Showing posts with label Robert W. Chambers. Show all posts
Showing posts with label Robert W. Chambers. Show all posts

Tuesday, January 14, 2025

B1 In Search of the UnKnown By Mike Carr, The King in Yellow, & The Thirteen Parsecs rpg by Jason Vey- Session 1

 Were Rogahn the Fearless (a fighter of renown) and Zelligar the Unknown (a magic-user of mystery and power) both corrupted by the King in Yellow?! The players landed on the planet after exiting hyperspace into thier systems. They found the interstellar beacon to the ruined keep that secretly housed the hidden complex known as the Caverns of Quasqueton! We picked right up right from here on the blog. 





















The player's PC's were able to access the keep and it's environs quite easily. Yet, there were those in the party who thought that Rogahn the Fearless and Zelligar the Unknown might be alive ( hint they weren't). They did however come face to face with swaths of orcs, goblins, and several skeletons all under the horrid influence of the King in Yellow. 

 The PC's made it into the first floor of the keep. And came across the bodies of other former adventurers. These things were undead horrors under the King in Yellow's influence. These horrors attacked the PC's and this was followed by horns being sounded for goblin forces! 
The PC's were forced back into a back room by the adventurer horrors. And this is where we ended. 

The Thirteen Parsecs rpg has Chamber's King in Yellow as one of the possible campaign settings for the PC's. We took full advantage of the blank 'create your own adventure' format. Delta's D&D Hotspot has an excellent blog post on B1 Insearch of the Unknown. The   Caverns of Quasqueton has quite a dead on two levels of hard core dungeons. Add in the Chambers mythos of the King In Yellow & things get cosmic weird; " As noted by Mr. Wilde in The Repairer of Reputations:

"The ambition of Caesar and of Napoleon pales before that which could not rest until it had seized the minds of men and controlled even their unborn thoughts ... He is a king whom emperors have served."

 The PC' s are up too thier necks within the Chamberian aspects of our version of B1. The mysteries of  the Caverns of Quasqueton remains. 

Monday, December 30, 2024

B1 In Search of the UnKnown By Mike Carr, The King in Yellow, & The Thirteen Parsecs rpg by Jason Vey.

 "Many years ago, rumor has it, two noted interstellar personages in the area, Rogahn the Fearless (a fighter of renown) and Zelligar the Unknown (a magic-user of mystery and power) pooled their resources and expertise to construct a home and stronghold for the two of them to use as a spaced base of operations."

 What if the TSR classic era module B1 In Search of The Unknown by Mike Carr was used with Jason Vey's 13 Parsecs rpg?! 
Rogahn the Fearless (a fighter of renown) and Zelligar the Unknown (a magic-user of mystery and power) were a part of the interstellar scene where they were fighing the rising tide of the Yellow Mythos.
These two powerful influences constructed a hidden complex known as the Caverns of Quasqueton. And they disappeared. 
Thier legends drifted into oblivion until the first humanoid raiders and servants of the King in Yellow appeared. Orcs foul things mutated by the King's influence & insane begin to lay waste to the intersteller frontier. Perhaps the answers to thier spreading insanity can be found in 
the Caverns of Quasqueton?! Even as the King in Yellow's influence spreads perhaps all hope is not lost?! Now the question become have  the Caverns of Quasqueton come under the corrupting influence of the King in Yellow?! 

Now I didn't make any of the King in Yellow influence up. That would be Jason Vey whose used the Chambers mythos as a jump of point for the Thirteen Parsecs rpg as one of the possible campaign settings. Within this setting there are multiple tendrils of the King in Yellow infiltratrating intersetllar society on a number of levels. 
There's more goingg on here though. The King's influence is having a corrupting influence on interstellar affairs. This has put everything on edge and it seems to be getting worse according to the campaign setting. 
Thirteen Parsecs is easily understandable as a role playing game if the players and DM's are familiar with the world's most popular role playing game. The Science Fictional Rpg elements add something a bit different to the Robert W.Chambers King in Yellow mythology. Couple this with the background of Thirteen Parsecs and things should get very insane and interesting.