Showing posts with label Mars Actual Play. Show all posts
Showing posts with label Mars Actual Play. Show all posts

Monday, February 1, 2016

'Down & Out In Golonor' A Warriors Of The Red Planet Rpg Actual Play Event Part II 'Into The Lost Temple Of Thuris'


 Our brave party of adventurers managed to penetrate the interior of the Great Swamp and fought off two plant monsters and made their way onto the path to the ruined temple of Thuris. The ruins were supposedly abandoned. This event was continued from last week's game. 



 The party in this past week's Warriors of the Read Planet second edition game managed to penetrate the temple of Thuris after dealing with a few red men cultists in the swamps  and they heard the echoing chanting from below in the temple. The passages downwards were slick with swamp mud and blue rime. The inner temple walls and tunnels were covered in swamp Rathvine and the stuff gave the party some nasty turns until they began burning and freezing it with some rays from their party's scientists. Two tunnel turns later they came face to face with a 4th level panth warrior who gave them some trouble. They managed to dispatch him before the alarm could be raised. Falazgl Elvated  Animal Wolf warrior managed to get in a throat shot with his short sword ending the issue.

Inglandurgodo The Ripper one of the party's scoundrels went to work on a nearby temple door. He almost bought it against a Sassam wizard's familiar. The party came face to face with a wizard and his familiar. So it was all hands on deck for this fight. Grenades and lots of running ensued as one of the PC's was fried and trapped. We shall miss Zs'nal Elevated Insect Fighting Man 2nd level played by Robbie and speak of his deeds around the campfire. As guards came running to the scene of the fire and magick fight. The PC's high tailed it out of the room but not before grabbing some treasure and hid fast behind some fallen masonry. They came straight into a hidden room and the scoundrels check for traps and weird mechanisms.


The party ended up in a room full of decomposed bodies of warriors with harnesses and weapons;when the first of the skeletal panths rose from the ersonite table the mayhem began. There were way too many of them to deal with effectively. They party became bogged down in this necrotic laboratory. Chalimmabel Of The Open Mind 3rd level mentalist let loose telekinetically with flying debris and caused a bit of damage among the undead horrors ranks. But they just kept coming! Will our heroes survive? What the hell is wrong with the Temple of Thuris?! What is the
Gugot-zakrsh Loghagn-stau A Hither tribal merchant and mentalist of some renown's connection to this place and what have our heroes gotten themselves into?


This adventure will be continued next week as the weird atmosphere and terrible circumstances seem to close in our heroes! Who will survive? What dread powers are at work in the deep jungle temple? Tune in next week!



Thursday, January 21, 2016

'Down & Out In Golonor' A Warriors Of The Red Planet Rpg Actual Play Event



So last night I set up PC's for The Warriors of the Red Planet Rpg system with six friends, since everyone has read the Edgar Rice Burroughs books I decided to fall back to another plan. I set the game in the back yard of
Lieut. Gullivar Jones: His Vacation as well the polar swamp city of Golonor. The city is home to a thriving population of outcasts, wanderers, and traders from both the Hither tribes ( an ERB Orovar's people with well developed psychic abilities) and the the Thithers who are a red man deviation. Golonor is a floating city state in the extreme north of Mars and still boasts some of the lost Martian technologies that Green and red tribes have lost making it a destination for fighting men, scoundrels, mentalists, and scientists alike.

Character prep and roll up took no time at all as I was playing with experienced OD&D players and though I brought along my hard back of the White Star Rpg rule book it really wasn't necessary at all. Warriors of the Red Planet Provided us with every thing we needed. Golonor is a rough pirate and outlaw town with lots trades going on and floating   wretched hive of scum and villainy right in the heart of the Martian polar region. Just about anything goes including PC's if your not careful.

