Friday, April 18, 2025

OSR Commentary - Perils of the Young Kingdoms By Fred Behrendt, Geoff Gillan, Nick Hagger, Mark Morrison, Mike Syzmanski & Richard Watts For the Stormbringer Rpg

 "A thousand years ago a great war between the Dharzi and Melnibonean eliminated the ancient race of sorcerers from the Young Kingdoms, and established the Dragon Lords as masters of the world. Far to the north of Melniboneân the family of a lesser lord took the caverns of a tall, black island as their home, transforming the former laboratory of a Dharzi sorcerer into a magnificent abode." 




















"Then, the Bright Empire began its inexorable decline, and the caverns were abandoned. Four hundred and fifty years have past, and something dark and vile now inhabits this isle, warping the natural order of living things and twisting their very beings into hideous monsters."

"Lord Straasha summons the adventurers to the coast of Tarkesh, bordering the frigid Pale Sea and the unholy domain of forbidden Pan Tang. Visions of bloody waves ceaselessly haunt their dreams, presaging a doom to come should the heroes fail to heed Straasha’s urgent call."



 Perils of the Young Kingdoms By Fred Behrendt, Geoff Gillan, Nick Hagger, Mark Morrison, Mike Syzmanski & Richard Watts For the Stormbringer Rpg has five scenarios that challenge and are set in unusual locations throughout the Young Kingdoms. 
 Back in '91 we slowly ran through these adventures with 6 PC deaths and one TPK directly lost in the Million Spheres. Alright, we slowly had a build up of slogging through the Young Kingdoms after having dealt with the Hawkmoon campaign setting. Perils of the Young Kingdom was a campaign adventure supplement that my uncle used to hype up the fact that the events of Elric's Young Kingdom were accelerating. 
Sorcerers & wizards from Pan Tang were playing with forces that were best left alone especially those ancient secrets of the 
Dharzi sorcerer's civilization & ruin. Perils ties into the fact that the old orders & powers of the Young Kingdom are declining. The back of the book describes this: "PERILS OF THE YOUNG KINGDOMS provides five independent adventures for the STORMBRlNGER roleplaying game. Each of these adventures explores places scattered across the world of the Young Kingdoms, revealing marvelous, mysterious, and treachous locales such as the Floating Realm, a Sargasso sea of ruined ships; the Link Machine, an engine of law which slowly mutates the winged Myrrhyn race; and a Chaos Storm, carrying the chaos pack of Queen Xiombarg, which hastens the appearice of the Infinite Cathedral of Gormweller the Cod Seller."

These adventures are location based enabling the DM to customize them as they want to their own Stormbringer rpg campaign and they are as follows:



 So in my mind Perils of the Young Kingdom is a mid tier Stormbringer campaign set of adventures for an ongoing campaign. This means that a DM doesn't have to suppress their Young Kingdom campaign setting. 'The Man Who Sold Gods' was an adventure that we used to lead deeply into a Corum rpg mini campaign. 



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