Showing posts with label Ace Comics. Show all posts
Showing posts with label Ace Comics. Show all posts

Friday, December 7, 2018

OSR Atomic Campaign Commentary "This Shall Not Come To Pass" Revisiting The Free Downloads Of Issue #2 Of Atomic War & Issue #2 World War III


"Look upon the pictures of our giant cities hundred of years in the building, smashed by the atom-bomb, and say: this shall not come to pass! More than ever today, only a strong America can prevent this from becoming a reality!"


Between work & a series of migraines I haven't had much time to jump right back into the Atomic laden battle ground of my commentary on Atomic War issue #2 ! New York has been destroyed complely last issue & is now a roiling burning cinder wasteland in a limited nuclear war. The retro future of 1960's depicted in Atomic War! & World War Three issue #2 or #3 depending upon Comic book plus or the Internet Archive) is squarely in the realms of weird science. The cover depicts a kidnapping of a Korean general by US Army helipack commandos! Sadly the interior doesn't depict such an operation!? But inside we get right into the meat & potatoes of a Korean/Soviet war that turned red atomic hot! In Atomic War issue 2/3 from 1952 we get right into Operation Vengeance the nuclear bombing of the Moscow by American forces straight out of Greenland. Then Operation Invasion we get a detailed overview of the Russian response with paratroopers trying to invade Alaska! The spy from Coney Island is the interior fiction piece & hits the bricks running. Mission Demolition is wall to wall fighting in the European theater between the Soviets & Americans with the American Nuclear artillery remaining victorious!



World War III is squarely in the wheel house of the classic Atomic Age Science Fiction & weird science genre. The first story called Jet Jammers Jamboree where the Soviets test a piece of universal jamming equipment straight out of Dr.Frankenstein's laboratory. The Americans have an artillery piece that looks like it would belong on Mongo more then the Korean War. Commando in Muftiis about the Russian Resistance & American forces working with them. Its about a Soviet nuclear stock pile bunker & the raid to take it. Very Star Wars in its way actually. Devils of the Deep is Soviet submarine action & pits the Soviets against the United States Navy bubble headed helmets included!



The way that these two issues strike me is how evenly the various armies are in these series by Ace. All of them have similar post WII gear with a weird science twist or two. All of the hard ware is very Fallout & post apocalyptic weird. The events of WWIII depicted are smaller scale concerning the nuclear aspect but very high scale in regards to battles & events ala the events of World War II. This is due to the writing & artwork. Everything depicted in these two issues is pure Pulp style.
Everything in these two issues is tailor made for Mutant Future or Gamma World. But there's a solid fantasy element that could be over looked. Could all of these atomic bombs be blowing planar holes in the fabric of space time?! What happens when adventurers or worse begin crossing into this smaller scale atomic wasteland?
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You can Download World War III issue #2 right over here


Atomic War Issue #2 Can Be Downloaded Right Here

 Now what happens to all of those powerful artifacts that are sitting in various museums across this version of the Sixties Atomic War Earth? Will there be incredible dimensional & planar doors opening at various points letting powerful other worldly energies across the landscape & possibly bringing invaders from beyond or worse?
Could there be generations of mutants, psions, & heroes already among the populace simply waiting for the call to action? this is a world in need of saving but is ready to be saved in the middle of a war that it hardly seems to understand?!

If  World War II saw a huge explosion of costumed adventurers then WWIII might see another Pulp age the likes of which we haven't seen before!




Dimensional doors swing both ways & the call of adventure echoes across the planes! Meaning that we may see fantasy adventurers from other worlds seeking justice, opportunity, & the advantage to exploit another world in dire need of their services.



Next time how, where, & why the post apocalyptic smashes head long in to the weird science & hard Sword & Sorcery fantasy of OSR gaming! Stay tuned kids!

Monday, December 3, 2018

OSR Atomic Campaign Commentary "This Shall Not Come To Pass" Revisiting The Free Downloads Of Issue #1 Of Atomic War & Issue #1 World War III

"Look upon the pictures of our giant cities hundred of years in the building, smashed by the atom-bomb, and say: this shall not come to pass! More than ever today, only a strong America can prevent this from becoming a reality!" 