The roster of PC's went something like this; Mike
playing Falazgl Up Lifted Animal Wolf stock fighting man 2nd level, Billy taking a Hither outlaw scoundrel 1st level called
Inglandurgodo The Ripper, Jackie playing her 3rd level mentalist
Chalimmabel Of The Open Mind whom she ported over from the beta version of WoRP, Kelacathono  Of 'Bloody Wrench' 3rd level scientist and renegade philosopher (former member of the Hither tribe) played by Jason, Zs'nal Up lifted Insect Fighting Man 2nd level played by Robbie, and Ugughogurug The Undying a second level scoundrel played by Billy's brother Brettly. The group was brought together in a Martian villa by

Gugot-zakrsh Loghagn-stau A Hither tribal merchant and mentalist of some renown. The party  got  together and they were given funds to equip themselves for a mission in the Greater Swamp near  'The Ice Valley of the Dead' where the lost temple of Thuris is situated. Find the temple and recover relics belonging to the merchant's family to restore the family honor. Rshasignot was their patron's agent and monitored their purchases and provided the party with a swamp boat to get to the temple and a bit of coin to get a few extra bits and pieces of equipment.


A quick roll on the random encounters chart below and the PC's were in the middle of a melee with some swamp pirates.
1d20 Random Encounters In The Greater Swamp Table
  1. 1d6 Greater swamp pirates (1st level fighting men) on the hunt for easy prey and rich pickings in a medium sized swamp runner. 
  2. 1d3 hanging giant carnivorous plants capable of eating a man sized victim. Their vines drape over the swamp waters. 
  3.  Martian swamp mold  on the hunt for  victims and perhaps your PC's!
  4. 1d3 swamp plant men! Same stats as wasteland version see WoRP rule book 
  5. Pack of giant telepathic serpents on the hunt for prey, woolly and very poisonous 
  6. Floating poisonous violet fungus colony that will attack when it gets within 20 feet of the party
  7. Swamp Silan nest that lashes out at prey, very venomous and dangerous 
  8. 1d3 Giant Sith hornet nest 
  9. Hither mentalist out with his bodyguards on their way to one of the floating city states 10% chance of attacking. 5th level mentalist with some dangerous abilities. 
  10. Greater Swamp troll on the hunt 
  11. Giant swamp spider with double hit points on the hunt for prey to feed her babies. 
  12. Alien  Umpalla tree attacks as an ent for those venturing through its territory
  13.  Rykors trader fighting man with 1d6 2nd level bodyguards on swamp boat
  14. Giant malagor on the hunt for man sized or smaller prey (giant hawk or eagle)
  15. Tree hanging arbok of double hit points on the watch for prey and with a poisonous bite. 
  16. 1d6 Swamp dwelling ogres
  17. 1d5 Hither Traders on swamp boats 
  18. 1d6 mercenaries on an a mission for a rich overlord 
  19. Swamp ghouls pack of 1d8 muck dwellers
  20. Swamp dragon attack a monsters straight out of myth and legend.

The Greater Swamp isn't a place for the faint of heart and the PC's tangled with some second level swamp pirates who were watching them in the markets equipping themselves and after shots were fired and the PC's came away with a bit of coin for their troubles and some very dead pirates . Next comes the lost temple of Thuris.

Note that I used quite a bit of Swords and Wizardry to pad out the regions Golonor and also all of the minis were from Bronze Age Miniatures.

Wednesday, October 22, 2014

Upon The Streets Of Thovas Thoon - A Post Apocalyptic Mars Campaign Actual Play Event

Upon The Streets Of Thovas Thoon 


Thovas Thoon sits near the post apocalyptic Martian poles around the swamp lands and is one of the last basitons of civilization before the deep post apocalyptic Martian swamp wastelands. These areas are home to a wide variety of tribes, red men, green warriors, mutant and worse.
This area sits right on the edge of the Lovecraftian Serpent Men's territories and city states. The peaks of their ruins and temple pyramid complexes can be seen over the tops of the massive trees and the mix of  ruins that still tower over the jungles here.
Many of these former city state ruins were left abandoned here after the fall of entropic bombs, Atomics, and worse was used in the conflict that devastated Mars.
The players in tonight's game found themselves deep in the streets of the city state after following a party of alien bounty hunters & assassins that they've been tracking after a blood feud has been brewing between the two groups after a heated battle upon another world. After a pitched battle on the streets of a star port, the PC's gave chase through a dimensional door and found themselves on the streets of Thovas Thoon. The red Martian Incan warriors gave them their first clue. The PC's needed to re epuip after the alien bounty hunters gave them the slip down a series of side streets.
The PC's found themselves at the city's Grand Bazaar and after a very heated deal with a low land Red money lender and his Green Martian body guard. They ended up exchanging a good deal of their treasure for credits and Martian money. This was a pretty damn one sided deal however and they weren't happy at all. 
They began to explore the streets of Thovas Thoon and were quite surprised at the number of mutants and rabble about in the city which seemed to have very low life and slightly seedy quality to the city. There were several duels and one gun fight that caused the party to beat tracks.
Just after they ducked for cover they spotted an assassin that they had tangled with from a distance. This bastard was Vothus Hal a were rat Red assassin that they had tangled with long ago. He had ties to the alien bounty hunters they were tracking earlier. And so began a merry chase down the crooked streets of Thovus Thoon. More coming soon. 



