Showing posts with label Sword of Cepheus Second Edition rpg. Show all posts
Showing posts with label Sword of Cepheus Second Edition rpg. Show all posts

Friday, March 6, 2026

Adapting Karl Edward Wagner’s Kane for Sword of Cepheus 2nd Edition & Barbaric! Rpg 2nd Edition

 Creating a character as legendary (and overpowered) as Karl Edward Wagner’s Kane for Sword of Cepheus 2nd Edition requires treating him as a "Heroic" or "Legendary" level character. In the Cepheus system, a typical starting character has attributes ranging from 2–12, but Kane is an immortal who has mastered nearly every discipline over millennia.

r/SwordandSorcery - Kane, by Ken Kelly

Below are the suggested stats, traits, and skills for Kane, modeled after his portrayal as a left-handed, red-haired giant with the intellect of a polymath and the brutality of a butcher.


Kane: The Mystic Swordsman

Age: 2,500+ (Appears 40s) | Career: Barbarian / Sorcerer / Scholar / Assassin

UPP (Universal Personality Profile): BCBFF6

Characteristics

AttributeScoreModifierNotes
STR (Strength)11 (B)+1Massive build; can "rip heads off."
DEX (Dexterity)12 (C)+2Deceptively fast; master of the left-handed blade.
END (Endurance)11 (B)+1Cursed immortality; massive hit point pool.
INT (Intelligence)15 (F)+3Ancient knowledge; master strategist.
EDU (Education)15 (F)+3Millennia of learning every known science.
SOC (Social)06 (6)+0Feared and shunned; the mark of a killer.

Combat & Vitals

  • Lifeblood: 22 (2x END)

  • Stamina: 17 (END + Athletics + Rank)

  • Melee (Blade): +4 (Includes Dex mod + Skill)

  • Sorcery: +5 (Includes Int mod + Skill)


Key Skills

SkillLevelDescription
Melee Combat (Blade)2Master of the Carsultyal sword.
Sorcery2Deep understanding of ancient, dark magic.
Natural Philosophy2Mastery of alchemy and ancient technology.
Deception1A master manipulator and strategist.
Athletics1Incredible physical power and climbing.
Survival1Expert at surviving the wasteland.
Jack-of-all-Trades3Due to his age, he can attempt almost any task.

Traits & Special Abilities

  • Cursed Immortality: Kane cannot die from natural causes or disease. In game terms, he recovers Lifeblood at double the normal rate. He can only be truly "slain" by the "violence he himself created."

  • The Killer’s Gaze: Kane has a terrifying presence. Any NPC with a lower Social Standing must pass a Difficulty 8 Willpower/Insight check to maintain eye contact or stand their ground when he is hostile.

  • Left-Handed Mastery: Kane ignores the usual -2 penalty for using his off-hand (left) and gains a +1 to parry rolls in melee combat.

  • Ancient Lore: Kane treats all checks related to history, ancient artifacts, or forgotten languages as Routine (+2).


Equipment

  • The Carsultyal Sword: A massive, two-handed blade (or used one-handed with his high STR). Damage: 3d6+1.

  • Black Leather Armor: Lightweight but sturdy. Protection: 2.

  • Satchel of Curios: Contains 1d6 random alchemical components or ancient scrolls.


How to Play Kane in Cepheus

Kane is not a "team player." In Sword of Cepheus, he should be played as a devious polymath. He doesn't hate magic like Conan; he uses it as a tool. If you are the Referee, Kane works best as a patron who sends the players on errands—or a terrifying antagonist who is always three steps ahead of the party's intelligence.

Gemini said

In Sword of Cepheus 2nd Edition, sorcery is often dangerous and taxing. For Kane, magic isn't a flashy "fireball" show; it is a cold, calculated manipulation of the laws of reality, often involving necromancy, cosmic horror, or lost technology.

Because Kane has a high INT and the Ancient Lore trait, he treats Sorcery more like a science than a religion.


