Showing posts with label Under Western Skies: 2D6 Adventure on America's Frontier. Show all posts
Showing posts with label Under Western Skies: 2D6 Adventure on America's Frontier. Show all posts

Friday, December 20, 2024

Review & Commentary On Famous Characters of the Old West By John Watts From Independence Games For The Rider & Other 2d6 Old West Rpg's

  "Make new friends (or enemies)!

This book features 19 famous historical characters from the Old West. Each has a full character sheet and a short biography and each is ready to be added to your Rider campaign. Meet such figures as Billy the Kid, Butch Cassidy and the Sundance Kid, Jesse James, Wyatt Earp, Doc Holliday, and Johnny Ringo!"



"Use them as NPCs for your next Rider campaign or even as player characters in an all-star Rider campaign!
Become part of the legend! "

If there's a favorite genre that the 2d6 Cepheus Engine crowd loves it's the American Old West! And why not with the amazing Rider rpg series by John Watts and Micheal Brown's Under Western Skies: 2D6 Adventure on America's Frontier. This is truly a golden age for the 2d6 American West fan like myself. Now the differences between both Rider rpg and Under Western Skies is pretty obvious to the casual Old Western rpg gamer. The Rider rpg series is built on detail and 2d6 campaign driven play. While Under Western Skies is pure 'pick up and play 2d6' action. Now while these games can be combined it might be at cross purposes depending upon the players & dungeon master's purposes. That being the case this brings me to a product that can be used with both systems and that's 
'Famous Characters of the Old West' By John Watts From Independence Games. John Watts is a huge fan of the Old West and you can tell from the author's range of characters that he packs into this fifty six page book. 
We get a solid layout & easy on the eyes text that dives deeply into the cabilities, background, history, & skills of each of these NPC's from real world history. 


Take for example the famous lawman Pat Gerrett; 
"Pat Garrett Strength: 9 (+1) Dexterity: 8 (+0) Endurance: 10 (+1) Intelligence: 7 (+0) Education: 5 (-1) Charisma: 8 (+0) Reputation: 9 Primary Language: English Birthdate: June 5, 1850 Draw 2 Gambler 2 Gun Combat (Revolver) 2 Investigate 2 Recon 2 Streetwise 2 Tactics (Military) 2 Advocate (Politics) 1 Animals (Riding) 1 Carouse 1 Leadership 1 Melee (Unarmed Combat) 1 Navigation 1 Persuade 1 Stealth 1 Survival (Plains) 1 Art 0 Broker 0 Patrick Floyd Garrett was born on June 5, 1850, near what is now Cusseta, Alabama. After his father, John, purchased a cotton plantation in northern Louisiana, Garrett would spend his childhood there. The Civil War would destroy the Garret family’s finances, and this would force Garrett to take work as a cowboy at the LS Ranch in west Texas in 1869. In 1875, he became a buffalo hunter. In 1878, he got into a quarrel with a fellow buffalo hunter, W. Skelton Glenn. During this disagreement, Garret killed Glenn. Garrett confessed to the killing when he returned, but he suffered no reprisals. He moved to Fort Sumner, New Mexico later in the same year and became a cowboy for Pedro Maxwell. The following year, in 1879, he would quit his cowboy work and open a saloon called “Beaver Smith’s”. It is said that it was at this point that he started gambling with and befriended Henry McCarty (aka “Billy the Kid”, see p.45). He would get married to Juanita Martiniez during this same period, but she would die only 15 days later. On January 14, 1880, he would marry Apolonia Gutierrez with whom he would have eight children." 
We get all of the details on Pat Garrett, & the real world history as well as it can be known at this time. And this is one of the places that both Rider & Famous Characters of the Old West excels. We get all of the good & the bad in one entry. The writing is straight forward, matter of fact, and too the point. The DM get's Garrett's history, carreer, and life's journey. Any one of these points in Garrett's life the player's PC's could encounter him for better or worse. 
And this is where Famous Characters of the Old West By John Watts shines because in fifty six pages it gives a fasinating grand tour of the Old West. And Famous Characters does it in a solid, easy to use, and digest way that actually works at the table top level for your 2d6 Old West needs for Cepheus Engine rpg. 

