This session picked up with the player's PC's hanging out with T.H.E. Cat and Wei Wan's Ninja Cutie clan, This adventure picks right up from New Flesh Rpg Adventure - Mission Brief: Operation "Threnody in Glass" Adapting The Cultclassic TV show T.H.E. Cat into our New Flesh campaign.
But who are this clan of Ninja Cuties?! Because this clan is in Avivadad things are not as they seem.
The Core Concept
In the neon-soaked metropolis of Neo-Kyoto, Ninja Cuties are the city’s beloved idols and defenders. However, their incredible powers aren't derived from "friendship" or "ancient scrolls"—they are the result of The Red Room's invasive bio-engineering.
The campaign follows a squad of Ninjas who discover that every time they use their "Super Kawaii" abilities, their bodies undergo horrific, permanent mutations (The New Flesh).
1. The Setting: The Dual-Faced City
The Surface (Ninja Cuties): Bright colors, holographic advertisements, and cheering crowds. The Ninjas live in luxury apartments and fight "Monsters of the Week."
The Sub-Levels (New Flesh): The industrial meat-grinders where failed prototypes are dumped. This is where the Red Room scientists monitor the girls' biological stability.
2. Blending the Mechanics
To run this effectively, you’ll use Ninja Cuties for the social scenes and flashy combat, and New Flesh for the consequences of power.
| Feature | System Source | Implementation |
| Combat/Style | Ninja Cuties | Use for over-the-top attacks, agility, and "Cutie Points." |
| Physical Toll | New Flesh | Every time a player spends a "Cutie Point" or uses a signature move, they must roll for Biological Instability. |
| Evolution | New Flesh | "Leveling up" isn't just getting stronger; it means growing extra eyes, shifting organs, or merging with their weapons. |
| Social Stakes | Mixed | Can you maintain your idol persona when your mask is fused to your skull? |
3. The Story Arc: "The Decay of the Idol"
Act I: The Sweet Lie
The players start as standard Ninja Cuties. Their missions are simple: stop "Glitch Ninjas" from sabotaging the city's power grid. Everything feels high-energy and fun.
The Twist: During a victory celebration, one player notices their fingernails have turned into jagged, vibrating obsidian.
Act II: The Red Room Reveals
The Ninjas are sent to a secret laboratory to "upgrade" their gear. Instead, they find vats of their own clones and data logs detailing the New Flesh process. They realize their "Magic" is actually a sentient, hyper-evolved cancer.
Mechanical Shift: Start introducing the New Flesh mutation tables. Combat becomes more brutal and desperate.
Act III: Rebellion or Transcendence
The players must decide: Do they continue to serve the Red Room to receive the "stabilizers" that keep them looking human, or do they embrace the New Flesh to gain the power needed to tear the corporation down?
4. Character Archetypes (The "Gore-Cuties")
The Porcelain Doll: A high-charisma Ninja whose skin is becoming a literal, unbreakable ceramic. She is losing all sense of touch.
The Ribbon Weaver: Her "magic ribbons" are actually elongated, prehensile nerves that she flays from her own wrists.
The Bio-Bladed Leader: Her katana is no longer a tool; it has fused with her arm, drawing nutrients directly from her bloodstream.
Tone Note: To make this work, lean into the dissonance. Describe a flashy, sparkling transformation sequence, but end it with the sound of cracking bone and the smell of ozone and copper.To fit the Glimmer-Gore aesthetic, these assassins are designed as "The Perfection Squad"—former Ninja Cuties who fully embraced the New Flesh to become the Red Room’s ultimate cleaners. They are colorful, terrifying, and biologically impossible.
1. "Puddles" (The Slime Idol)
A bubbly assassin whose body has lost all cellular cohesion. She appears as a gelatinous mass of translucent pink goo wearing a cracked porcelain mask.
The Bio-Horror: She doesn't use weapons; she "hugs" targets, pulling them into her acidic, strawberry-scented mass to dissolve them.
Signature Move: Capillary Burst. She explodes into a cloud of pressurized mist, reforming behind the players instantly.
The Weakness: High-frequency sound waves cause her molecular structure to shatter.
2. Spine-Flower Hana
Hana looks like a traditional floral-themed ninja, but her "petals" are actually sharpened shards of her own vertebrae that protrude through her back in a lotus pattern.
The Bio-Horror: She can decouple her spine and use it as a jagged, prehensile whip. Every time she strikes, the sound of grinding bone is audible over her cheerful humming.
Signature Move: Floral Calcification. She sprays a mist of rapid-growth calcium that turns the target's skin into brittle, immovable bone.
The Weakness: Her exposed nervous system is hyper-sensitive to heat.
3. Cello (The Hollow-Body)
Cello’s torso has been carved out and replaced with a resonance chamber made of hardened sinew and silver strings. She has no mouth; her face is a smooth surface of skin.
The Bio-Horror: She "plays" her own exposed ribs like a harp to create subsonic frequencies that cause internal organs to liquefy or switch places.
Signature Move: Cardiac Remix. A localized sonic blast that forces the target's heart to beat in a chaotic, damaging rhythm.
The Weakness: Physical objects jammed into her ribcage mute her abilities.
4. The Glitter-Gnat Swarm
This assassin isn't one girl, but a hive-mind of thousands of carnivorous, metallic butterflies that have consumed the original Ninja's consciousness.
The Bio-Horror: The "swarm" can take a humanoid shape for a split second to blow a kiss before dissolving into a cloud of microscopic razors that strip flesh from bone.
Signature Move: Metamorphosis Feast. The swarm enters the target's open wounds to begin gestating new "butterflies" in real-time.
The Weakness: They are magnetically charged; a strong electromagnet can clump them together into a helpless ball.
5. Mono-Eye Mika
Mika has been reduced to a single, massive optic nerve and eye encased in a reinforced glass sphere, supported by four spindly, insectoid legs made of surgical steel.
The Bio-Horror: She "sees" in the spectrum of pain. She can pinpoint exactly which of a player’s mutations is the most unstable and trigger a localized biological collapse.
Signature Move: The Gaze of the Red Room. A beam of concentrated radiation that causes rapid, cancerous growth in whatever it hits, turning a player's own limbs against them.
The Weakness: Blinding her with bright, "Kawaii-style" pyrotechnics causes her a feedback loop of agony.
Encounter Hook: The "Fan-Meet"
The players are cornered in an abandoned neon shopping mall. The assassins drop from the ceiling, not with a growl, but with a synchronized, pre-recorded idol greeting: "We're your biggest fans... and we can't wait to see what's inside you!"
T.H.E. Cat showed up and got us out just as the genetic instabilities of these assassins almost resulted in our party getting an acid bath! Two our PC's did get gravely injured and we got outta of there!
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