Showing posts with label Religions. Show all posts
Showing posts with label Religions. Show all posts

Monday, August 19, 2019

Free OSR Download - Phonomicon Ex Cultis From Wedge the Halfling Under the Door! For Your Old School Campaigns

"Phonomicon ex Cultis is an aid for any, primarily fantasy, roleplaying game; a glorified random table of 100 gods and cults for your PCs or NPCs to follow."

Grab It Free Right

 Religions in OD&D and AD&D 1st edition have been something I've specialized in since I was a kid. Clerics have always fascinated me and this is a solid way of coming up with some very fast and on the fly adversaries and allies for use with your old school game campaign. 
An innovative and interesting take on creating new and quick religions on the fly for your NPC cults and enemy needs. A very well thought out solution to the old deer caught in the headlights problem of coming up with a cult or group during play with details right then & there.


The premise behind Phonomicon ex Cultis is simple. At its heart, it’s a table of 100 gods, goddesses and powers to provide a pan-system source of small religions as a springboard for use in your roleplaying game. The concept underpinning this was to take the most common phonemes (or word sounds) in the English language and use them as a basis for generating powers that NPCs worship. If words have power, then do sounds have power too? And if similar sounding words can be grouped by similar meaning, do they take on further strength?
Take AIN as an example – you’ll find it in slain, sprain, strain, pain… all words concerning damage and discomfort – and all of a sudden you have AIN, Patron Deity of Injuries. Perhaps the civilised folk known him as Bain, and appeal to him for a quick recovery from wounds; perhaps the barbaric humanoid tribes know him as Tarrainain, and revel in his name as they butcher villages in their path; further still, perhaps the snake-headed Inquisitors of Koth whisper their prayers to Ains’sain as they prepare the torture implements for the next victim.
The ideas for this system are well thought out, for a free system this one is a solid hit for a  DM who needs or wants religions during play for adversaries, enemies, allies and more.  I can see using this system for everything from a Call of Cthulhu style horror game to a D&D style adventure with a slant towards cults and deities. My advice here is to grab this resource yesterday and let fly with the dice to develop some nice setting backdrop details for your PC's.
With a bit of work about 90% of this material could be applied to your favorite old school science fantasy or post apocalyptic campaign with little to no issue at all. I love the way the system here can easily be mated into any old school system.  With science fantasy planet religions,cults, and more this is nice tool to have. This is perfect for a generation ship full of mutants where cults have sprung up  or the post apocalyptic wastes where religions have taken a weird turn. This system makes coming up with cults for the wastelands a snap.
All in all this is a great resource for an old school DM to add into his tool box. For adventure generation this is a solid resource for adding in enemies into the mix for both short and long range adventure NPC's.  By allowing a  random selection of the 100 deities, each with a sound associated with a name, portfolio of influence, types of worshipers, granted powers, symbols, descriptions the DM can pick and choose his favorites for certain regions or territories within a campaign. Duncan Young deserves a ton of credit for this pdf and its a really nice resource for the asking price. Once again my advice is to grab this one while you can and get cracking on creating your own take on that cult you've been wanting to send against your PC's in that up coming at adventure.
Four out of five stars. 


This product is easily applicable to any number of OSR or old school Dungeons & Dragons gaming systems. 
Phonomicon ex Cultis is dead simple to use the exacution is perfect for adding in colour & cults to your games. 

Sunday, October 9, 2016

Free OSR Resources - Petty Gods: Revised & Expanded Edition From New Big Dragon Games Unlimited Or Rules, Roles, & Religion

If you haven't noticed OSR, I've been putting up lots & lots of free resources & there are several reasons for this. One is that I'm out of money to put into the OSR marketing pot and its costing me time which is something I haven't had a lot of lately. Two I'm honestly sick of not utilizing the resources I've got at my table which has been sitting on my book shelf for the past year or so. Which brings me to one book that hasn't sat on my shelf,  Petty Gods: Revised & Expanded Edition. This book has been in constant play right out of the gate with  327 petty gods, 116 minions, knights & servitors, 12 cults, dozens of divine items & new spells as well as much more.
I've had three clerics in my home campaigns that have used this book for their gods and everyone of the players was really happy with the result. The book actually gives a frame work for creating fully fleshed out religions that use petty gods, minions, knights & servitors as well as their cults.