Random City State Street Encounters 1d10 

  1. Red men Inca like warriors 2nd level fighters equipped with blasters & power flint swords +2 
  2. Greys technicians 1d4 armed with wands of pain 1d3, 2 hit points each 
  3. Thork warriors 4 hit points each & very intelligent. Bone armor,short swords, & shields. Quiet & Introspective. Could be up to something. 
  4. Red Highlanders warriors in religious dress. 1d6, 1st level warriors armed with ceremonial swords, daggers, & radium pistols 
  5. First Born pirates/traders with wares. Will not fight. Surrounded by green warrior/bodyguards/slaves 3rd level fighters. Short swords & long swords. Radium pistols 
  6. Water Merchant 2nd level selling wars from across the face of mars. Some with special properties 
  7. A group of stray cadlots 3 hit points each & very hungry 
  8. Escaped slave being pursued by red bounty hunters. He pleads for his life. There are several strange scars around his major organ areas 
  9. A white martian scientist with handfuls of weird tech comes racing out of a building followed by a series of explosions & human screams. He throws down the tech & waves at you screaming something in high Martian 
  10. A jeddak's parade with him in attendance stops & he approaches you to "talk" 

Sunday, March 30, 2014

Another Free Sword and Science Fantasy Fiction Download- The Yellow Men Of Mars By Edgar Rice Burroughs



Grab it For Free
HERE

Tag line :
Blurb: "Never had John Carter faced more danger than in the polar hothouse city of the yellow men of Mars."
From the Science Fiction novella published August 1941 issue of Amazing Stories magazine. 
I've always loved this particular novella. There are a ton of ideas here to use for a sword and planet game set on Mars. Ancient and decadent cultures, Apts, weird technology,damsel's in distress.
Lots and lots of ideas for mega dungeons. You see this particular novella was part of a cycle that later became Llana of Gathol.
The plot according to wiki: 
The stories in this collection revolve around John Carter's granddaughter Llana of Gathol, who plays the "damsel in distress" role played by Dejah Thoris and Thuvia in earlier entries of the Barsoom series.Basically this is Mars 'the Grand Tour' with lots of action, exciting set pieces, and plot points of really interesting locals that seem to flash by in an instant during the book. There's lots of potential here for a DM. I've taken this particular book in measured doses to get into the background setting material. Even though there is ton of stuff written about this book it's sometimes best to read the material yourself to get the maximum benefit.
Llana of Gathol

In the cycle of Barsoomian pulptastic terror we've got the following : 
  • "The Ancient Dead", originally "The City of Mummies"
  • "The Black Pirates of Barsoom", originally "Black Pirates of Barsoom"
  • "Escape on Mars", originally "Yellow Men of Mars"
  • "Invisible Men of Mars"
    There are a ton of old school conventions in this Barsoom novel. From dungeon crawling, to backroom Martian politics, to the monsters, etc. 
    The Plot : 
    "John Carter is captured by the inhabitants of Horz, one of the supposedly "dead" cities of Mars. Together with Pan Dan Chee, his captor, who has also been sentenced to death for bringing Carter into Horz, he is sent down to the pits under the city. To the astonishment of the two men, they discover the remnants of a maritime race which had existed hundreds of thousands of years before men and women gorgeously apparelled, maintained in suspended animation, unaware that the five beautiful seas of Mars on which they used to sail are now dried up, that indeed, their whole way of life has long since disappeared from the face of the dying planet. It is many moons and many countries before Pan Dan Chee and Carter are able to bring Llana safely home to Gathol.

    You might want to read the following which has the collected stories in one place.  

