"Voidhaven Outpost is a science fiction role-playing game inspired by Babylon 5, set entirely within a gargantuan space station at the edge of known space. The setting was originally conceived as a supplement for Wretched Space, a space opera sourcebook for the OSR game Wretched RPG. This standalone version has been adapted to use the MicroRed rules, a streamlined and condensed form of Red, an OSR-compatible system. While this book contains all the necessary mechanics to run a full game, the complete Red rule set is available free of charge in digital format at the Red Room store for those who desire additional information. Voidhaven Outpost draws from space opera tradition, it is not a hard science fiction game. It favors intrigue, action, and adventure within the confines of a vast and volatile station rather than interstellar travel."
Voidhaven itself is a sprawling space station that is in point of fact a self contained adventure or campaign setting location. The station itself is sorta of Babylon Five meets Deep Space Nine with lots of Red Room 'adjustments'; "At the Federation's outer edge, Voidhaven Outpost looms, a vast station caught in a tug-of-war between control and disorder on the Outer Rim' border. It's a crossroads of peoples, plots, and rivalries, where every corridor and back passage holds a tale; every glance conceals a secret. Step into this starlit frontier, where the next twist could tear the threads of existence apart." The PC's are deeply going to be involved in the day to day of the station's place in the cosmos.
PC generation is fast,simple, and reliable in the OSR style of Red Rpg system development. I'd say about 10 to 15 minutes of generation and then quick play. You've got everything from Androids to Knights of Caydonia available. Adventure wise it could be anything from smuggling to full on diplomacy on the part of the PC's.
This is literally intergalactic adventure straight outta of the gate with the PC's going deeply into the deep end of the pool straight outta of the gate. This game doesn't mess around. The skill system is simple and elegant with the usual flare of the Red Rpg system on point here.
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