100 Oddities for a Vampire Lair,”  From Skirmisher Publishing is agonistic set of tables & reference pieces that brings  that brings home the idea that home & lair are easily the central point of an old school & modern encounter. You can use “100 Oddities for a Vampire Lair,”  From Skirmisher Publishing to dress your dungeons or modern encounters. Its easily worth the down load 

“100 Oddities for a Vampire Lair,”  From Skirmisher Publishing Is Available Right Here 

Tuesday, December 15, 2020

Mail Call Before The Nor Easter - Veterans of the Supernatural Wars Rpg By Jason Vey & Tomothy Brannan

  
"We Are the Night Shift...
We alone stand against the vampires, werewolves, and Things that Go Bump in the Night.
We know the things that prowl the shadows, the monsters that feed on the innocent.
We have seen Something Weird.
We control Something Weird
We create Something Weird.
We study Something Weird.
We are the things that Weird Things fear.
We are the Weird.
We are the Night Shift, and we are all that stands between you and the end of all that you know."


With a New England Nor Easter baring down on us named Bailey going out to the mail box today was a pleasant surprise waiting for me. A box containing Elf Games Veterans of the Supernatural Wars Rpg  By Jason Vey & Tomothy Brannan.  This is a nice box not some little flimspy envelop from the United States Post Office.  So what is 'Veterans of the Supernatural Wars Rpg'? Well according to The Elf Lords' Website;"Night Shift: Veterans of the Supernatural Wars is an urban fantasy roleplaying game of Chosen Ones, Witches, Survivors, and Something Weird, driven by modern sensibilities with familiar, old-school mechanics."


The long answer is a bit more complex then that, 'Veterans of the Supernatural Wars Rpg' is actually a dark fantasy horror combination game build on the B/X Dungeons & Dragons mechanics with quite a bit of Vey & Brannan's own spin & design. 'Veterans of the Supernatural Wars Rpg' takes the material in a very interesting direction. The book itself is a tribue to Buffy the Vampire Slayer, All Flesh Must be Eaten, Doctor Who, Witchcraft, Ghosts of Albion, and Castles & Crusades. And I can't really say that any of those games have crossed my table except Castles & Crusades. 


In point of fact is was Jason Vey's writing on Amazing Adventures that captured our group's attention. So after missing the kickstarter for  'Veterans of the Supernatural Wars Rpg'  it was actually my wife that told me that we'd made a terrible mistake. And its a good thing that one listens to his wife. In this case  'Veterans of the Supernatural Wars Rpg' tickles the ivories when it comes to a mid point between urban fantasy, dark fantasy, & urban horror with an The OGRES game system coating. 



The classes here are vary modifable & easily able to be customized by the players, the modifiers & game mechanics are a nod to the old school B/X systems. But there are twists & turns here with Vey & Brannan's own rpg design spins. The book as a physical object is well done, the binding solid, and it feels like a nicely made book. The book itself is printed in the U.S.A. which is a nice change up. 



The interior of the book feels like an old school book with the layout simple but easy to read.The type is solid and easy on these old eyes. The rules clearly laid out & its been many months that we've  ere looking for a replacement for White Wolf's World of Darkness & its lines.  'Veterans of the Supernatural Wars Rpg' may fill that need. 



Within  'Veterans of the Supernatural Wars Rpg'  there are three settings built in & these are just fleshed out enough. The artwork is black & white a combination of Bradley McDevitt's horror art work & some of the artwork from various rpg veteran artists. 



There's an actual table of contents along with  a well thought out index to the game & you have idea how much this helps during game play folks. At the table top level this is a solid addition to the game making it much more professional. 


The beginning fiction is not as tedious as anything that White Wolf did. Nor is it unwelcome in a game such as 'Veterans of the Supernatural Wars . The whole game feels a bit like an OSR hybrid from another Earth. But its here & within our possession. 'Veterans of the Supernatural Wars rpg isn't a tedious game folks. 



'Veterans of the Supernatural Wars' is a game that sets out with a goal of making an occult but accessible game. Six months ago I reviewed the pay what you want 
Night Shift: Veterans of the Supernatural Wars Quick Start Kit by Jason Vey. That particular product kinda felt a bit flat but the main rule book feels much more like a whole game. The main 'Veterans of the Supernatural Wars' rpg book works out all of the kinks whist giving a solid ground work to move from for a campaign. 



The rules are concise & easy to follow moving from PC generation strength to strength without an issue. The parts coming together to generate a very nice whole as 'Veterans of the Supernatural Wars' brings itself into the players hands easily. 



'Veterans of the Supernatural Wars' takes its campaign cues from both OSR systems such as various editions of  Dungeons & Dragons, Swords & Wizardry, Castles & Crusades, B/X Essentials, and many more OSR games. But its Vey & Brannan's time on Buffy & Supernatural that seem to both inform them & take 'Veterans of the Supernatural Wars'  to its next level.


'Veterans of the Supernatural Wars' is its own game & stands on its own merits, setting,& so forth. Its just OSR enough to have its toe within the pond but distinctive enough to stand on its own merits. The occult world settings work, the rules work enough, & on the whole it feels like a complete game unto itself. 



Are there any draw backs to 'Veterans of the Supernatural Wars'?! Yes there's a few editing mistakes but those have been caught within the Current Errata (Updated 9/23/2020).
 

'Veterans of the Supernatural Wars' is a game that my players think that we've gotten our money's worth outta of. Now if we can only find the time to dodge between snow flakes to get a campaign off the ground.Want to know more about 'Veterans of the Supernatural Wars'? Visit Elf Lair Publishing Right Over Here.