    There's a text file of the entire book from Project Gutenberg Australia right over
     
    HERE
  • The ERB magazine site has a fantastic pulp gallery of artwork from this cycle of Edgar Rice Burroughs writings right over  HERE
    Time and again like so many other DM's I've turned again and again to Edgar Rice Burroughs to fill in some of the gaps of my own post apocalpytic Mars campaign. This particular set of ERB's writing is one of my favorites even though purists have stated that the writer was parodying himself by the time of publication of this book. The book's influence is evident by the number of writers who have paid homage to the book over the years. 


    Check locally if ERB's classic is within the public domain in your country, region,etc. We take no responsibility for this matter. This post is for entertainment purposes only and is not an attempt to violate the trademark or copyright of the material. 

Wednesday, January 8, 2014

Classic Free Sword and Science Fantasy Fiction Download - The 1917 Version Of Edgar Rice Burroughs A Princess Of Mars

Princess of Mars large.jpg
Get the original 1917 edition for down load right over
HERE

This is the 1917 version of  ERB's A Princess of Mars. I know what your thinking. "Hey I can download this version from anywhere on the internet."
This was an original 1917 version of a Princess Of Mars scanned by Google from Harvard.
Its sort of like looking at the original version of the book if you will. Comparable to viewing issue #1 of a classic comic book or another piece of literature. Here's what's going on with with this version of the 'A Princess of Mars'. 

 According to Wiki: 

By 1914, Burroughs had become very popular with the reading public, and A.C. McClurg & Company decided to print a number of his formerly serialized tales as novels. McClurg began with three Tarzan novels, and then published A Princess of Mars on October 10, 1917.[13]Although Metcalf thought that the chapter "Sola Tells Me Her Story" slowed the story's pace, and thus omitted it from the magazine serialization, this chapter was restored for the novel version.[10] The novel was illustrated by Frank E. Schoonover, who carefully read the descriptive passages on the costumes and weapons of Barsoom and developed an overall concept for the artwork, even ensuring that John's Carter's pistol and belt in his cover illustration reflected their origins in Green Martian craftsmanship
 You can find a ton more about the book over on wiki HERE
File:Under the moon of Mars.jpg
The original publication of "Under the Moons of Mars" in The All-Story, February 1912

Possible Inspirations for ERB's A Princess of Mars And Gaming on Barsoom

I've been reading  Richard A. Lupoff' ,book Master of Adventure: The Worlds of Edgar Rice Burroughs, which I grabbed from the New Hartford public library. Its a good solid read and much of the following is in the book.
According to wiki: 
The first science fiction to be set on Mars may be Across the Zodiac: The Story of a Wrecked Record, by Percy Greg, published in 1880. Another Mars novel, dealing with benevolent Martians arriving on Earth, was published in 1897 by Kurd Lasswitz, Auf Zwei Planeten. Not translated until 1971, Burroughs likely did not know of it.[32]
H. G. Wells' novel The War of the Worlds (1898) was influenced, as was Burroughs' novel, by the ideas of Percival Lowell starting with publication of the book Mars (1895). It assumed Mars being an ancient world, nearing the end of its life, being the home of a superior civilization, capable of advanced feats of science and engineering.[25][33] Burroughs, however, claimed never to have read any of H. G. Wells' books.[34]
It is possible, as Richard A. Lupoff argues in the book Master of Adventure: The Worlds of Edgar Rice Burroughs, that Burroughs took some inspiration from the 1905 novel Lieut. Gullivar Jones: His Vacation, by Edwin Lester Arnold, which also featured an American military man transported to Mars. Lupoff also suggested John Carter has strong similarities to Phra, hero of Arnold's The Wonderful Adventures of Phra the Phoenician (1890), who is also a master swordsman who appears to be immortal.
Much of the material of both 
Lieut. Gullivar Jones: His Vacation and The Wonderful Adventures of Phra the Phoenician (1890) could be used to expand Barsoom easily. Generally I've got to say that both books are excellent in their own right for entertainment for the years that they were written. They do make for curious reading now though. To use them for gaming I'd suggest taking a look at the excellent articles of Den Valdron GULLIVER JONES ON BARSOOM? 
Available HERE APOCRYPHAL BARSOOMS I And II
Available HERE And HERE

 I might also recommend 
Dale R. Broadhurst John Carter Sword of Theosophy series Revisited as both counter point and rocket propelled gaming fuel. There is a ton of stuff there to use as the author puts the hammer down on some possible connections of Burrough's books.
Available right over HERE
For gaming on Barsoom, I can't recommend Jason Vey's Dungeon's And Dragon's Warriors of Mars book enough. Its pretty much got everything you need to download and go to Barsoom.
That's available right over HERE  

