"The Talismundia Campaign Region Maps are complete!"
"Well, complete for now. After stitching them all together, there are still a few bits and bobs on the edges that need to be rectified, and as always, there were some errors here and there, so I'll be correcting those over time.
But now, the entire continent of Magnaregia is complete, as is the northern tier of Meridiarcanum.
The "Peoples of the Cold Steppes" and "Places of the Cold Steppes" PDFs are already available with Region Map 01, and the rest will follow for the other eight regions as time permits.
Should sales warrant, I plan to do a full gazetteer for each region. I also plan to focus on specific regions for further cartographical works.
Please let me know what you think of the maps!"
RANDOM ENCOUNTERS
Talismundian hexes are 30-miles across; usually a two-day journey on foot or a single day journey on horseback through normal terrain (double or longer for difficult terrain). Random encounter rolls should be made once every one to six hours, depending on the level of danger and population in the area (more population + more danger = more chance for encounters). Roll a d6; on a 1, the party has a random encounter.
When determining random encounters in an area, first check the map to see if a settlement, stronghold, or name of a creature type is either in/touching the hex or an adjacent hex.
When dealing with settlement and stronghold hexes, as well as hexes that contain any part of a creature type name, there is a 2 in 6 chance the encounter is with someone or something from that settlement or stronghold, or with that creature type.
When dealing with hexes that are adjacent to settlement and stronghold hexes, as well as hexes that are adjacent to a hex that contains any part of a creature type name, there is a 1 in 6 chance the encounter is with someone or something from that settlement or stronghold, or with that creature type.
If there are two or more such possibilities, randomly determine which is encountered.
Otherwise, roll on the provided encounter table for that area.
The Talismundia Campaign Region Maps By James Mishler Games brings home the Mishler campaign setting that's been brewing for months now. I've covered the Talismundia Campaign Region maps & setting before on this blog as events, maps, and encounters have evolved. These campaign lands have evolved over time and design along with play testing on the Mishler family part. Adventuring parties are going to find years & years of play here.
The list so far of releases reads like a Sword & Sorcery campaign diary:
The maps will be released in the following order:
Talismundia Region 01: The Cold Steppes [Northwestern Region]
Talismundia Region 02: The Dread Empire [North Central Region]
Talismundia Region 03: The Howling Wilds [Northeastern Region]
Talismundia Region 04: The Western Vales [Western Region]
Talismundia Region 05: The Shattered Realm [Central Region]
Talismundia Region 06: The Falling Empire [Eastern Region]
Talismundia Region 07: The Burning Wastes [Southwestern Region]
Talismundia Region 08: The Demon Seas [South Central Region]
Talismundia Region 09: The Death Lands [Southeastern Region]
Note that these fantasy campaign maps & settings can easily be evolved and dabbled with by other DM's because that's their purpose really. Sure there will be plenty of room for dungeon masters and players to customize Talismundia for their own use. This means that you've got an entire world setting to use and create your own adventures in.
In closing I definitely think that The Talismundia Campaign Region Maps are well worth the price of admission and will add a huge new campaign setting to your own games!
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