Gemini said
Adapting Michael Moorcock’s Elric of Melniboné for the Barbaric! RPG (a lightweight, 2D6-based system) requires capturing his duality: he is a physically frail sorcerer who becomes an unstoppable engine of destruction when fueled by his soul-drinking blade.
In Barbaric!, characters are defined by their Traits (Combat, Sorcery, etc.) and Boons/Flaws. Here is how to build the White Wolf.
Elric of Melniboné
Concept: Doom-driven Sorcerer-Emperor
Drive: To find meaning in a chaotic multiverse.
Attributes
Combat: 2 (4 with Stormbringer)
Sorcery: 4
Stealth: 0
Wits: 3
Traits & Abilities
Melnibonéan Physiology: Elric is naturally frail. Without his medicinal herbs or Stormbringer’s vitality, he suffers a -2 penalty to all physical rolls and cannot recover health naturally.
High Sorcery: Elric can summon Elementals and Lords of Chaos.
This uses his Sorcery trait. In Barbaric!, these are handled as powerful, narrative-shifting rituals that often require a "Price" (sacrificing Sanity or Health). The Actor’s Step: Elric is a master of history and lore. He gains a Boon on Wits rolls related to ancient civilizations and the planes of the Multiverse.
Signature Gear: Stormbringer
Stormbringer isn't just a weapon; it’s a sentient entity.
Playing the White Wolf
In a Barbaric! session, Elric should feel like a glass cannon. You are the most powerful person in the room, but you are perpetually one bad roll away from total collapse or accidental fratricide.
Note on Chaos: Elric serves Arioch, a Lord of Chaos.
You can invoke Arioch for a "Great Success" on any roll, but the GM gains a Doom Point to use against you later, representing the terrible debt Elric owes his patron.
