Sunday, January 11, 2026

D100 Servants of Set & Serpents Plus Treasures & Curios of Set For A Castles & Crusades Sword & Sorcery Campaign!

 To help you populate the deserts, tombs, and shadowed alleys of your campaign, here is a d100 table of random encounters involving the Servants of Set and their reptilian allies.



I have broken these down by "tier" or "flavor" so you can roll 1d100 or choose a category that fits the current vibe of your session.


 D100 Servants of Set & Serpents

d100Encounter TypeDescription
01-10The Low InitiatesA group of Hooded Cultists (1d6+2) transporting a wicker basket that hisses loudly. They are looking for a "vessel" for a ritual.
11-15The Bone-Gnawers1d4 Giant Hyenas with glowing red eyes, accompanied by a cultist handler who uses a whistle to direct them.
16-25Serpentine StealthA Giant Constrictor Snake draped over a doorway or arch, perfectly camouflaged. It is trained to strike only those not wearing Set's sigil.
26-30The Poison MerchantA shady merchant (Setian spy) selling "Cures for All Ailments." In reality, the potions are mild paralytics meant to make kidnapping easier.
31-40Scales of JusticeA Yuan-ti Malison or a Snake-headed Priest performing an outdoor sacrifice of a local official who opposed the cult.
41-50The Sand-SleeperA Giant Cobra (or Spitfire Serpent) partially buried in the sand. It guards the entrance to a hidden trapdoor leading to a basement shrine.
51-60The Black Pharaoh’s Guard1d4 Wights dressed in ancient Stygian armor, wielding bronze khopeshes. They protect a sacred relic of Set.
61-70Sacred BroodA swarm of Poisonous Snakes pouring out of a decorative urn or wall relief that has been magically triggered.
71-80The Corrupted NobleA local Lord/Lady hosting a gala. If inspected closely, their shadow looks like a rearing cobra, and they have scales beneath their silk collar.
81-90The Herald of SetA Greater Basilisk or a Medusa wandering the ruins, turning "blasphemers" into permanent garden decorations.
91-95Ritual in ProgressA High Priest of Set attempting to summon a Bone Naga. The ritual is 3 rounds from completion when the party arrives.
96-99The God-ShadowA Giant Purple Worm (or a massive "Son of Set" python) erupting from the ground, drawn by the scent of warm blood.
100Set’s AvatarA massive, sentient Shadow Serpent that speaks in the party's minds, offering power in exchange for the heart of a rival deity's priest.

 Quick Tips for Flavoring These Encounters

  • Visuals: Use descriptions of heavy incense (myrrh and lotus), shed skin discarded like trash, and the rhythmic sound of sistrums (percussion instruments) in the distance.

  • The "Tell": Servants of Set often have forked tongues (either natural or surgically split) and a physical aversion to bright, holy sunlight.

  • The Motive: Set is the god of storms, darkness, and confusion. His servants rarely just "attack"—they sow discord, kidnap for sacrifice, or guard forbidden knowledge.

Note on Mechanics: If you are playing a system like D&D or Pathfinder, you can use the Yuan-ti stat blocks for the higher-ranking servants to give them that distinct "snake-person" magical feel.

 To complement your encounters, here is a d100 table of treasures and minor items associated with the Old Serpent. These range from valuable coins and artifacts to unsettling curios and minor magical items fit for a Stygian tomb or a hidden temple in Khemi.


 D100 Treasures & Curios of Set

d100Item NameDescription
01-10Stygian Marks2d20 heavy square-shaped coins made of dark, tarnished silver. They bear the image of a coiled cobra on one side and a lunar eclipse on the other.
11-15Vial of Lotus DustA small crystal phial containing fine black powder. Inhaling it causes vivid, terrifying visions of the abyss (and may grant a temporary boost to sorcery).
16-20Serpent-Eye RingA bronze ring set with a polished tiger's eye stone that appears to "blink" or shift its pupil when moved in the light.
21-25Obsidian Ritual KnifeA serrated dagger made of volcanic glass. It is impossibly sharp but brittle. It grants a bonus to ceremonial sacrifices.
26-30Canopic Jar (Jackal)A limestone jar containing preserved organs. It is surprisingly heavy and hums with a faint, low-frequency vibration.
31-35Incense of the Abyss1d6 sticks of pungent, purple incense. When burned, the smoke doesn't rise; it flows downward like water, hugging the floor.
36-40Setian Prayer ScrollA papyrus scroll written in blood-red ink. It describes the "Twelve Hours of Night." Reading it aloud makes the room feel noticeably colder.
41-45Golden Snake ArmletA bicep-wrap made of solid gold. When worn, the wearer feels a faint "pulse" from the metal, as if it were a living thing.
46-50Cobra-Head WandA wand carved from human bone, topped with a flared cobra hood. It can cast Cause Fear once per day by hissing.
51-55Shed Skin ParchmentA large piece of dried, translucent Great Serpent skin. It can be used as a map that only reveals its landmarks in total darkness.
56-60Emerald ScarabA fist-sized beetle carved from a single emerald. It is worth a small fortune, but it is rumored to bring "The Crawling Curse" to those who steal it.
61-65Mirror of ShadowsA polished bronze mirror. It does not show the viewer's reflection, but rather shows the room as it looked one hour ago.
66-70Venom-Sac CanteenA leather waterskin that magically purifies any liquid put into it, but leaves it tasting faintly of copper and bitterness.
71-75The Serpent’s ToothA long, curved fang mounted on a leather cord. If dipped in poison, the poison becomes twice as potent and lasts longer.
76-80Statuette of Father SetA soapstone idol of a man with a serpent's head. If placed in a doorway, it warns the owner of intruders by letting out a low hiss.
81-85Cloak of the AspA shimmering, scaled cloak. It allows the wearer to move through sand or tall grass without making a sound.
86-90Onyx Eye-PlugsJewelry intended for the dead. If worn by the living, they grant Darkvision but make the wearer blind to natural sunlight.
91-95Jar of Mummified Vipers1d12 tiny, dried snakes. If thrown into a fire, they reanimate as ethereal "Smoke Serpents" that attack the nearest living soul.
96-98The Brazen HeadA bronze head that can answer one question about the past, but it demands a pint of the asker's blood to speak.
99Scales of the Great SerpentA single, shield-sized scale. It is harder than steel and remarkably light. It can be crafted into a legendary piece of armor.
100The Heart of Ahriman(Relic) A pulsing, dark gemstone that radiates pure malice. It can command any serpentine creature within 100 miles, but slowly devours the soul of its holder.

 Adventure Seed: The Cursed Haul

If the players take any of the items from 90-100, you might have them be pursued by Set’s Chosen—a relentless group of Stygian assassins who can track the item's "scent" across any distance.

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