This session of Baptism of Fire picks right up from the last session. We look deeply into our parents holdings and went back to the battlefield to backtrack through the clues our party looked into. We ran across a small party of thieves that we found within The Pundit Files: Issue 32 Medieval War Zone Encounters. These thieves were a greater part of another outfit and this party might be connected with other royals. This development ties into the royal family issues we found supplemented with 101 Sarmatians For Dungeons & Dragons and more By Rpg Pundit. So whose moving into our parents holdings. We think it might be a Chaos cult which threatens to derail the Christian conversion. Things and events keep pointing towards a cult that doesn't seem to be materializing closer to home. We've already cleaned out one minor Chaos cult but we're beginning to think it might have been a 'red herring' for the real monsters.
We haven't ventured too far from civilization because some of the locals had disappeared.Why? The wilderness is pressing around our holdings. Our party of adventurers has the feelings that the Chaos cult is far more involved with the local wilderness. We had a request from the locals.
The second we stepped out of the wilderness the local supernatural made it's presence known. The local pagans made contact with a request for help because of hordes of undead have been murdering & carrying off their people.
We started to investigate the area and came across another battlefield that actually looked like a slaughter house. We saw our old friends the scavengers and undead fiends feeding.
Our party put them too flame and torch but questioned them before. A local dark wizard had been resurrecting some of these poor fools as undead. These undead have orders to weaken the borders by murdering the locals and any travelers to the area. Next time we track down this black sorcerer.
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