Sunday, January 1, 2012

Random Archaic Technology Finds Table 1d20


Random Archaic Technology Finds Table 1d20 
  1. Tube of Blue Green liquid that creates molecular instability on what ever its applied to for 1d4 turns. Four applications 
  2. One inch gold band that creates a 20" zone of nightmares for 1d10 rounds 
  3. Infected Balm 4 applications in a rusty jar causes light wounds 
  4. 1d4 rings each creates 1d6 force field bubbles for 1d6 rounds & a sense of melancholy each time used 
  5. Remote scanner -adds +1 for all scientific sensing roles 
  6. 1d10 micro bombs -each causes 1d4 damage:each one a 1 inch black sphere 
  7. Ring of The Space Ways - Uses a Call Space Ship spell each time used. Four uses 
  8. Preserved Space Ghoul Head - Creates a fear spell each time its used. 6 uses 
  9. Rod of Transporter - Creates a Transportation spell . 4 uses 
  10. Sundial of Sirius- A watch sized sun dial that will tell the time from any primary star, call a space hound once per day (space going version of a blink dog), and creates a continual light spell twice per day.  
  11. Cod piece Of The Space Tyrant - Add +1 to all charisma rolls & intimidation checks. 
  12. A Simple Blaster - A blaster that fires magic missiles instead of energy bolts.6 charges 
  13. Orb of The Forgotten Master - Allows telepathic contact within 4 light years distance, & adds +4 against all mental domination saving throws. 
  14. Ring Of Portable Techno Junk - Creates 1d10 X100 pounds of  space junk instantly. If fully charged will dismiss the junk. Otherwise a 20% of not working unless all 6 charges are available. 
  15. Compass or Planar Winds - This strange red golden compass will align with the winds of law or chaos upon a plane or planet. This will indicate if technology will work at all. Will also indicate strong concentrations of law or chaos & what direction they come from. 
  16. Spool of Oorra Wire - A spool of 200" foot of wire that shines with the light of a thousand nightmares. This wire allows one to tie down the shadow of another creature with a successful wisdom roll. The effects of a shadow tied up are up to the dungeon master 
  17. A mechanism of Chaerua- A strange piece of clock work machinery that radiates strong indications of magic & law but does nothing. However a cleric of a lawful deity will kill to possess  it but not know why.
  18. A Shifting Bottle of Green Sand- A bottle of the shifting sands of lost time. Allows the user to travel sideways in time & to cross into the lost planes of the Limbo of  The Useless. There are trapped versions of this stuff which will explode in the user's hands transporting him to the dimension without choose or error. 6 applications 
  19. The Art of Chao - A piece of artwork that will move the user to the Lands of Chao. A chaotic plane of bleeding skulls & a twin moon of  a dead demon's skull. The plane will grant the travelers their most perverse desires made flesh. 4 uses & the piece of art will teleport away after use. 
  20. The Little Red Button - Press it & a god will die or nothing might happen. Some will kill to possess this or worse.

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