Thursday, August 11, 2022

Review & Commentary On Famous Characters of the Old West By John Watts From Independence Games For The Rider & Other 2d6 Old West Rpg's

 "Make new friends (or enemies)!

This book features 19 famous historical characters from the Old West. Each has a full character sheet and a short biography and each is ready to be added to your Rider campaign. Meet such figures as Billy the Kid, Butch Cassidy and the Sundance Kid, Jesse James, Wyatt Earp, Doc Holliday, and Johnny Ringo!"



"Use them as NPCs for your next Rider campaign or even as player characters in an all-star Rider campaign!
Become part of the legend! "

If there's a favorite genre that the 2d6 Cepheus Engine crowd loves it's the American Old West! And why not with the amazing Rider rpg series by John Watts and Micheal Brown's Under Western Skies: 2D6 Adventure on America's Frontier. This is truly a golden age for the 2d6 American West fan like myself. Now the differences between both Rider rpg and Under Western Skies is pretty obvious to the casual Old Western rpg gamer. The Rider rpg series is built on detail and 2d6 campaign driven play. While Under Western Skies is pure 'pick up and play 2d6' action. Now while these games can be combined it might be at cross purposes depending upon the players & dungeon master's purposes. That being the case this brings me to a product that can be used with both systems and that's 
'Famous Characters of the Old West' By John Watts From Independence Games. John Watts is a huge fan of the Old West and you can tell from the author's range of characters that he packs into this fifty six page book. 
We get a solid layout & easy on the eyes text that dives deeply into the cabilities, background, history, & skills of each of these NPC's from real world history. 


Take for example the famous lawman Pat Gerrett; 
"Pat Garrett Strength: 9 (+1) Dexterity: 8 (+0) Endurance: 10 (+1) Intelligence: 7 (+0) Education: 5 (-1) Charisma: 8 (+0) Reputation: 9 Primary Language: English Birthdate: June 5, 1850 Draw 2 Gambler 2 Gun Combat (Revolver) 2 Investigate 2 Recon 2 Streetwise 2 Tactics (Military) 2 Advocate (Politics) 1 Animals (Riding) 1 Carouse 1 Leadership 1 Melee (Unarmed Combat) 1 Navigation 1 Persuade 1 Stealth 1 Survival (Plains) 1 Art 0 Broker 0 Patrick Floyd Garrett was born on June 5, 1850, near what is now Cusseta, Alabama. After his father, John, purchased a cotton plantation in northern Louisiana, Garrett would spend his childhood there. The Civil War would destroy the Garret family’s finances, and this would force Garrett to take work as a cowboy at the LS Ranch in west Texas in 1869. In 1875, he became a buffalo hunter. In 1878, he got into a quarrel with a fellow buffalo hunter, W. Skelton Glenn. During this disagreement, Garret killed Glenn. Garrett confessed to the killing when he returned, but he suffered no reprisals. He moved to Fort Sumner, New Mexico later in the same year and became a cowboy for Pedro Maxwell. The following year, in 1879, he would quit his cowboy work and open a saloon called “Beaver Smith’s”. It is said that it was at this point that he started gambling with and befriended Henry McCarty (aka “Billy the Kid”, see p.45). He would get married to Juanita Martiniez during this same period, but she would die only 15 days later. On January 14, 1880, he would marry Apolonia Gutierrez with whom he would have eight children." 
We get all of the details on Pat Garrett, & the real world history as well as it can be known at this time. And this is one of the places that both Rider & Famous Characters of the Old West excels. We get all of the good & the bad in one entry. The writing is straight forward, matter of fact, and too the point. The DM get's Garrett's history, carreer, and life's journey. Any one of these points in Garrett's life the player's PC's could encounter him for better or worse. 
And this is where Famous Characters of the Old West By John Watts shines because in fifty six pages it gives a fasinating grand tour of the Old West. And Famous Characters does it in a solid, easy to use, and digest way that actually works at the table top level for your 2d6 Old West needs for Cepheus Engine rpg. 

