MHR6 Conan The Barbarian Box Set found it's way into my hands tonight because I want to run this supplement through the Ascendant Rpg. Because of the recent news of the upcoming release of Solomon Kane into comic form. Marvel's version of Conan within the box set is straight out of Seventies & Eighties Savage Sword of Conan. You can read my review of this box set right over here.
Swords & Stitchery - Old Time Sewing & Table Top Rpg Blog
A blog about sewing machine repairs,but mainly my hobbies which include old school role playing games, science fiction,films, horror, and general geekery. Sit down and stay a spell.
Wednesday, November 20, 2024
MHR6 Conan The Barbarian Box Set By The Marvel Super Heroes RPG: The Unofficial Canon Project For the Marvel Super Heroes Rpg & The Ascendant Rpg
Tuesday, November 19, 2024
OSR Commentary On (MLBA1) Mutating Mutants Module By Bruce Nesmith Advanced Marvel Super Heroes Rpg
" A mutant role playing game from Marvel Comics. "Being a mutant is tough. Being a New Mutant is even tougher. I think I'll pay those kids a friendly visit. Y'Know. I may be Wolverine, but I don't have many friends who aren't out to use me. These kids haven't gotten hard-bitten and cynical like this old warrior. Yep, time for a drop-in..." "Somebody is after these kids. Trying to hurt them and hurt 'em bad. Somebody just made a big mistake and I intend to see that they find out just how big. Somebody's gonna pay for what they've done to the kids..." Wolverine watches as the New Mutants slither, crawl, and hop toward their goal. He knows they'll never be the same again. What's worse he also knows He'll never be the same again"
We recently had to go after someone who was targetting Wolverine who was targetting the New Mutants! One thingthat this module brings to the table top is a plethora of Xmen & mutant themes centered around 'The New Mutant'.
(MLBA1) Mutating Mutants Module By Bruce Nesmith is a solid module and tightly written. It's a great module to run for three reasons. The module is great to run, and it works very well as an adventure to get the player's PC involved in the deep end of the mutant issue. There are some strong encounters in (MLBA1) Mutating Mutants Module & it still works at the table top level.
Amazing Adventures Old School Multi Genre Campaign Set Up - First Impressions
One of the games that I recently ordered was Troll Lord Games Amazing Adventures & I think that I've got almost every edition of this game by Jason Vey. The game has evolved from Pulpy fantasy into a multigenre role playing game with the Siege engine at it's heart and soul.
Monday, November 18, 2024
Review & Commentary on The Dark Lonesome: The Ariel Sector Sourcebook By John Watts, & Michael Johnson For The Earth & Clement Sector Rpg
"Ariel Sector, located to coreward of Clement Sector, is generally regarded to be an empty wilderness by those in Clement Sector. However, Ariel Sector has a variety of small settlements scattered throughout the sector which vary from mining colonies to pirate b By ases, from trading posts to scientific research stations. "
"Meet the waldläufers, independent explorers who feel the call of the wild or, as they say, "The Dark Lonesome" where they go to commune with the untamed nature of the worlds of Ariel Sector and escape the constant connection to other people. Encounter those on "The Liar's Trail" who are wanted for crimes in Clement Sector who have gone to Ariel Sector to hide from the authorities or start a new life. Discover the settlers that have left Clement Sector to find fortune in the mineral wealth of Ariel Sector and the scientists who have found evidence of previous alien life in the sector. Engage with the gunslingers who roam from settlement to settlement showing off how fast they are with a laser pistol."
The Dark Lonesome: The Ariel Sector Sourcebook By John Watts, & Michael Johnson is about the frontier of the Clement sector. This is a book about the Ariel sector one of those outlying areas of the Clement sector. This book covers those areas of the map that aren't filled in per say. We've got evidence of alien life investigations and more.
The Dark Lonesome ramps up 'the Space Western' vibe in spades and keeps the PC's into the loop of the Ariel sector. The Ariel Sector is magnet for those who want to start a new life & career along the Liar's Trail. Key to this is the huge minerial wealth of the Ariel sector. The waldläufers and gunslingers are another part of the pillar of the Ariel sector 'The Dark Lonesome' and here's where the PC's alternative career path lies. The Ariel sector is the edge of the frontier and the waldlaufers are the leading explorers;"waldläufers are
independent and are exploring for their own
reasons. For some, this is an economic reason
as they will go out and exploit resources found
on the various worlds of Ariel Sector and then
trade these at settled locations. For others,
there is a simply a “wanderlust” that takes
them out into the unknown." These guys are the ultimate in survivalists and they make 'the Dark Lonesome' thier home sector. They're always pushing the boundries of space exploration and survival. They're always pushing the boundries of the map;" Ariel Sector is an area of space 40 parsecs long by 24 parsecs wide. It is often represented on maps
provided by various institutions such as The Captain’s Guild as either a three-dimensional hologram
for use in a holotank or interface or by the common two-dimensional hex maps which are provided
to members of the Guild."
The Dark Lonesome is the leading edge of the Clement sector and the worlds of the Ariel sector should not be quickly dismissed. These worlds form the backbone of the Ariel sector and are a magnet for the explorers, mavericks, and madmen of the Clement sector.
There's some great writing, design, world entries, etc. all in a solidly laided out package put out by Independence Games.