Kane’s Sorcery Profile

  • Sorcery Skill: 2

  • Casting Modifier: +5 (INT 3 + Skill 2)

  • Magic Points: 15 (Based on INT)

Selected Spells

SpellMagnitudeEffect / Note
Consult Spirit1Kane speaks to the dead to gain tactical intelligence or forgotten history.
Enthrall1Reflects his hypnotic, terrifying presence and ability to dominate weaker wills.
Animate Dead2Kane has famously raised entire armies of "corpse-slaves" to achieve his ends.
Scrying2He uses obsidian mirrors or pools of blood to track his enemies from afar.
Curse2A manifestation of the "Mark of Kane," bringing misfortune to those who cross him.
Wither3A devastating combat spell that shrivels the flesh of his opponents.

Unique Ritual: The Call of the Outer Dark

Kane possesses knowledge of entities that existed before the gods. Once per lunar cycle, he may perform a ritual to summon a Minor Extra-Planar Horror.

  • Requirements: 1 hour, a sacrifice (or significant bloodletting), and a Hard (10+) Sorcery Check.

  • Failure: On a natural 2, the entity attacks Kane or remains in the world uncontrolled.


The "Techno-Sorcery" Twist

In Wagner's novels, Kane often finds remnants of "pre-cataclysmic" technology that look like magic to others. In your Sword of Cepheus campaign, you can give him single-use artifacts that mimic higher-level spells:

  • The Glowing Orb: Acts as a Light spell but is actually a cold-fusion battery.

  • Vial of the Ancients: A potent chemical stimulant that restores 2d6 Stamina but causes 1 point of STR damage after it wears off.

Ref's Note: Kane rarely uses magic in the heat of a sword fight. He uses it to set the stage before the battle begins, ensuring his victory is inevitable before the first blade is even drawn.

Gemini said




Saturday, March 8, 2025

OSR Review of The Sword of Cepheus Second Edition Rpg By Omer Golan-Joel, Josh Peters, & Richard Hazlewood From Stellagama Publishing

"A sorcerer blasting his enemies with the power of his mind. A muscled barbarian wielding a flaming sword against the local tyrant's thugs. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing villains. Big muscles, big swords, eldritch sorcery, powers of the mind, terrible beasts. From Burroughs to Howard to Moorcock to Italian Peplum films to those dreaming of outlandish post-apocalyptic worlds, heroes raise swords against corrupt nobles, inscrutable sorcerers, and alien monstrosities."

"The Sword of Cepheus is a roleplaying game in the triple  genres: Sword and Sorcery, Sword and Planet, and Sword and Sandal. In Sword and Sorcery, often-amoral protagonists face vile sorcery and horrid beasts as they complete awesome adventures for gold and glory. In Sword and Planet, humans finding themselves on barbaric or decadent alien planets use their superior brawn and valiant hearts to win fame, fortune, and the heart of an alien princeling. In Sword and Sandal, often set in a quasi-Biblical or faux-Roman world, men and women with sharp wits and strong sword-arms fight mythological creatures and overthrow tyrants. The common threads of all three genres are the blade-wielding protagonists who use their brawn, as well as brains, to fight foes both supernatural and mundane and undertake hair-raising, violent adventures."
The Sword of Cepheus Second Edition Rpg  By Omer Golan-Joel, Josh Peters, & Richard Hazlewood came my way this morning from Stellagama Publishing. Now the first thing I noticed was that the size of Sword of Chepheus has increased by it's page count to three hundred and seventy seven pages. This change shows the roll over into role playing into the triple  genres: Sword and Sorcery, Sword and Planet, and Sword and Sandal genres. This is now reflected into the PC's generation system with 12 archetypes, 12 races of non humans, careers, & more. The magic system seriously reflects the corruption, mutation, and more. This system of magick is plugged into the Genres of their category of Fantasy. Sword of Cepheus 2nd edition does an excellent job of capturing the lightning in a bottle aspects of Sword & Sorcery.
The Sword of Cepheus Second Edition Rpg plugs into it's 2d6 adventure subject matter with gusto enabling the DM to get into running adventures right away with a plethora of monsters and creatures. There's the usual suspects from the world's most popular fantasy rpg but there's something profoundly different in the presentation of these creatures. Because Sword is a complete rpg meaning you can buy the one book and get ready to run adventures!
Treasure goes through the gamut of treasures found in rpg's from rings to helms as well as plunder. The section is well thought out and there's even a magical mishap table for when things go really wrong with the treasure.
The encounter generating section is well done and has more then enough to get the players into trouble in a wilderness or a city. This is a really well done section with just enough randomness to create a campaign from the ground up. These encounters run from straight wilderness to complete urban areas. This section dovetails rather nicely into the NPC generation section.
Finally we get a rather nice Super Science section that rounds out The Sword of Cepheus Second Edition Rpg. However overall what do I think of Sword of Cepheus Second edition?! In a word, I really like the changes to the sections, the overall feel, and increases in the system. The whole package doesn't feel unwieldy instead it feels like an overall 2d6 system of improvement. I highly recommend Sword of Cepheus Second edition.


