Tuesday, December 24, 2024

OSR Review & Commentary Faster Than Light: Nomad Companion For The Faster Than Light Rpg

 "One of the goals we had when releasing Faster Than Light: Nomad in 2024 was to present a complete, ready-to-play roleplaying game intended for quick pick-up play and low-effort preparation. This necessitated several design choices, and even more content choices. We had many ideas developing in our Stellagama lizard-brains, and keeping only the most useful and most directly applicable rules and ideas for Faster Than Light: Nomad became something of a challenge."



"As the game has been out for nearly a year, we have also received a great deal of feedback and suggestions from players and Referees alike. There were many requests for material that was missing from the FTL: Nomad rulebook that had been cut. There were also requests for things that we hadn’t even thought of. All good Referees know that the players will surprise you sometime. The same applies to our generous customers."  

Faster Than Light: Nomad Companion For The Faster Than Light Rpg just hit the stands and it's in my hard drive. This is going for my Faster Than Light rpg collection. Because at eighty eight pages this supplement doesn't spare the gas! We have used Faster Than Light for one shots more then any other 2d6 rpg per say. You as a DM get right into a whole lot of alternative lists of skill for NPC's & PC's.  FTL: Nomad to Cepheus Deluxe conversion guidelines are right there for you too incorporate Cepheus Deluxe resources into your FTL campaigns. These guidelines are well done. The editing, formating, fonts, etc within the Faster Than Light:Nomad Companion. 

 The Companion has aternative character advancement guidelines. These guidelines are excellent for giving the PC's a leg up into adventuring. 
For a cinematic game the Faster Than Light: Companion has you covered with a heroic healing and damage. These give the game a whole other movie feel. And this dovetails right into the archtypes and talents from other genres. 
Factions are another set of rules that can put a different spin on a FTL Nomad campaign. 

Keeping the cinematic vibe there are some exceptional horror rules that can be used with a FTL Nomad setting. 

There's also vehicle racing rules that give a whole different spin on a 2d6 game. Nine additional pharmaceuticals are there to help or hinder PC's! 

And we get a whole five new alien races that can be dropped right into your FTL Nomad rpg campaign. Faster Than Light: Nomad Companion is a great supplement that covers everything you as a DM didn't know you needed! This is a great supplement for players who want to add that extra element to your games! 

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