Tuesday, August 29, 2023

S7 Stains Upon The Green, Adventurer, Conqueror, King Rpg, & the Borderlands Campaign - The Red Tide & Dark Wizard games module number #6 The Moving Maze of the Mad Master!

 




So let's pick up from right back here on the blog. And let's talk about the Red Tide setting for a moment which is for a Labyrinth Lord campaign with a sorta East Asian flavor. And this setting could easily be tied into both  "Stains upon the Green"' & Dark Wizard games module number #6 The Moving Maze of the Mad Master! DW#6 is actually an island encounter with the PC's with mad master's maze infront and red mist at their backs! 





















With Red Mist decimating many of the lands & islands surround the mainland. The mad master has taken full advantage of this by stealing into the domains & lands of the Dwarves. And making out with many of thier ancient constructs & constructions. Not only this but the villainous bastard may have in point of fact mastered the highly dangerous copper rings of  "Stains upon the Green". This brings things full circle where the Dwarven nations have lost everything. 





















Last blog entry we mentioned X1 The Isle of Dread.  And I said ,'Now imagine for a moment that the Red Mist threatens X1 The Isle of Dread. '

Well imagine it because this ties in with the isle being on the border of the plane of water.The red tide is both a chaos and paraelemental forces of nature. And our mad master has been using his knowledge of the pheneomana and mechanisms to pluck players from across the planes for his maze. And if he's on an island surrounded by the red mist then he's got a captive audience for his maze. 
But there's far more too it then that. The forces of Chaos have no idea what they've unleashed and the Shui from the Red Tide setting are in dire straits. Not only are the humanoids in trouble but they can come under the influence of the red mist itself. Once this happens they are completely lost! Lost to the Chaos influence that the red mist represents.  This corruption goes back to the fact that the forces of Chaos from B2 Keep on the Borderlands By Gary Gygax have no idea of what they've unleashed on the world. 
And this comes down to the mythology not only in Red Tide but also could in point of fact threaten not only this world but Earth or other plane Primes as well!  And only those Dwarves who have come from thier holds and been taught the information in By This Axe: The Cyclopedia of Dwarven Civilization. Some of these Dwarves who are in the Red Tide setting have been broken and represent a huge threat to anyone they run across. 


The mad master represents an external threat to the PC's. But the red tide represents a universal threat to existence. And why complete Dark Wizard games module number #6 The Moving Maze of the Mad Master? Because of the fact that because the mad master took full advantage of the Dwarven magic technology it may have the answers the player's PC's seek to fully stop the red mist or not?! Then there's the fact that if the PC's use the Dwarven gate they might stumble upon the secret that copper gates represent leading them into the backdrop of S4 The Dwarven Glory. 
We'll get into the hows & why's next time and how this module ties into the Borderlands! 

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