Friday, August 30, 2024

First Impressions & OSR Review of The Sword of Cepheus Second Edition Rpg By Omer Golan-Joel, Josh Peters, & Richard Hazlewood From Stellagama Publishing

 "A sorcerer blasting his enemies with the power of his mind. A muscled barbarian wielding a flaming sword against the local tyrant’s thugs. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing villains. Big muscles, big swords, eldritch sorcery, powers of the mind, terrible beasts. From Burroughs to Howard to Moorcock to Italian Peplum films to those dreaming of outlandish post-apocalyptic worlds, heroes raise swords against corrupt nobles, inscrutable sorcerers, and alien monstrosities."



"The Sword of Cepheus is a roleplaying game in the triple “Sword” genres: Sword and Sorcery, Sword and Planet, and Sword and Sandal. In Sword and Sorcery, often-amoral protagonists face vile sorcery and horrid beasts as they complete awesome adventures for gold and glory. In Sword and Planet, humans finding themselves on barbaric or decadent alien planets use their superior brawn and valiant hearts to win fame, fortune, and the heart of an alien princeling. In Sword and Sandal, often set in a quasi-Biblical or faux-Roman world, men and women with sharp wits and strong sword-arms fight mythological creatures and overthrow tyrants. The common threads of all three genres are the blade-wielding protagonists who use their brawn, as well as brains, to fight foes both supernatural and mundane and undertake hair-raising, violent adventures."

The Sword of Cepheus Second Edition Rpg By Omer Golan-Joel, Josh Peters, &  Richard Hazlewood came my way this morning from  Stellagama Publishing. Now the first thing I noticed was that the size of Sword of Chepheus has increased by it's page count to three hundred and seventy seven pages. This change shows the roll over into role playing into  the triple “Sword” genres: Sword and Sorcery, Sword and Planet, and Sword and Sandal genres. This is now reflected into the PC's generation system with 12 archtypes, 12 races of non humans, careers, & more. The magic system seriously reflects the corruption, mutation, and more. This system of magick is plugged into the Genres of thier category of Fantasy. Sword of Cepheus 2nd edition does an excellent job of capturing the lightning in a bottle aspects of Sword & Sorcery. 
The Sword of Cepheus Second Edition Rpg plugs into it's 2d6 adventure subject matter with gusto enabling the DM to get into running adventures right away with a plethora of monsters and creatures. There's the usual suspects from the world's most popular fantasy rpg but there's something profoundly diffferent in the presentation of these creatures. Because Sword is a complete rpg meaning you can buy the one book and get ready to run adventures! 
Treasure goes through the gamut of treasures found in rpg's from rings to helms as well as plunder. The section is well thought out and there's even a magical mishap table for when things go really wrong with the treasure. 
The encounter generating section is well done and has more then enough to get the players into trouble in a wilderness or a city. This is a really well done section with just enough randomness to create a campaign from the ground up. These encounters run from straight wilderness to complete urban areas. This section dovetails rather nicely into the NPC generation section. 
Finally we get a rather nice Super Science section that rounds out 
The Sword of Cepheus Second Edition Rpg. However overall what do I think of Sword of Cepheus Second edition?! In a word, I really like the changes to the sections, the overall feel, and increases in the system. The whole package doesn't feel unwieldly instead it feels like an overall 2d6 system of improvement. I highly recommend Sword of Cepheus Second edition.