The book is right under the 

The Age of Conan and Warriors of Mars material, just so that there's no confusion. For my own Post Apocalyptic Mars setting I use a mix of PD 1950's sci fi movies, ERB, and a good dose of free PD pulp material which I set in the post Colonial Period. Since Warriors of Mars is oriented right towards OD&D its an easy snap into about 90% of the retroclones on the market.
Especially Stars Without Number, the conversions are quick easy and I do them in my head.
 Anyhow we've got more classic Sword and Science Fantasy action coming up.
Happy gaming! 

Another Free Sword and Science Fantasy Fiction Download- "Barsoom!" From The September 1982 issue of Heavy Metal magazine.

"Barsoom!" From The  September 1982 issue of Heavy Metal magazine 

A Princess of Mars Edgar Rice Burroughs 1917 illustration 
Free download 
HERE

Blurb :
Article about author Edgar Rice Burroughs by ,Richard A. Lupoff published in September 1982 issue of Heavy Metal magazine. Illustrated by Clyde Caldwell.

This is a great article from back in the old school days of  Heavy Metal, this article serves as primer for both Edgar Rice Burroughs and Barsoom. Much of the material is still relevant to Barsoom, the characters, and gaming on EB's Mars.
The artwork is top notch from Clyde Caldwell and doesn't labor the points of the material at all. Much of this stuff is easy to digest and incorporate into your favorite old school sword and planet campaigns. 

Take a look I've used this article as a player handout now over the past year and its worked out quite well. 
This article gives a colorful, in depth overview of ERB's mythos and allows the players to see exactly what they need to know when diving in the deep end of a Barsoom campaign.
Sword and planet can be a very tricky 'genre' to convey to players. The ideas are very 'cliched' and sometimes seen as hacked up by today's standards. But given some of Clyde Caldwell's illustrations and they get into rather quickly add in Mr.Lupoff's  text and you've got a rather easy sell for an Mars campaign.
Given my Post Apocalyptic Mars campaign this was an easy fit for some of the influences for the newer players lately I've added over the Christmas and New Year Holidays.
This blog entry is for entertainment purposes only and is not meant to challenge the trade mark or copy rights of the holders of this work. The author's work is copyrighted to him as well as the trademark for such work. Heavy Metal magazine is copyrighted to its original owners and copyrights.
Thank you for your continued support and patronage. 

Saturday, January 4, 2014

More Free Sword and Science Fantasy Fiction Download - Holy City Of Mars Ralph M. Farley and Astonishing Swordsmen And Sorcerers of Hyperborea rpg Mars Actual Play


Grab it Right Over 
Fantastic Adventures (May 1942)
“Warren swore to return to the holy city of Daloss to find a girl and avenge his 3000 comrades; and he did.” -- “Only terror lay in the Holy City of Daloss, but Don Warren went back to find Esta, the daughter of the chieftain, and to avenge the death of his entire regiment.”
 Tonight I ran an 'Astonishing Swordsmen and Sorcerers of Hyperborea' one shot game but set on ancient Mars. More specifically in the ancient horror filled city of Daloss. I had six players and the game when very well. The players were really pleased with the system. Much of this setting was taken from my regular Post Apocalyptic Mars for the  Stars Without Numbers game  with less technology and far more 'Sword and Planets ." 
The story itself takes place in the post colonial Martian period, but tonight's game was set thousands of years before that in the surrounding countryside and the damned rites of Erlik were taking half of the villages by storm. The party were gathered from the surrounding villages to deal with the situation in tribal justice fashion.
The PC's were a mixed party of kilt wearing swordsmen, psychics, and wizards from the various villages assembled to journey into the heart of Daloss.
 Thanks to Mr.Ralph Milne Farley, Edgar Rice Burroughs, and some other traditionally solid science fantasy writers. The game went  very, well in part due to the system and the inginuity of the players. A side line encounter with the apes of Mars ended with only the loss of two Sliths and a minor artifact instead of the PC's.
 More to come on Monday as the party journeys into the heart of the Martian wasteland. 

