Showing posts with label Amazing Man. Show all posts
Showing posts with label Amazing Man. Show all posts

Saturday, November 22, 2025

Amazing Man NPC For a Survive This!! Vigilante City campaign set in a Public Domain Super Heroes (PDSH) version of New York City

 Amazing Man is a powerful NPC for Survive This!! Vigilante City RPG, a "MegaHuman" who combines peak human conditioning from mystical training with potent, unique powers, earning him the nickname the "Green Mist".

Amazing Man (NPC)


In 1914, an orphaned child named John Aman was chosen by the Tibetan Council of Seven to be trained to both mental and physical perfection. Aman was also given an injection of an experimental formula that would allow him to become invisible, the effects were temporary and he would need to inject himself weekly. When he was 25, he was ready to fight crime in the outside world. He returned to America and did just that, by stopping a railroad president from causing more train derailment. He was helped by  Zona Henderson, a female investigator, but later traded her out for her kid brother,  Tommy the Amazing Kid. Amazing Man's powers include super strength, invulnerability, and the ability to make himself disappear in a cloud of green vapour. It is because of that last power that he is also known as the "Green Mist." Amazing Man's arch-enemy is The  Great Question, an evil telepath who was exiled from the Council of Seven after Aman exposed his true nature.

In his second adventure, he is kidnapped. While a willful prisoner, the Great Question telepathically causes the villainous aspects of Aman to come to the fore, actually physically transforming his face to match his new evil. Eventually, Aman is able to shake off the effects

Character Background
John Aman was an orphan chosen for his physical potential and trained for 25 years by the mystical Council of Seven in Tibet. This rigorous training granted him mental and physical perfection, which, combined with a special chemical solution, gave him superhuman powers, including super-strength, invulnerability, and the ability to turn into a cloud of green vapor. He now fights crime, driven by the teachings of the Council, opposing his arch-nemesis and former council member, the evil telepath known as the Great Question.
Attributes
Amazing Man's stats reflect his balance of physical might, resilience, and wisdom gained from his training.
Attribute
Score (Bonus)
STR18 (+4)
DEX16 (+3)
CON18 (+4)
INT14 (+2)
WIS16 (+3)
CHA12 (+1)
SURVIVAL4
  • Hit Points (HP): 80 (Immense toughness and stamina)
  • Stun Points (SP): 35 (Used for powers)
  • Armor Class (AC): 18 (Invulnerability + agility)
Powers & Abilities
Amazing Man relies on his powers, which are always active or triggered by his chemical solution.
  • Super Strength & Invulnerability: Amazing Man possesses incredible strength and can withstand tremendous damage.
    • Effect: Unarmed attacks deal 2d6+4 blunt damage. He has Damage Reduction 10 against physical attacks. He can lift/carry objects as a large creature.
  • Invisibility (Green Mist): He can turn himself invisible in a cloud of green vapor.
    • Effect: Amazing Man can spend 3 Stun Points to become invisible for 1d4+1 rounds (or a scene at GM discretion). While invisible, attacks against him have disadvantage. This power is temporary and requires access to his chemical solution for extended use.
  • Super Speed/Agility: His training granted him speed and agility beyond a normal human.
    • Effect: +3 bonus to Initiative rolls and Dexterity saving throws.
  • Healing: Amazing Man has enhanced healing capabilities.
    • Effect: He regains an additional 1d4 Hit Points at the start of his turn in combat.
Weapons & Equipment
Amazing Man relies mostly on his fists, but carries essential items for his methods.
  • Vial of Chemical Solution: Carries several doses needed to activate his invisibility power. The supply is a minor vulnerability, as running out means no more "Green Mist".
  • Simple Clothes: He often operates in simple attire to blend in, relying on his powers for protection.
NPC Roleplaying & Story Hooks
  • Motivation: To use his skills and abilities to fight evil and help those in need.
  • Personality: Stoic, focused, and disciplined, a result of his monastic upbringing. He is a man of action rather than words.
  • Appearance: Often depicted in simple blue trousers and a red shirt, blending in until his powers are needed. He is physically imposing.
  • Hooks:
    • Amazing Man's arch-nemesis, the Great Question, is telepathically controlling key city officials, and John Aman needs the PCs to act as a distraction while he confronts the villain on the astral plane.
    • The PCs discover a unique chemical formula being sold on the black market, which turns out to be a potent, addictive knock-off of the "Green Mist" solution, drawing Amazing Man into their investigation.
    • Amazing Man is wounded by an experimental weapon and must rely on the PCs to find the rare, mystical ingredients needed for his enhanced healing to fully recover.

