Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Sunday, May 4, 2014

Ten Classic Pulp Covers As Inspiration For Your Old School Post Apocalyptic Campaigns


I've been looking around for inspiration for some post apocalyptic gaming inspiration. A quick Google image search this morning turned up these classic pulptastic covers!  I thought I'd share some of this wonderful artwork with you this morning. Feast your eyes on some of the science fictional wonders of the past.
I don't know the original artists and for many years some of these wonderful covers seem to blend together in my collective science fictional fan's mind. Anyhow I hope you enjoy these. 















Friday, May 2, 2014

Ten Post Apocalyptic Artworks As Inspiration For Your Old School Campaigns

I did a quick Google image search for post apocalyptic locations for an upcoming game and come up with the following images. Some of these are very inspired and I thought I'd share. There are no credits for some of the artists of these and many of them came from those infamous Wallpaper sites. So I don't know the artists for many of these. 

Possible trade town location or zombie infection area. 




A bit of Omega Man's Soundtrack to help set the mood.


Looting Post Apocalyptic London and the Thames is now a trickle! 



Adventure Awaits you! 

Monday, April 7, 2014

Retrofuture Inspiration Artwork From Japan For Your Old School Space And Post Apocalyptic Campaign

I was doing a bit of research for an upcoming campaign and stumbled upon this great set of Japanese retro future artwork from the 1930's through 1960's. These are great inspiration from a series of articles from Avi Abrams from the Dark Roasted Blend Site. These would work great for an old school  science fiction, post apocalyptic, or science fantasy campaign.
The article and artwork is available right over HERE


Nothing like  fire fighting robot/mecha for a  post apocalyptic game.



Nothing like a space rescue to add a bit of spice to a space based game. Weird cutting airlock tool from this space pod from a search and rescue organization. Also perfect for your space pirate gang as well. 

Spider based robotic alien colony ships from a piece of Japanese model art. I've used these things a few times in games and they intimate the hell out of players.


Science Fiction magazine covers were some extreme machines with some awesome transport and missile combat robotoid mecha. 


Deep Earth or Mining vessels from a Journey To The Center Of The Earth, these craft are really useful as relics for post apocalyptic game. They seem to enable PC's to get into lots of inner Earth trouble. I love the look of the legs on this craft. 

A bit of deep sea fishing,mining, and scavenging can be used as part of a space based game or as a post apocalyptic gaming. This craft is perfect for a coast tribe of mutant scavengers or some other under water salvage adventurers. It's oblivious a group with resources that has access to technological maintenance.



I've used mini planes as set pieces for action when managing space ports and other giant space space craft. One man planes are great for space games. They're easy to manufacture in a future setting, simple to store, and run on electrical power. Add in solar power for that eco friendly angle.
Street Level space ports and urban environments are often over looked in space games. This 1960s style article really has a 'George Jetson' retro future vibe going on. There are lots of details going in this piece of artwork and it would really give a DM plenty of room to expand this piece into a who encounter or adventure by itself.


Continuing the Jetson vibe here we've got an apartment that could be used as the basis for a bit of post apocalyptic fodder or an encounter for a computer interface in a space opera campaign.


We end with a venerable piece of artwork of a great combat space tank from the venerable artist 
  Shigeru Komatsuzaki 

Thursday, June 27, 2013

Artist Of The Day - Bree Orlock Over At The Dark Corner Blog


Whose one of the best kept secrets in graphic design for horror rpgs and has artwork over at the Dark Corner Blog? Why Bree Orlock! 
Take a look at her artwork right over HERE !

Tuesday, March 5, 2013

Featured Artist of The Day - Bradley K. McDevitt On The Dark Corner Blog


Featured Artist of The Day - Bradley K. McDevitt 
Veteran writer,designer,artist, and illustrator extraordinaire lends his art over at the Dark Corners blog right HERE

Saturday, March 24, 2012

35 Japanese Models & Toys As Inspiration For Your OSR Game

The following art work is by the very prolific illustrator Shigeru Komatsuzaki (1915-2001), whose fantastic work is of a retrofuture that was not meant to be. The man did incredibly detailed artwork for models from television, anime, & science fiction inspired bizarreness that can't be beat. I came across these & thought I'd share. Originally found 
Here


The Missiler, 1970

Giant Shocker Machine, 1975

Space colony, 1980

Crawler, 1968

Mobile marine airport, 1980

Tokyo volcano, ca. 1965

Attack Boy, 1970

Undersea super tunnel, 1981

SHADO-mobile, ca. 1970

UFO, ca. 1970 

Solar City, 1982 

Thunderbird 1, 1964 

Thunderbird 2, 1964

Thunderbird 3, 1964

Thunderbird ships, 1964

Rikishi Boy, 1970 

Frog car boat, 1961 

Baron car boat, 1961 

Highway rescue boat, 1981 

Space train, 1981

Moon bus 

Air car

HariHari, 1970 

Sea monster battle, 1954

The Mole (Jet-Mogura Tank), 1968

Thunderbird 6 – Sky-Ship 1, 1968

Thunderbird Mars Explorer – Zero X, 1967

Proteus Bluebird CN7, 1963

Long John – Spirit of America, 1963

Earthquake, 1979 

Guardman Robot, 1970

Underground metropolis, ca. 1980 

World Space Force, 1982 

Horizon Car, ca. 1960 

Ark of Space, 1968