Will The Real "Ralph Milne Farley"
Please Stand Up ?!? 
 The gentleman who wrote this evening's setting background wasn't Edgar Rice Burroughs but 
Ralph Milne Farley. Who isn't actually Ralph Milne Farley.
He's actually Roger Sherman Hoar an most remarkable individual in the annals of science fiction and science fantasy. He was also a friend of Edgar Rice Burroughs as well.

According To Wiki: 
Roger Sherman Hoar (April 8, 1887-October 10, 1963) was a state senator and assistantAttorney General, state of Massachusetts.[1] He also wrote science fiction under the pseudonym of "Ralph Milne Farley".

 
Under the pseudonym Ralph Milne Farley, Hoar wrote a considerable amount of pulp-magazine science fiction during the period between the world wars, appearing in such publications as Argosy All-Story Weekly, Weird Tales, True Gang Life, and Amazing Stories, as well as occasional essays for The American Mercury, Scientific American, and science fiction fanzines. His works includeThe Radio Man and its numerous sequels, chiefly interplanetary and inner-world adventure yarns in the tradition of Edgar Rice Burroughs, with whom he was friends; Hoar also wrote a number of archetypal time-travel-paradox tales, collected in book form as The Omnibus of Time, and "The House of Ecstasy," told in the second-person and frequently reprinted since its initial appearance in Weird Tales (April 1938 issue). Hoar's other pseudonyms include Robert S. Lerch, R. S. Lerch and L. R. Sherman.
Upon relocating to the Midwest, where he worked as a corporate attorney for the firm of Bucyrus-Erie, Hoar joined the Milwaukee Fictioneers, whose members included Stanley G. WeinbaumRobert Bloch, and Raymond A. Palmer. When Chicago-based Ziff-Davis Publishing Company bought the ailing Amazing Stories in 1938, Hoar was offered, but declined, the magazine's editorship and recommended Palmer, who held the position through the 1940s.

Thursday, April 19, 2012

Mars Post Apocalyptic Actual Play


Sarmak Slavers are assaulting the Pc's city tonight! Film & commentary at 11 O'clock!
Dun Dun dun! 

Thrills, chills, savage post apocalyptic Barsoomian action tonight! 

Saturday, April 14, 2012

The Mega Dungeons Of Total Recall - An Old School Campaign Idea For Your Science Fantasy Game







File:Total recall.jpg



The other night I was watching Total Recall the 1990 blockbuster with Arnold & it struck me that there's a perfectly good Mega Dungeon stuck right into the middle of the film! 



Who knows what other secrets the mine contains? 
The pyramid mine is a multi level mine on the surface of Mars where the rare fuel tribinum is mined!


Mars of Total Recall has an atmosphere & is in the middle of being exploited for its natural resources. 

 The place is mostly a space colony settled around the Pyramid Mine with mutants, hookers, miners, & a very repressive government 


Its a far cry from the world of  Barsoom but is it? 



 This is a Mars much closer to Robinson Crusoe on Mars actually! 

This an ancient Mars where all of the life has disappeared & only the ancient relics remain to be found. 
The mutants,VenusVille, etc elements all come much later! This is a used up Mars & its been thoroughly explored. 


It always seemed to me that this guy knew there was ancient relics down in his mine! 


Perhaps Hauser knew that they were there long before they began to exploit all that Trinbinum in the mine. 
How?  Planetary administrator Vilos Cohaagen  has knowledge about the relics in the Pyramid mine but not what it or they are or do. Who did the real exploration? 

 

Commander Christopher 'Kit' Draper had already been there & discovered the methods by which man might survive on Mars! 

First, he burns some coal-like rocks for warmth and accidentally discovers that heating them gives off oxygen. This allows him to refill his air tank and move around in the thin atmosphere. 
Robinson Crusoe of Mars 

This is what's left of Mars in the 1964 movie. Yet under the planet Mars are millions of miles of tunnels 
Then we've got shots like this one.  Could those be some of the remains of Green Thark villages? 

 

There might be more just a few buried secrets down in that plant 
This might simply be the start of something more! 
The mine might connect to far more then that one giant atmosphere plant. There could be hundreds of tunnels lined with antechambers. The alien remains of kings, traps, etc. 