Saturday, February 21, 2015

Free Comic Book Download - Gallant Comics John Aman Amazing Man Issue One & More

Do yourself a favor and go check out


Grab It Right
HERE


I admit that I'm a public domain super hero junkie, I read though on line scans of old classic comics and the various incarnations of these classics from Dynamite's efforts to Allen Moore's tackling of these classics.
Amazing Man was a product of Centaur Publications and he remains an old favorite.
According to Wiki- 
Amazing-Man (John Aman) is a fictionalAmerican comic book superhero whose adventures were published byCentaur Publications during the 1930s to 1940s in the Golden Age of Comic Books. Historians credit his creation variously to writer-artist Bill Everett[1] or to Everett together with Centaur art director Lloyd Jacquet.[2] Amazing-Manfirst appeared in Amazing-Man Comics #5 (Sept. 1939)
John Aman is an orphan from the West, chosen for his "superb physical structure" to be raised by benevolent monks in Tibet for the first 25 years of his life. Each member of The Council of Seven, as the monks are known, trained him to a superhuman degree of physical and mental ability, while also giving him the ability via a chemical solution to disappear into a cloud of green mist, earning him the secondary title of the Green Mist. After receiving his final tests, he is sent into the world to use his skills and abilities to do good. Opposing Aman, as he was often known, is his nemesis the Great Question, a disgruntled member of the Council of Seven.
Read more over HERE

AmazingMan22.jpg

Which brings me to Gallant Comics a really nice partnership of old school talent which is doing a solid run of public domain super heroes in a new and really interesting series. Best of all you can read these comics on line for free and should you like them then buy them!
Issue one of  John Aman Amazing Man # 1, sets the stage by introducing our hero and vile villains along with some other old school classic characters to the Gallant Comics roster.
The art is very well done, the plot zips along at a rapid pace, and we're given a nice over arch to John Aman's world and associates. The characters are larger then life but given a twist of interesting reality to them. I do love the artwork as well. You can read all four issues on line and Gallant has done a really top notch job with these characters. I liked the direction and attention to the character's history as well.
These book are a labor of love and time, with some solid writing backing the comic up. There are a few Lovecraftian nods in the backdrop as well. And some appearance by some of my favorite Golden Age Super Heroes.
All in all this strong issue for a number one and I'm happy to have had the chance to check out some pretty top drawer comic books for free. 




Issue one is action packed, good old fashioned super hero fun, with a ton of really nice artwork, and a pretty interesting story line. My advice is to go check it and the rest of the issues out. If you like the material then buy the comic books and graphic novels. Gallant Comics  is worth your money in my humble opinion.
How Can They Do This? So What is Gallant Comics Anyway?
Well here's what Gallant Comics had to say about using public domain characters. 
Gallant Comics feature re-imagined versions of classic comic book characters from the Golden Age of Comics such as John Aman the Amazing Man, Dr. Vampire, The Hooded Horseman, The original Blue Beetle, Miss Mask, and many, many more.  In fact EVERY character with a speaking role in any issue of Gallant Comics is based on a character that originally appeared in a comic from the golden age!
How are we able to do this?  Lapsed copyrights.   Comics in the 1930s, 1940s, 1950s, and even into the early 1960s  were published  under different (and in our opinion generally more  fair) copyright laws.   Back then copyrights had to be  properly noted, registered with the US Copyright office, and lasted for 28 years with an optional 28 year renewal available.   So if one followed all the rules and took advantage of the extension then a copyright could last for a total of 56 years after which the work entered the public domain.
In the future I'm going to be doing a bit more with Gallant Comics and a few more reviews of their excellent material in the months to come. Cheers folks!