Its been extra busy at my day job and so this blog entry is a bit late today. And add to that I've had to go out as well. And this blog entry is going to pivot on yesterday's here.
When it comes to Adventurer, Conqueror, King, Rpg the levels are similar to Moldvay/Cook. And this makes it easier to deal with when converting back and forth with Castles & Crusades. Where do I know this from Tim Brannon of the Otherside blog entry from June 12th of course; " Adventurer Conqueror King System also limits characters in terms of levels. While AS&SH goes to 12, ACKs tops off at 14. ACKs is also closer to my favorite version of D&D, Moldvay Basic/Cook-Marsh Expert. In fact all three systems do work pretty well together. In fact I tend to think of the world used in ACKs as being just a little "south" of the world in AS&SH. I have not spent as much time with ACKs as the other games, but what I have played I do like." And all three systems work very well with Castles & Crusades. And yes, I do realize that ACKII is going be hiting kickstarer any day according to Autarch's twitter account; "A playtester of ACKS II has written a detailed write-up of his thoughts about the game. It's the sort of review that makes a game designer feel the pain was all worth it. Check it out here:
" reddit.com/r/Autarch/commWith this in mind is the fact that C&C has some excellent adventure modules that can be used with ACK's Mesopamian/Roman setting especially
Castles & Crusades A1 Assault on Blacktooth Ridge
And this plays back into an idea that was born out because Choas been setting this up for years now with Chaos monsters and agents endless sewing discord in the smaller hamlets and areas. Case in point is Mark Taormino's Maximum Mayhem Dungeons #0 Village of the Borderlands. Here is where the humanoids begin to become a real issue.
This harkens back to Dwarven legends from ACK's
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