Yeah its been a couple of years since I revisited one of my favorite Post Golden Age comic book series. I've been looking to go into a public domain resource for post apocalyptic science fantasy gaming, both Atomic War  & its sister title World War III by Ace Magazines are perfect gaming resources.




 

According to the wiki source entry;
"A comic series that lasted four issues and published by Ace Comics from November, 1952 to February, 1953. According to Bradford W. Wright, in Comic Book Nation: The Transformation of Youth Culture in America (ISBN: 0801874505)
“Published during the time of U.S. participation in the Korean War, Junior Books’ Atomic War! Speculated on the possibilities of World War III. Despite the series’ stated purpose to warn against the horrors of atomic warfare, it did just the opposite. In its stories, U.S. forces employing tactical and strategic nuclear weapons triumphed repeatedly over the Communists.”
According to Scott Shaw at Oddball Comics: “This is one of many comics that reflected our national paranoia during the Cold War of the 1950s and early 1960s. The cover depicts the atomic destruction of Manhattan (note the crumbling Empire State and Chrysler Buildings.) Here's a quote from the issue's first story, "Sneak Attack."
"Look upon the pictures of our giant cities hundred of years in the building, smashed by the atom-bomb, and say: this shall not come to pass! More than ever today, only a strong America can prevent this from becoming a reality!"
Ace Comics was a publisher of comic books during the 1940's through mid-1950's. Like many comic book publishers of the day, the earlier series included costumed superheroes. As trends in the comic book market changed, the focus shifted more to other genres, such as crime horror and romance. The company ceased publishing comic books in 1956.
These comics are in the public domain and various publishers and creators have used them since."

Now let's start out with the fact that this isn't our world of 1960 at all, this is the Pulp world of the Fallout video games & 1950's monster movies especially the Toho films. The military technological axiom is much higher then normal. These folks have atomic powered planes, weird tech military armament,  pin point atomic bombs, etc. & in the first issue New York becomes a solid loot zone right out. Post World War II Berlin is next on the map in Berlin Powder keg  & boy does it get hit. The place becomes a block by block warzone between Allied & Soviet forces.

Atomic War is so straight up & over the top that it reminds me of the Fallout video games & how the comic book tries really hard. America was deep into the Korean war at the time of the publication of Atomic War. The military hardware & weaponry was post WWII boom era & the middle story Operation Haystack bares this out. The last story in this issue Counter Attack takes place around an Arctic military bomber base & a Russian inside sabotage jobber & agent.





The comic book gives three possible loot zones & military style weaponry that the PC's might find. During the late Seventies & early Eighties I'd frequently hear about Atomic War in whispered tones among certain comic book fans. Most of us older comic book fans who knew about the 1950's Seduction of the Innocent hearings laughed our behinds off & some of these folks were also a part of the Eighties D&D Satanic panic;
"A number of Ace stories were used as examples of violent and gruesome imagery in the 1950s U.S Congressional inquiries into the influence of comic books on juvenile delinquency that led to the Comics Code Authority, namely Challenge of the Unknown #6, Crime Must Pay the Penalty #3 and Web of Mystery #19. Western Adventures Comics #3 was used as an example in Fredric Wertham's Seduction of the Innocent, and in the United Kingdom Atomic War #4, Beyond #18 and World War III #2 were cited as examples by Geoffrey Wagner's 1954 book on the same subject, Parade of Pleasure — A Study of Popular Iconography in the U.S.A. "

 In New York City comic book shops I'd hear about Ace Comics among Gamma World & post apocalyptic fans with enthusiasm & gusto as the source for their campaigns.  That's sort of where I'd love to head with the comic book series for my own purposes. But I would combined the events of Atomic War issue one  with World War III. The gullible Americans & Allies of the United Nations are caught by a surprise Soviet attack.



