Sunday, October 27, 2024

Review & Commentary On The Mutant Epoch Expansion Rules For The Mutant Epoch Role Playing Game By William McAusland (Author), Danny Seedhouse (Author), Dr. James Butler (Author), Colin Chapman (Author), Brandon Goeringer (Author), & Timothy Berriault (Author)

 "This is the essential companion book to the Hub Rules, and is a must-have, resource rich sourcebook for the Mutant Epoch RPG. Illustrated and written by William McAusland, along with over a dozen imaginative contributing authors, this is our most ambitious project ever!"


"For the Player this book offers 12 new player character types, along with an incredible selection of 35 new bestial humans. Also included are 100 new prime mutations, 42 minor, 36 flaws, and 8 NPC only deviations. Also, the long awaited plantoid ‘veggie-sapien’ character type appears in this book with 71 prime plantoid mutations and 20 flaws all their own. There are two new character outfitting systems, rules for cybernetic purchasing and sales,healing times for broken bones, the effects of radiation on robots and androids, extensive tables, character sheets, and much more"

Alright it's finally hit the stands, 
The Mutant Epoch Expansion Rules for the Mutant Epoch rpg is out in the wild! This is an expansive addition to the Post Apocalpytic rpg by William McAusland & co clocking in at five hundred thirty pages of both player & DM goodness. This book is extensive as it completely expands upon the foundation of what's been laid out in the Mutant Epoch rpg itself. 
From the DM's side of the screen for the rpg you get a plethora of new material from new robots, artifacts, relics, plus even more rules and guidelines;"
Optional rules offer brutal, attack mode based critical strike outcomes, a system for pushing beyond the daily usage limits of mutations, new combat options, and a robust section on dimensional portals, relic gear, and entities. "
What " The Mutant Epoch Expansion Rules " does for the Mutant Epoch is pushes the limits on the campaign setting, rpg system, and more. Proving both players & DM's a stable foundation for Post Apocalytic rpging. There's expansive rules for everything from cybernetics for PC's to brand new plantoid types as PC classes. There's dimensional portal rules& far more all under the roof of the Mutant Epoch. This contributes to the DM having ample opportunities of where & when they want to set thier game adventures. And this is an especially good book for Post Apocalpytic adventure design with rules & a ton of random charts for that purpose. There's a brand new outfitting system for PC's and more PC options then you can shake a stick at. How does the Mutant Epoch Expansion Rules play with the original Mutant Epoch rpg!? 
Quite nicely because of the fact that the designer & authors spent a good deal of time pouring thier souls into it. And it shows. 
The Mutant Epoch Expansion rules slide into the existing game in spades giving a deeper PC experience for the Mutant Epoch rpg. 
Deeper PC backgrounds, tribal rules, and more all cover the extensive rules and guidelines provided within the book. 
The Mutant Epoch Expansion Rules are very extensive covering many new aspects of the game and building on what's come before in the Mutant Epoch rpg rule book. Plus as an added bonus this book works very well with the other Mutant Epoch rpg books. 
This gives a feeling of overall cohesion often times missing from other rpg books. Is the Mutant Epoch Expansion Rules worth the cost of download?! In a word, yes I believe they are because they add several new dimensions to the Post Apocalytic universe of the Mutant Epoch rpg. From new PC design, generation, background, and much more. To a huge over all download of the relics, artifacts, robots, androids, and more to the game. There's something for everyone within the Mutant Epoch Expansion Rules! 

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