Saturday, August 31, 2024

OSR Commentary & Review on MHAC -18 Marvel Super Heroes Unofficial Cannon Project Rpg Weapon X by Necromancer For The Marvel Super Heroes or FASERIP rpg

 
MHAC -18 Marvel Super Heroes Unofficial Cannon Project  Rpg Weapon X by Necromancer hit the FASERIP fandom back in 2018. It clocks in at thirty three pages of Marvel Weapon X NPC goodness. What MHAC-18 does is bring the Weapon X project NPC's into your regular FASERIP rpg campaign. 






 So what does the MHAC -18 Marvel Super Heroes Unofficial Cannon Project  Rpg Weapon X actually bring to the table top?! We get the low down on Weapon X from history, procedures, PC generation tables and lots of notable NPC's. Weapon X has been behind lots & lots of top secret dirty deeds & deals in the Marvel 616 universe. And we're not just talking Wolverine and Sabertooth here. 
Since World War II Weapon X has been playing around with everything from Gamma Radiation to the various weapons that have graced the stage of Weapon X. We get a full on tour behind the curtain within the Weapon X project. The writing, design, fonts, and layout are up to the standards of Marvel Super Heroes Unofficial Cannon Project standards. The information within MHAC-18 is very much outta of current Marvel canon. 
MHAC-18 is solidly done and gives the DM everything they need to drag and drop Weapon X as a complete organization, entity, etc. within thier own Marvel Super Heroes rpg or FASERIP game. And it's only thirty three pages of Marvel Super Heroes goodness. 

Marvel Super Heroes rpg pictures taken from Wayne's Books 

 MHAC -18 Marvel Super Heroes Unofficial Cannon Project  Rpg Weapon X can easily bring the Weapon X weirdness and paranoia into your FASERIP games. It does this in two ways. Because it allows the DM to drop in thier latest 'weapon' project into your own campaigns to run amok. All this can be done in the name of testing. Weapon X is excellent for using any shadow games, spy vs spy, etc. adventures. Not to mention the Sabertooth, Wolverine, or other heroes  connections to Weapon X projects. This brings in the manufacturing aspect of the weapons that can come into your own campaigns. Our own PC's have two very strong connections to the Weapon X organization. Because the Weapon X book has such strong NPC's they tend to shadow the Marvel Super Hereos Rpg campaign that thier in. 
Is the MHAC -18 Marvel Super Heroes Unofficial Cannon Project  Rpg 
 worth the download? In a word yes! Because it allows one to take the Weapon X organization, npc's and more into thier games. I've just been informed that the latest version of MHAC -18 Marvel Super Heroes Unofficial Cannon Project  Rpg Weapon X has been updated with a superior layout, updated material, etc.. So be sure to grab the latest version of MHAC-18. 

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