Friday, November 21, 2025

Three Public Domain Super Heroines For Survive This!! Vigilante City Rpg

 An NPC version of the Veiled Avenger from " Spotlight Comics #1-3 cannot be created directly because the character's publication history is more complex than just those specific issues, and the character is a public domain creation. The specific character is Ginny Spears, who first appeared in Spotlight Comics from a specific publisher, and information on her is publicly available, not just from the issues  mentioned.

Below is an NPC write-up for the Veiled Avenger for Survive This! Vigilante City, designed for street-level campaigns without "super" powers, as the system intends.

The Veiled Avenger (Ginny Spears)


A determined and ruthless district attorney's secretary who, fed up with the corruption the legal system couldn't touch, took matters into her own hands. The Veiled Avenger operates in the shadows, not afraid to use lethal force to see justice served. She uses a bullwhip as her signature weapon and relies on stealth, intimidation, and raw determination.
Character Sheet (Basic Outline)
Origin/Background: Fed-up District Attorney's Secretary
Class: Dark Avenger
Alignment: Neutral (leans towards chaotic good)
Attribute
Value
STR12 (+1)
DEX16 (+3)
CON10 (+0)
INT14 (+2)
WIS13 (+1)
CHA15 (+2)
Survival10 (+0)
Vigilante Points: 5 (used for talents and re-rolls)
Skills (Proficiencies)
  • Intimidation (CHA): The Avenger's veiled costume and reputation help her strong-arm information from criminals.
  • Stealth (DEX): Key for her surprise attacks and remaining anonymous.
  • Sleight of Hand (DEX): Useful for a quick whip disarm or picking a lock.
  • Knowledge (Law/Bureaucracy) (INT): From her day job, she knows where bodies are buried in city hall and court records.
  • Investigation (INT): Tracks down information the police ignore.
Talents & Abilities
  • Fear Factor: Her intimidating presence and methods allow her to make Intimidation checks with advantage against common criminals.
  • Street Tough: A knack for knowing how to navigate the city's underbelly for information.
  • Martial Weapon Proficiency: Proficient with her signature bullwhip.
Gear & Equipment
  • The Bullwhip: Functions as a martial weapon with reach. It can be used to disarm opponents or manipulate the environment. (Damage: 1d4, disarm/trip potential).
  • Veiled Costume: A dark, form-fitting outfit with a face veil and mask. Offers minimal armor (equivalent to light armor, AC 12) but maximizes stealth.
  • Utility Belt: Contains basic gear: lock picks, a few doses of a mild sedative, a small flashlight, and a flip phone.
Personality & Roleplaying the NPC
  • Motivation: True, uncompromising justice, even if it means breaking the law she once served.
  • Demeanor: Quiet, intense, and focused. She speaks with a clipped, efficient tone.
  • Interaction with PCs: The Veiled Avenger may see the PCs as either allies in the fight against crime or naive do-gooders who don't understand the real cost of justice. She is a potential source of information (from her D.A. office work) or a potential antagonist if the PCs' methods conflict with her lethal approach.
  • Tactics: She prefers to strike from the shadows, using her whip to disable key opponents before disappearing back into the night. She is not above lethal force, sometimes manipulating situations so her enemies inadvertently harm themselves.
Here is an NPC write-up for Lady Luck (Brenda Banks) from Smash Comics for the 
Survive This! Vigilante City
 RPG.
Lady Luck is the alter-ego of socialite heiress Brenda Banks, who became a costumed crime-fighter out of boredom with her "vapid debutante circle". She has no supernatural powers, relying instead on extensive martial arts training, a quick wit, and her chauffeur/assistant Peecolo.
Lady Luck (Brenda Banks)