   

If we speculate that 'Friday' from Robinson Crusoe is a red man then perhaps the Sarnmak took the remains of the Barsoomians lock, stock, & barrel off world. They might be using them only as slave labor to mine the remains of the  turbinium ore  on the surface when & where they can! 



These guys certainly fit the general pattern for Wells Sarnmak aliens. These ships operate in threes & they're ruthlessly exploiting their slave labor force 

 Then there's that turbinium ore that powers the reactor. The psionic mutants that get those echoes about the reactor might be the remains of the telepathy that the Barsoomians used on a daily basis.  What about Vilos Cohaagen, the ruthless director of the Mars Colony and friend of Hauser who stops at nothing in the mining of turbinium ore which places innocent people at risk. His strangle hold on the planet is nothing short of spectacular
He knows it all. Every dirty little secret about the plan, the people, he knows where the bodies are buried. 
How? 
The answer is that for years the various corporations have been exploiting the knowledge of the various expeditions to the planet in the past 
 The 
 novel Total Recall  had a subplot wherein the aliens planted a fail safe device within their Mars technology, so that if it were misused or destroyed, the local star would go nova and therefore prevent the species from entering the galactic community. It coincided with a comment earlier in the novel that astronomers were noticing an abnormal number of recent supernovae, giving an indication that the aliens seeded their tech as part of a galactic experiment in technological maturity



There are few other films which use the idea of a fossilized Mars being exploited by mankind only to have the past bite them in the ass.
Ghosts of Mars
Comes To mind


Another Mars that almost goes extinct at the hands of ancient original inhabitants




The Legacy Of VenusVille Or Ten Ways To Use Total Recall In Your OSR Game 


  1. Before Hauser ever existed perhaps there was  an expedition down into some of the unexplored galleries of the mine. What if your party was that team? Could they have been memory wiped & placed on Earth as well? 
  2. Could the  turbinium ore have been used by a Cthulhu Mythos race as well as the Martians say The Great Race? Perhaps there might be other reactors on other planets that use this stuff? 
  3. Wad there a reason for the creation of the mutants that it wasn't simple chance? Are the mutant populations being groomed for something greater? Could they be the next Martians or is there a more sinister purpose? Could your party find out? 
  4. Venusville has lots of hidden alleys & secrets who or what might be lurking in there? 
  5. If   Vilos Cohaagen, the ruthless director of the Mars Colony is dead what other corporations might be willing to take his place? Could he actually be alive on Earth & planning a coup? Could your party find out? 
  6. Could certain sensitive folks have racial astral memories of the Martains implanted within their RNA? Could your players be some of those folks & only a trip to Recall will help retrieve them? 
  7. A trip deep into the Pyramid Mine reveals a Shaggoth! What other secrets are down in the lower galleries? 
  8. Turbinium Ore is found on other planets within the solar system or beyond! What is the connection to the Pyramid mine! Can your players find out & live to exploit the knowledge? 
  9. Keuto Lives! The memories, knowledge, etc of the mutant revolutionary were passed onto another mutant but who or what was it? Could the characters find out? 
  10. The reactor was only the start of it! Hundreds of incidents of alien technology erupts across the face of the planet. Can your party find out why? Can they live to tell the tale let alone remember it? 

     

    The Relics Of Conquest 


    Ghosts of Mars offers some unique ideas here as well. The alien species that we see might actually fit right into a Total Recall style of game. Imagine what happens when 2 separate species wake up at the same time? Could these two be ancient enemies fighting through the eons each time a new set of settlers come to Mars? Could the party sent to investigate be placed at the center of a 12 million year old war? 
       Could someone possessed be given over to the tender mercies of a recall chair device tumble through the ages to remember answers to the present war? 



                The Recall Connection 


Recall itself offers a DM endless possibilities for adventure hooks from a total brain screw job on a player's character to using the company as a front for a mind flayer style operation. The possibilities are endless when you go recall!* 



* This blog is for entertainment purposes only & we are not responsible for any side effects of your ego trip. These effects may include but are not limited to complete & total memory inversion, brain hemorrhaging due to memory implants, complete mental failure, planetary revelation,  mutations, brain replacement or thinking that you may be someone named Quad, Hauser, or Kuato 


When running this I would suggest Mutant Future, Labyrinth Lord, or any number of other retroclones remember your mileage may vary 


Don't let this happen to your PC! Explosive decompression isn't fun! Only you can prevent blow ups