OSR Commentary On Castles & Crusades Monsters & Treasure For The Castles & Crusades rpg
"Beasts of legend and myth, monsters great and small, these are the minstrel’s fare: dragons, giants, orcs, foul-minded fey, the dreaded hydra, the riddling sphynx, the naga, wyverns, griffons and so very much more."
"Monsters & Treasure contains over 400 monsters for your Castles & Crusades game. Each entry consists of an in-depth description of the monster, along with its nature, habits, the territories they occupy, their predilections, and all other relevant material. Each entry contains all the statistical information required to run the monster at any game table."
"Including mountains of treasure, both magical and mundane, as well as how to roleplay monsters, handling combat with monsters, creating monsters and defining and awarding treasures"
Castles & Crusades Monsters & Treasure was on my desk last night. It's been while since I've cracked open this C&C tome. One thing I've noticed is that even though all of the classic monsters are here. The organization of the Monsters & Treasure is done in such a way as to make it advantageous for adventure construction. The thing I started noticing is that Monsters & Treasure is laid out like a tool kit. You have a certain way that the monsters are placed with the right amount of likely treasure & the advantages the monsters have over the PC's. Is Castles & Cruasades Monsters and Treasure classic OSR?! Yes and no, Yes this book certainly fits the asthetic of modern rpg system but uses the trappings of old school gaming. So much so that Gary Gygax endorsed Castles & Crusades when he was alive.
Castles & Crusades Monsters & Treasure fits the asthetic of the old school by providing the full gamit of horrors and monsters for your C&C adventurers to run into in the dungeon.
There's enough generic bent to the monsters that they can fit into an any OSR or old school rpg campaign that is using the Castles & Crusades rpg system. For example we ran a Greyhawk C&C campaign. The Monsters & Treasure book was essential to running Greyhawk especially since it was such an unstable time in Greyhawk's history.
Now we're talking about when there were a ton of raiders and barbarians during this time in Greyhawk's history. Therefore the Monsters and Treasure were essential to this core of this campaign. Why because of the number of treasures that had been looted from the countryside. Every small kingdom & village had a small treasure or artifact that seemed to wind up in the hands of every petty tyrant, king, dictator, and warlord in the region.
Sunday, November 17, 2024
Welcome to The Party Pal - Session Report- Forever War By Paul Elliot For The Hostile Rpg
Picking up right here from this past week's Forever War game adventure. We got a secure resource of water and set up power generation. Our sniper teams sent a few spies off too the great beyond and everything seems to be going well.
Saturday, November 16, 2024
Hawkmoon Comes Calling - The Ruins of Pitzburke For Gamma World Second Edition Session Report
Two weeks ago I was DMing a friend's second edition Gamma World game & we were playing in the ruins of Pitzburke! My preferred poison for this rpg is the vaulted second edition of Gamma World with the Larry Elmore artwork. There's something very primorial about the savagery and super science of Gamma World second edition. We went over the ruins of Pitzburke back here on the blog.
A random encounter came up in our game and that's when the PC's came across a recovery team from the foul Granbretan empire! That's right the party ran across a group of animal masked warriors from Hawkmoon’s Tragic Millennium Europe. There were a group of Mantis masked scientist priests & a group of boar warriors guarding them.
OSR Review & Commentary On Mutant Bestiary One: 173 New Creatures for The Mutant Epoch RPG By William McAusland
"What a freak show! Keep your post-apocalyptic game players on the edge of their seats with 173 all new creatures from Abhorra to Ziagota. Your players are gonna ask “Now what the hell is that!?” Welcome to the much anticipated Mutant Bestiary One! Have your Mutant Epoch players seen it all? Looking for more than the 104 monsters found in the hub rules book? Well this richly illustrated tome is the answer. Dive in and get ready to throw some surprises their way! This is the seventh book in the Mutant Epoch role-playing game line, using the Outland System game mechanic. Of course, any GM can easily convert the stat blocks of these critters to another system. This collection of nasty freaks, from the blood mole to the earth shaking mobilamortus tree, will to challenge and intrigue excavators of low to high ranks."
Friday, November 15, 2024
Reviews & Commentary On The Gothic Rpg By The Red Room Crew
"In gas-lit streets, behind the elegant façades of Victorian manors, and deep within the misty forests of the countryside, darkness lurks. In this game, science and superstition collide, the ghosts of the past refuse to rest, and madness is always a risk. Gothic draws its inspiration from 19th-century literature and the enduring legacy of gothic horror in literature, cinema and the small screen"
Review & Commentary on The Player Aid for HOSTILE Solo By gamesbyfelix.com For The Zozer Games Hostile Solo Rpg
This means that the level of the Hostile Solo Rpg comes comes across as having a feeling of survival and skills for being alive fall on the player's shoulders. The Players Aid helps the player cope with the Hostile Solo system. The Player Aid
Wednesday, November 13, 2024
OSR Review & Commentary On Star Port Two By Joseph Mohr For The Cepheus Engine Rpg & Old School 2d6 Science Fiction rpg's
"The star port at Anapcequdo is one of the busiest star ports in the Sonora sector. This world is the capital system of the Pembian Empire and is known for it’s weapons manufacturing facilities. More passengers and cargo move through this star port daily than just about any other star port in the sector."