Get It Right Over
During last night's 'Dead Stop' Gothic Post Apocalyptic OD&D game, I had at least two very jaded gamers who said that there wasn't anything new under the dead sun as far as dungeons.
I suddenly remembered some of the tables from this issue of Underworld lore. Between these and issue two they're PC's are in for a very bad time.
The material here can be applied to a boat load of settings, adventures, and dungeons. I wax a bit on how it can be applied to sword and sorcery but this is very well done stuff.