Monday, May 12, 2025

OSR Commentary - Orbital Decay (MicroRed version) From The Red Room & The New Flesh Rpg

 "Orbital Decay is a stark, hard sci-fi roleplaying game, reborn as a standalone MicroRed edition from its origins as a Wretched RPG supplement. Initially released as an expansion for Wretched New Flesh, set in its bleak, surreal future, this version stands on its own. The setting, while keeping its ties to New Flesh, is fully optional. Game Masters can introduce it into their campaigns or create their own, adapting the game to any sci-fi universe they envision."



"In this game, player characters live in a cosmos of ruthless ambition, gnawing desperation, and moral decay, where humanity claws its way beyond Earth to build orbital stations and colonies across the solar system."

Orbital Decay (MicroRed version) From The Red Room is out and it's flown under the radar of many of the OSR & rpg community. More of the pity them. This is a narrowing of the focus of The New Flesh universe. Because optionally it takes the New Flesh universe and jumps it 102 years later. Orbital Decay does this with all aspects of the New Flesh Rpg & the rules reflect this. These rules show a slimmed down and nasty solar system of colonies, fuel depots, and other industrial places that mankind is just getting a grip on to jump out into the interstellar scene.  But this is the Red Room's MicroRed version. 

Everything that was talked about and adventure in in New Flesh has gotten worse. Much worse with the alien influences, creatures, monsters, drugs, etc. all tightening their collective grip around mankind's throat. 

And it doesn't matter that mankind has expanded out into the Orrt Cloud's asteroids,planetoids, and other solar system's moons. The situation has gotten worse with warfare, mankind's pettiness, and violence following him. 
'From Flesh to Void' chapter adds in the bits and pieces the DM needs to hook this supplement up with the  New Flesh rpg. 
The alien forces barely understood in New Flesh have only gotten weirder and worse in a way. 
This lines up to make the stellar frontier of Orbital Decay even bleaker then it's other edition or incarnation. This timeline sets out everything the DM needs to bring his players into Orbital Decay's scene that could potentially slide into Wretched Space second edition. If the DM wants it too. 
And this means that adventuring in Orbital Decay is all about recovering alien technologies from the edge of the solar system, dealing with the corporations, and making sure that the PC's can survive. This isn't so much a problem as it's a form and function of the campaign setting itself. 


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