 


There is tons of stuff to use from the ground up and I'm constantly referring to this book consistently. The book uses some very clever old school rules to supplement the role of its petty gods & their placement within the theological ecological system of a campaign world. But its actually the role of clerics from the ground up and their street level placement with the spirits and entities that makes this book work for me. Religions are one of the least utilized pieces of gaming especially as motivator for adventures, in my campaign one goddess that gets a huge chunk of game play and time is "Detriax, a space goddess that consumes (and even creates) space wreckage and heartbroken star sailors. Imagine Davy Jones from Pirates of the Caribbean mashed up with the Unicron or Galactus. She's got a few minions as well" My players hate this goddess and her machinations with a passion. Her minions show up and everything goes straight down hill and let's not even talk about her knights and minions. When these guys show up in the wastelands the players bitch, moan, and complain because their going to be losing relics & treasure not to mention PC's. Special thanks to Jay from the Exonaughts! for this fiendish creation.



If you haven't gotten in on this one then grab it! I'm telling you that this one of the best things to come out of the OSR in a long time. As for me its going to be a major factor coming up in Tuesday night's inner Earth campaign set up!

 GRAB IT RIGHT HERE!


Sunday, December 21, 2014

Free OSR Download - Phonomicon Ex Cultis From Wedge the Halfling Under the Door! For Your Old School Campaigns

Grab It Free Right
HERE 

 Religions in OD&D and AD&D 1st edition have been something I've specialized in since I was a kid. Clerics have always fascinated me and this is a solid way of coming up with some very fast and on the fly adversaries and allies for use with your old school game campaign. 
An innovative and interesting take on creating new and quick religions on the fly for your NPC cults and enemy needs. A very well thought out solution to the old deer caught in the headlights problem of coming up with a cult or group during play with details right then & there.
 Here's the Drivethrurpg: 
Phonomicon ex Cultis is an aid for any, primarily fantasy, roleplaying game; a glorified random table of 100 gods and cults for your PCs or NPCs to follow.
The premise behind Phonomicon ex Cultis is simple. At its heart, it’s a table of 100 gods, goddesses and powers to provide a pan-system source of small religions as a springboard for use in your roleplaying game. The concept underpinning this was to take the most common phonemes (or word sounds) in the English language and use them as a basis for generating powers that NPCs worship. If words have power, then do sounds have power too? And if similar sounding words can be grouped by similar meaning, do they take on further strength?
Take AIN as an example – you’ll find it in slain, sprain, strain, pain… all words concerning damage and discomfort – and all of a sudden you have AIN, Patron Deity of Injuries. Perhaps the civilised folk known him as Bain, and appeal to him for a quick recovery from wounds; perhaps the barbaric humanoid tribes know him as Tarrainain, and revel in his name as they butcher villages in their path; further still, perhaps the snake-headed Inquisitors of Koth whisper their prayers to Ains’sain as they prepare the torture implements for the next victim.
The ideas for this system are well thought out, for a free system this one is a solid hit for a  DM who needs or wants religions during play for adversaries, enemies, allies and more.  I can see using this system for everything from a Call of Cthulhu style horror game to a D&D style adventure with a slant towards cults and deities. My advice here is to grab this resource yesterday and let fly with the dice to develop some nice setting backdrop details for your PC's.
With a bit of work about 90% of this material could be applied to your favorite old school science fantasy or post apocalyptic campaign with little to no issue at all. I love the way the system here can easily be mated into any old school system.  With science fantasy planet religions,cults, and more this is nice tool to have. This is perfect for a generation ship full of mutants where cults have sprung up  or the post apocalyptic wastes where religions have taken a weird turn. This system makes coming up with cults for the wastelands a snap.
All in all this is a great resource for an old school DM to add into his tool box. For adventure generation this is a solid resource for adding in enemies into the mix for both short and long range adventure NPC's.  By allowing a  random selection of the 100 deities, each with a sound associated with a name, portfolio of influence, types of worshipers, granted powers, symbols, descriptions the DM can pick and choose his favorites for certain regions or territories within a campaign. Duncan Young deserves a ton of credit for this pdf and its a really nice resource for the asking price. Once again my advice is to grab this one while you can and get cracking on creating your own take on that cult you've been wanting to send against your PC's in that up coming at adventure.
Four out of five stars.