Saturday, December 21, 2024

Corridors of Terror - Red Room's Darker Rpg Session Report!

  Tonight's Darker Rpg adventure session picks right up from last week here on the blog. Our party of Darker rpg adventurers lost three members in tonight's game as the events of In Wretched Depravity.

  We held our own protecting the Vandervance family from the forces of the supernatural from the horrors of the Beyond. Last week we survived the battle with the imps. This time we were surrounded by pig like humanoids armed with spears, mancatchers, hammers, and short swords. These horrors came through some sorta of gate. Well our sorcerers held the line with a protective circle that they put down on the fly. We opened fire when the pig things tried to open the circle. 

Then all Hell broke loose as they fired cross bows into our party. We opened fire and managed too kill four of these horrors with blessed ammo! The pig things retreated and we followed them into the gate! 
Our party made it into a whirlwind of weirdness of the Beyond! We lost our way and now things are getting very sketchy! 

The Darker rpg is well suited to this sorta of a horror action rpg campaign. The fact is that the Red Room did a killer job with the Darker Rpg geared for a group of players to jump right into the deep end of a campaign. 
Tonight's monsters are from the Beyond right out of the Red Room's Wretched Darkness Bundle.  

Which easily translates over to the Darkness rpg. The monsters were the glue that bonded the players into the game campaign. 
The fact that the Darker rpg is easy to bring other OSR sources makes it a great game to play. Because it serves as a bridge between the Red Room's Red and other old school rpg gaming sources. 

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