To help you populate the deserts, tombs, and shadowed alleys of your campaign, here is a d100 table of random encounters involving the Servants of Set and their reptilian allies.
I have broken these down by "tier" or "flavor" so you can roll 1d100 or choose a category that fits the current vibe of your session.
D100 Servants of Set & Serpents
| d100 | Encounter Type | Description |
| 01-10 | The Low Initiates | A group of Hooded Cultists (1d6+2) transporting a wicker basket that hisses loudly. They are looking for a "vessel" for a ritual. |
| 11-15 | The Bone-Gnawers | 1d4 Giant Hyenas with glowing red eyes, accompanied by a cultist handler who uses a whistle to direct them. |
| 16-25 | Serpentine Stealth | A Giant Constrictor Snake draped over a doorway or arch, perfectly camouflaged. It is trained to strike only those not wearing Set's sigil. |
| 26-30 | The Poison Merchant | A shady merchant (Setian spy) selling "Cures for All Ailments." In reality, the potions are mild paralytics meant to make kidnapping easier. |
| 31-40 | Scales of Justice | A Yuan-ti Malison or a Snake-headed Priest performing an outdoor sacrifice of a local official who opposed the cult. |
| 41-50 | The Sand-Sleeper | A Giant Cobra (or Spitfire Serpent) partially buried in the sand. It guards the entrance to a hidden trapdoor leading to a basement shrine. |
| 51-60 | The Black Pharaoh’s Guard | 1d4 Wights dressed in ancient Stygian armor, wielding bronze khopeshes. They protect a sacred relic of Set. |
| 61-70 | Sacred Brood | A swarm of Poisonous Snakes pouring out of a decorative urn or wall relief that has been magically triggered. |
| 71-80 | The Corrupted Noble | A local Lord/Lady hosting a gala. If inspected closely, their shadow looks like a rearing cobra, and they have scales beneath their silk collar. |
| 81-90 | The Herald of Set | A Greater Basilisk or a Medusa wandering the ruins, turning "blasphemers" into permanent garden decorations. |
| 91-95 | Ritual in Progress | A High Priest of Set attempting to summon a Bone Naga. The ritual is 3 rounds from completion when the party arrives. |
| 96-99 | The God-Shadow | A Giant Purple Worm (or a massive "Son of Set" python) erupting from the ground, drawn by the scent of warm blood. |
| 100 | Set’s Avatar | A massive, sentient Shadow Serpent that speaks in the party's minds, offering power in exchange for the heart of a rival deity's priest. |
Quick Tips for Flavoring These Encounters
Visuals: Use descriptions of heavy incense (myrrh and lotus), shed skin discarded like trash, and the rhythmic sound of sistrums (percussion instruments) in the distance.
The "Tell": Servants of Set often have forked tongues (either natural or surgically split) and a physical aversion to bright, holy sunlight.
The Motive: Set is the god of storms, darkness, and confusion. His servants rarely just "attack"—they sow discord, kidnap for sacrifice, or guard forbidden knowledge.
Note on Mechanics: If you are playing a system like D&D or Pathfinder, you can use the Yuan-ti stat blocks for the higher-ranking servants to give them that distinct "snake-person" magical feel.
To complement your encounters, here is a d100 table of treasures and minor items associated with the Old Serpent. These range from valuable coins and artifacts to unsettling curios and minor magical items fit for a Stygian tomb or a hidden temple in Khemi.
D100 Treasures & Curios of Set
| d100 | Item Name | Description |
| 01-10 | Stygian Marks | 2d20 heavy square-shaped coins made of dark, tarnished silver. They bear the image of a coiled cobra on one side and a lunar eclipse on the other. |
| 11-15 | Vial of Lotus Dust | A small crystal phial containing fine black powder. Inhaling it causes vivid, terrifying visions of the abyss (and may grant a temporary boost to sorcery). |
| 16-20 | Serpent-Eye Ring | A bronze ring set with a polished tiger's eye stone that appears to "blink" or shift its pupil when moved in the light. |
| 21-25 | Obsidian Ritual Knife | A serrated dagger made of volcanic glass. It is impossibly sharp but brittle. It grants a bonus to ceremonial sacrifices. |
| 26-30 | Canopic Jar (Jackal) | A limestone jar containing preserved organs. It is surprisingly heavy and hums with a faint, low-frequency vibration. |
| 31-35 | Incense of the Abyss | 1d6 sticks of pungent, purple incense. When burned, the smoke doesn't rise; it flows downward like water, hugging the floor. |
| 36-40 | Setian Prayer Scroll | A papyrus scroll written in blood-red ink. It describes the "Twelve Hours of Night." Reading it aloud makes the room feel noticeably colder. |
| 41-45 | Golden Snake Armlet | A bicep-wrap made of solid gold. When worn, the wearer feels a faint "pulse" from the metal, as if it were a living thing. |
| 46-50 | Cobra-Head Wand | A wand carved from human bone, topped with a flared cobra hood. It can cast Cause Fear once per day by hissing. |
| 51-55 | Shed Skin Parchment | A large piece of dried, translucent Great Serpent skin. It can be used as a map that only reveals its landmarks in total darkness. |
| 56-60 | Emerald Scarab | A fist-sized beetle carved from a single emerald. It is worth a small fortune, but it is rumored to bring "The Crawling Curse" to those who steal it. |
| 61-65 | Mirror of Shadows | A polished bronze mirror. It does not show the viewer's reflection, but rather shows the room as it looked one hour ago. |
| 66-70 | Venom-Sac Canteen | A leather waterskin that magically purifies any liquid put into it, but leaves it tasting faintly of copper and bitterness. |
| 71-75 | The Serpent’s Tooth | A long, curved fang mounted on a leather cord. If dipped in poison, the poison becomes twice as potent and lasts longer. |
| 76-80 | Statuette of Father Set | A soapstone idol of a man with a serpent's head. If placed in a doorway, it warns the owner of intruders by letting out a low hiss. |
| 81-85 | Cloak of the Asp | A shimmering, scaled cloak. It allows the wearer to move through sand or tall grass without making a sound. |
| 86-90 | Onyx Eye-Plugs | Jewelry intended for the dead. If worn by the living, they grant Darkvision but make the wearer blind to natural sunlight. |
| 91-95 | Jar of Mummified Vipers | 1d12 tiny, dried snakes. If thrown into a fire, they reanimate as ethereal "Smoke Serpents" that attack the nearest living soul. |
| 96-98 | The Brazen Head | A bronze head that can answer one question about the past, but it demands a pint of the asker's blood to speak. |
| 99 | Scales of the Great Serpent | A single, shield-sized scale. It is harder than steel and remarkably light. It can be crafted into a legendary piece of armor. |
| 100 | The Heart of Ahriman | (Relic) A pulsing, dark gemstone that radiates pure malice. It can command any serpentine creature within 100 miles, but slowly devours the soul of its holder. |
Adventure Seed: The Cursed Haul
If the players take any of the items from 90-100, you might have them be pursued by Set’s Chosen—a relentless group of Stygian assassins who can track the item's "scent" across any distance.
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