I spent most of this Thursday evening going over Character creation with my group. After going over rules, character generation, skills, & lots of smaller details. I'm firmly convinced that this game is a real departure from the traditional OD&D rules as we know them.
- Combat is very different & the skill rolls really shake things up. This is a step away from many of the other retroclones out there in the OSR
- 13 people can choose one of the three main classes but each & every one are going to be different from everyone else's. The secrets are in the backgrounds & skills. There is far more customization then I was first aware of.
- Having everyone doing the character generation together allows a cohesiveness to the party even if the world hasn't even been described. After running the 10 player Flash Gordon games it makes things run very smoothly for smaller game campaigns.
- The rules for psychics are very well done. These make fare more sense then some of the other rules that are available in other OSR games.
The roll call
- Forrest - Playing an expert with a hot shot pilot's skill set with a bounty hunter past & a mysterious secret that haunts him.
- Bob - Psychic Researcher with some shady deals & some very nasty characters hunting him. Forced to follow a mercenary life style this man is desperate & looking for his break. The life of a wandering adventurer among the stars allows him to play the part of the dashing hero
- Russ - Combat Psychic a veteran of a thousand psychic wars wanders the stars with his fellow heroes.
The Party has a Free Merchant star ship & has landed with little money in their pocket & their looking for the next big break.
A star port awaits them among the largest planet of the Al Divine star system. A place of danger, intrigue, considered by many to be the cross roads of the universe.
A stranger watches from the shadows of the star port sizing the fresh meat that just walked into his backyard.
- Mecha & Psychic powers are going to be playing a big part in this game & I'm already hard at work on a brand new sector. The fact that I can customize the setting is big plus in my book.
- The weapons & equipment sections are interesting enough to provide this campaign with some story hooks even while the players are buying stuff for their characters.
|Perhaps its time to dust off an old classic & do a few side conversions for this old classic. From another perspective of course for Stars Without Number|