7 Illicit Substances & They're Effects
- Ubo'Dddaac - This drug has been created from the ground up sexual organs of the Itlu beatles. Taken as a snuff this will give +2 to constitution, +1 on Wisdom,-2 to all Charisma rolls the user's face turns a vivid blue but they gain the ability to understand all alien languages for 1d4 turns
- Rshokrhae- This vile purple substance is created from the ground up dried bones of the Rshokrae people. Causes wild hallucinations but user gains +2 to all space navigation rolls lasts for 1d4 hours. Must be injected into the user's eye directly.
- Latha - A strange jelly like substance made from the muck of the intestines found in the Raaa worms of Alpha 5. +1 Strength, +2 To Intelligence, -2 Charisma, gives the user infravision for 1d6 days. A religious drug for the inhabitants of Alpha 5.
- Pho-Dhug - The poison bile ducts of the Lath Toads founds on the mysterious world of Pho. Strengthens the user against the riggers of hyperspace travel +3 to the constitution but -1 to intelligence. Lasts from 1d4 days. The user can see between the angles of space as well.
- Ethachigolo - Created by the Eldar Things as a food supplement for the shaggoth slave race this jello like amoeba slithers down into the gut of the user. It improves all functions from within. +2 to Charisma, +1 to constitution, -1 intelligence. It lives for 1d4 months. There is a 10% of the creature maturing & bursting through the lower intestines of the user doing 1d4 points of damage.
- Gol'ascy - This strange glowing white powder holds the user's mind crystallized within time itself as it heals the wounds of insanity. This stuff clears the mind & sanity by adding 1d3 points of wisdom & intelligence. The stuff must be snorted up the user's nasal cavity where it snakes its way into the user's brain! The crystal's come from Denabus 4 where the bones of 400 lawful deities bones lay after they died in battle with their opposite number. There is a 20% of the user being possessed by the long dead spirit of the deities unless a saving throw versus wands is made.
- Uggusnlab-gugl - This incredible substance is spread across the skin of the user. The organism blends with the user's chemical make up & aura. The organism allows the user to make a psychic jump across 1d20 light years instantly. The user will lose 1d3 points of constitution after the jump only regaining it after 1d10 days of rest & relaxation.
There may be some unexpected Side Effects with these drugs!
Unexpected Drug Side Effects Table 1d20 effects
- The user suddenly glows a per a continual light spell for 1d3 rounds. The color changes with his mood.
- The user's skin becomes armored & metallic for 1d4 hours. The user has a rusty metal smell for 1d6 days after the effect ends.
- The user's alignment changes & his personality shifts for 2d6 days. The user will try to be very opposite to the way they normally are.
- The user gains another person's aura. They're shadow will act in a manner that is strange, haunting, & so what disturbing
- The user gains 1d6 extra fingers for 1d4 days. They may 20% not be under the user's control at all.
- The user gains a ghostly partner; this entity will be mostly harmless but be incredibly annoying.He may try to trick the user's other party members
- A powerful demon takes an interest in the person making life more "interesting"
- The user gains hornlike fleshy growths from their forehead. They act as extra noses +2 to all find hidden doors, detect traps & such.
- The user gains a congenial twin in an unexpected area. The creature is intelligent & mean
- The user gains 2 side effects & so reroll on the table.
- The user is able to taste colors & see the shape of strange vistas. They can see the outlines of magic
- The user gains a new language unexpectedly
- The user grows antenna that can detect magic
- The user turns a paler shade of grey & gains +1 on charisma
- The user requires 1d3 more pounds of food
- The user gains claws +1 to all damage in melee
- The user gains a strange piping from another dimension. This piping will unnerve an opponent -1 on all morale rolls
- The user becomes attractive to fey. He will gain 1d4 fey friends when he enters a new venue
- The user gains an effect that the dungeon master creates
- The gains the attention of a space dragon!
All side effects will last as long as the drug does & will disappear after its effects end. There is only a 20% of these side effects occurring at all
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