World War III #1 - 1953 Ace Cold War Atomic Explosion


The World War III events of both of these comicbooks are very George Pal & even remind me of the his film "When Worlds Collide". They'd be perfect fodder for a Mutant Future game but what about a traditional Dungeons & Dragons game? Well that's where things get very interesting. The Earth of this place might have its dimensional doors ripped open by the atomic bombs. Not only could it be the spawning ground for all kinds of folks with powers. But for a traditional Dungeons & Dragons party of adventurers it might be the perfect opportunity to loot some of the national treasuries of a wide variety of countries!

There is lots of gold, treasure, & possibility a huge number of magic items just waiting for a group of adventurers to go looting across a any number of US or European cities. Simply watch out for that radiation spawn mutations lurking around just about every corner.

Atomic War Issue #1 (Ace Comics) is available right here for free download

Now when it comes to using any of the Ace Comics in my own campaigns I'm looking to get this material right into the background of my own on going Amazing Adventures! rpg sessions. This is where the Amazing Adventures Companion comes in hot & heavy because 90% of the Korean War era hardware is already statted out making the Ace comics material  a super easy slide in.

The future 1960 Atomic War Plane Prime is a side branch of the normal Pulp prime of my campaign world where the factions of the mutant & super powered are taking hold when the bombs fell. The weird science of the world is cranked up to eleven & things get really heated with the increased radioactive & weird science radiations of this world. Castles & Crusades will be playing its part coming up but that's not till our next blog entry.


Tuesday, June 16, 2015

Free OSR Comic Book Resource - Forbidden Worlds Issue #2 For Your Old School Campaigns

Forbidden Worlds was a fifty two page comic book fantasy/horror anthology that had some fantastic artwork,imaginative stories, and is mostly forgotten today except by public domain and pre code horror comic geeks like me and a wide audience of folks. According to Wiki, Forbidden Worlds was a fantasy comic from the American Comics Group, which won the 1964 Alley Award for Best Regularly Published Fantasy Comic. It published 145 issues between July/Aug. 1951 to Aug. 1967.
 And this makes it perfect fodder for mining for old school gaming, and issue #2 from Sept - Aug. 1951 is a good solid issue to start. You can download this issue right over HERE



This issue starts out strong with the story the Mists of Midnight an tale of soul destroying horror in which a pack of spectral lords from the Ectosphere or the Beyond   decide to make life a living hell for Neil and Audrey when she witnesses a man being drawn back into the mists by these ghostly lords. These bastards scheme to drag down Audrey that she snaps and becomes a thrall and victim of these lords. But Audrey is fare more resilient to the machinations of these supernatural bastards. And through some fancy foot work manages to elude and ultimately escape these horrors clutches. Which brings up the point, if she finally escapes the Mists who else may run afoul of these horrors. That's where your adventurers are called in to make things right. 
Post Script to Death is another tale with a really neat little gimmick that the DM can exploit for his own plans with the PC's. 
The League of Vampires is played partially for comedy and part of the normal horror story. The progenitor of the story is simply a very nasty but very awkward vampire who might make an excellent NPC in your games. All in all its a pretty twisted little tale. But the Dead Man's Doom really has a nice brush with a creature that fits right into the background of a horror game. And there are some nasty elements in this one including a brand new monster from the depths to play around with your PC's. 
True Witches of History is the sort of character that might fit in perfectly with a Lamentions of the Flame Princess. 
Strange Staircase is a one line gag story with lots of potential if used in the proper setting. The Magic Coin is a mystic time travel tale with a weird love story, a bit of adventure, and magic item all in one. This is a great adventure for a party to get into the middle of. There's plenty of travel, some of this story would make a hell of an adventure into the past or an alternative world for your campaigns. 
Uncanny Mysteries is a tale of a real ship with all kinds of horror and weirdness lurking in the background. This tale concerns the fate of the good ship Fellowship and her horrid fate. There's plenty here to mine and the Fellowship might make an excellent addition into a Spelljammer style of game. 
The boy who talked with spirits is a low level story with NPC ghosts who make excellent adventure fodder.
All in all Forbidden Worlds issue two is one of those public domain comic titles that offers all kinds of possibilities for the DM to mine, use, and mutilate to their heart's content.