A wealthy and formidable "debutante detective" who uses her social standing and combat skills to battle criminals the law can't touch. She often finds herself at odds with Police Chief Hardy Moore, who is in love with Brenda Banks but seeks to arrest her costumed alter-ego.
Character Sheet (Basic Outline)
Origin/Background: Wealthy Socialite Heiress
Class: Crime Fighter
Alignment: Neutral Good
Attribute
Value
STR11 (+0)
DEX16 (+3)
CON12 (+1)
INT15 (+2)
WIS14 (+2)
CHA17 (+3)
Survival10 (+0)
Vigilante Points: 5 (used for talents and re-rolls)
Skills (Proficiencies)
  • Acrobatics (DEX): For navigating rooftops and dodging attacks in her high-heels.
  • Deception (CHA): Maintaining the facade of a bored socialite.
  • Persuasion (CHA): Accessing high-society information or convincing reluctant witnesses to talk.
  • Athletics (STR): General physical fitness and swimming (a common requirement in her early adventures).
  • Insight (WIS): Reading people and judging their intentions.
  • Knowledge (High Society/Criminal Underworld) (INT): Using her dual life to gather intelligence.
Talents & Abilities
  • Martial Artist (Jujutsu): Trained in martial arts, allowing for specialized unarmed attacks (e.g., disarming, tripping, or stunning opponents). Unarmed damage is 1d4, but she can use her Dexterity bonus for attack rolls.
  • Connections (Wealth): Access to significant financial resources and high-society information networks.
  • Sidekick (Peecolo): She has a loyal and brawny chauffeur/bodyguard, Peecolo, who is aware of her identity and can provide backup or a getaway vehicle when needed.
  • Costume & Concealment: Her distinct green dress, large hat, and veil are designed for style and stealth, providing a natural disguise.
Gear & Equipment
  • "Lady Luck" Outfit: An iconic green dress with a cape and veil; not true armor, but stylish and aids in her persona.
  • Pistol: Carries a small, concealed pistol in early adventures, though she prefers non-lethal martial arts.
  • Peecolo's Car: A powerful sedan used for quick getaways and pursuit.
  • Communications: A discreet, early-era communication device for contacting Peecolo.
Personality & Roleplaying the NPC
  • Motivation: Boredom with the idle rich, a strong sense of justice, and a desire for adventure.
  • Demeanor: Charming and witty as Brenda Banks, focused and elusive as Lady Luck. She enjoys the "game" of catching criminals.
  • Interaction with PCs: Lady Luck operates independently, a "modern lady Robin Hood" who might appear as a mysterious rival to the PCs, or a valuable (if secretive) source of information on high-profile crimes and society secrets. She is a public domain character, so GMs can adapt her as needed.
  • Tactics: She relies on planning, her high Charisma to charm information out of people, and her Dexterity/Jujutsu skills in a fight. She is a non-superpowered human vigilante, meaning she can be a great template for street-level campaigns.
Here is an NPC write-up for Miss Fury (Marla Drake), a wealthy socialite turned vigilante created by June Tarpé Mills, for the Survive This! Vigilante City RPG. Miss Fury originally appeared in a syndicated newspaper strip before being reprinted in comic book form by Timely Comics (now Marvel).
Miss Fury (Marla Drake)


Marla Drake is a complicated and reluctant hero, a wealthy socialite who resents the danger of her secret life but is compelled to fight the villains that infiltrate high society. She is a skilled athlete and amateur detective who relies on her wits, physical prowess, and a supposedly enchanted panther skin costume.
Character Sheet (Basic Outline)
Origin/Background: Wealthy Socialite
Class: Athlete / Crime Fighter (a blend focusing on agility and investigation)
Alignment: Neutral Good
Attribute
Value
STR13 (+1)
DEX17 (+3)
CON11 (+0)
INT14 (+2)
WIS14 (+2)
CHA16 (+3)
Survival10 (+0)
Vigilante Points: 4
Skills (Proficiencies)
  • Acrobatics (DEX): Essential for climbing, balancing on rooftops, and general agility.
  • Stealth (DEX): Operating in the shadows and avoiding detection.
  • Investigation (INT): Amateur detective skills to uncover plots.
  • Deception (CHA): Maintaining her cover as a flighty socialite.
  • Insight (WIS): For sensing danger and reading people's true intentions.
  • Persuasion (CHA): Charming information out of her high-society contacts.
Talents & Abilities
  • Panther Skin Suit: When worn, the suit is said to offer a temporary boost in strength and speed due to a witch doctor's enchantment (mechanically, the GM can grant advantage on certain physical rolls or temporary minor bonuses, per the game's non-superpower focus).
  • Acrobatics Expert: Advantage on all Acrobatics and Athletics checks related to climbing and dodging.
  • Fashion Forward: Marla can blend seamlessly into any high-society gathering and has access to extensive wardrobes, giving her an advantage on Deception and Persuasion checks within those circles.
  • Allies (Albino Joe): She can call upon her loyal associate, Albino Joe, a formidable albino Brazilian who can offer information, muscle, or other forms of assistance.
Gear & Equipment
  • The Panther Suit: Skintight, black, with claws and spiked heels used as natural weapons. The weighted tail can be used as a makeshift whip to disarm opponents.
  • Concealed Pistol: Carries a small firearm for emergencies, though prefers hand-to-hand combat.
  • Standard Gear: Lock picks, a compact first aid kit, and discreet communication devices.
Personality & Roleplaying the NPC
  • Motivation: A strong sense of duty to stop villains that threaten her city, even while resenting the personal cost and danger.
  • Demeanor: In public, she's an elegant, sometimes bored, socialite. As Miss Fury, she is intense, resourceful, and capable.
  • Interaction with PCs: Miss Fury is an independent operator, potentially crossing paths with the PCs during a high-stakes investigation involving Nazi agents or mad scientists. She might view other vigilantes with a mix of respect and caution, possibly clashing with them over methods or jurisdiction.
  • Tactics: She uses stealth and misdirection to get the drop on her foes. She is an adept hand-to-hand combatant who makes use of her environment and specialized gear (like her whip-like tail) to disable enemies efficiently. She is a challenging non-superpowered human vigilante for any campaign.


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