Saturday, August 6, 2022

OSR Review & Commentary Under Western Skies: 2D6 Adventure on America's Frontier From Michael Brown For Your Old School Western Campaigns

 "The term “Wild West” conjures up images of square-jawed cowboys on horseback, watching over a cattle drive; steely-eyed lawmen facing down desperadoes; painted saloon girls carousing with rowdy guests; and stoic Native Americans watching their world slip away. The Wild West — that period of America’s history during its westward expansion in the latter half of the nineteenth century — was all that, and much more. Now, players using the 2D6 system can visit those thrilling (and often dangerous) days of yesteryear. Under Western Skies is an RPG supplement based on the Mongoose 1st Edition 2D6 OGL system (which is itself based on The Original Science-Fiction Roleplaying Game first published in the 1970s) and adapted to create heroes and adventures suitable for an Old West campaign." 



"This is a major upgrade of the original Under Western Skies rules, but is still designed to “get out of the way and let you play.” The rules still leave most of the creativity to the Referee offering only a framework to hang that creativity on. The rules contain the following goodies, some of them new:

  • An expanded list of ten careers, using a familiar character generation system
  • Native American nation creation
  • equipment and weapon tables
  • a selection of vehicles and animals, both wild and domestic
  • an expanded town creation system that allows the Referee to decide the level of detail.
  • A discussion of Newfangled Contraptions invented in the 19th century that had an impact on the 20th.
  • And even a generation system for the cowboy’s boon companion, the horse!

Of course, there are rules to help you run the inevitable showdown at high noon, and determine what happens when you just as inevitably get sick or see that twister coming."

Under Western Skies: 2D6 Adventure on America's Frontier From Michael Brown  came my way last night from the author. Who dropped in my lap on social media, the fact that I not only own Under Western Skies: 2D6 Adventure on America's Frontier is a testiment to the prolific author. Michael Brown is one of those Cepheus Engine authors who is a quiet machine producing excellent games while staying under the radar to produce excellent games. 
And in seventy pages Mr.Brown writes up an excellent no nonsense set of flavorful 2d6 Old Western rules. And 
Under Western Skies: 2D6 Adventure on America's Frontier delivers the goods by bringing home the 2d6 action. Under Western Skies does three things very quickly, one it explains it's mechanics right up front, second it gives the players &  DM these mechanics upfront for PC generation, and three plugs into both the historical & cinematic aspects of the Old West. Within this context Michael Brown adhers to the Cepheus Engine rpg systems ideals giving the player everything within the first fifteen pages they'll need to generate a PC, embody themselves within the Old West, & start playing. And players can play everything from cowpunchers to soldiers all within Under Western Skies quickly, efficiently, and miminumal fuss. And this minimal of fuss is something Michael Brown excels at in his design & authorship. 
Under Western Skies: 2D6 Adventure on America's Frontier takes this and runs with it within itself. Under Western Skies: 2D6 Adventure on America's Frontier is designed to be played & everything from the 'guts' mechanic to the combat system is designed for easy of play. The equipment, gun, weapons, and even the horse rules are designed to be pick up and go! 
The modular nature of 
Under Western Skies: 2D6 Adventure on America's Frontier is speed, & playability. Everything here has been stripped back & narrowed by Mr.Brown for actual playability at the table top level. And we see this time & again thumbing through the game. Under Western Skies: 2D6 Adventure on America's Frontier is specifically designed to be played with one shot or overarching actual Old Western campaign play. Another difference that we've  got with Under Western Skies is the fact that that there are multiple adventures like   
Kennon's Pass which gives you everything you need to get the player's PC's into the Old West action. 

How does Under Western Skies: 2D6 Adventure on America's Frontier compare with say other Cepheus Engine Western Rpg's?! Well it doesn't actually. What Under Western Skies: 2D6 Adventure on America's Frontier is actually a slick, quick, and reliable set of rules with some really good potential for Old West 2d6 rpg action! 

Under Western Skies: 2D6 Adventure on America's Frontier From Michael Brown For Your Old School Western Campaigns Is Available Here