Wednesday, January 4, 2012

Intergalactic Astral Projection - A Psychic Path- To Get From Here To Way Out There









 Intergalactic Astral Projection
This incredible path of psychic power is thrust upon the user when they are caught between life & death. Esoteric forces combined to allow flesh & bone to become the very twisting stuff of the universe itself. The person using this path walks a fine line between art & instinct. They can move whence they want but it is along a razor's edge of stellar damnation & oblivion itself.
A character who wishes to use this power must be able to be mentally as well as physically capable. Those who use this power move in time as well as space.
The Distance & The Body Level 1 -The user looks into the night sky & reaches outerwards with his mind & heart to a place beyond the sea of stars itself. They leave the mortal coil behind & create a journey in time & space to their new location. An intelligence roll & saving throw vs death must be made or details of their past circumstances will be sketchy at best. The user creates a new body for himself at his location. The body will be exactly as the old but adapted with new flesh. This power can only be used 1 once a month at most.. 
Telekinetic Traveling Level 2 - The user makes an excursion into the Outer Darkness making travel instantaneous but it is very very risky. The user may travel 1d20 miles within a round. There is a 40% that each time this power is used that something will notice him. They may attack or delay the person traveling. There is a 5% chance of this being a major personage of the Outer Darkness. 
Safe Passage Through The Seas of Infinity Level 3 - The user now gains +1 on his intelligence & may take 1d6 persons with him. The more passengers he takes the greater the chance of something noticing him. With 6 travelers the danger is 40%. The user may rebuke the personage with a successful charisma roll but there is a 10% of the entity remembering them from their dreamless sleep.
Summon the Gates Of Eternity Level 4 -The practicer is able to summon the gates of eternity to carry him through the eye of the universe. A gate(aka wormhole) will remain stable for 1d6 turns. The user can carry the usual amount from the safe passage power. If the user makes more then 3 trips per day they will take 1d6 points of constitution damage.
  
Marvels of 'Umr at-Tawil- Level 5 - The user is able to access the paths of 'Umr at-Tawil. He may instantaneously move a star ship size object 1d20 light years. The power is not without cost if used more then 3 times per day. The user may come to the notice of the Great Old One who may simply take the user away but there is less then a 10% of this. The use of this power is draining to say the least & the user must make a constitution check is required after a successful jump. Those who use this ability are sometimes jumped onto a strange mutational pathway. 
Wickedness of Yog-Sothoth- Level 5 - The user surrounds his fists with the protoplasmic flesh like globes the globes do 1d6 points of acid damage to anything they come in contact with. The user may teleport 1d20 light years instantly but there is a 20% of the god taking them each time the power is used. 
Final Disolution of Time Level 6 - The user is able to transport a planet sized object through time & space for 1d100 light years  but at the cost of his flesh. He will take 1 point of damage for each light year traveled. 
Yog-Sothoth couleur.jpg


4 comments:

  1. Incredible. Very nicely done. You could expand on this to open up whole new frontiers to explore...

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  2. Thanks very much Garrison. There's an expansion of this coming very soon!

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  3. That is terrific stuff! You update so frequently (unlike my own snail's pace) that I often miss an entry here and there, but every so often, I'll spend a while just scrolling down and marveling at the awesome.

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  4. Thanks very very much Jeremy. That's very humbling. The truth is though. I don't smoke anymore I write instead. This is pretty much my go to activity for stress. I write, play, & game master. There's lots more to come actually. Stay Tuned & thanks for all the support!

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