Monday, August 3, 2026

Adapting North West of Earth By C.L. Moore - Orbital Decay (MicroRed version) From The Red Room & The New Flesh Rpg - D100 Random Solar System encounter table based on North West of Earth By C.L. Moore

 

C.L. Moore’s Northwest of Earth collection—featuring her iconic space-faring rogue Northwest Smith—blends planetary romance, cosmic horror, dark decadence, and raygun pulp. In Moore’s 1930s Solar System, Mars is a dry wasteland of ancient dead gods, Venus is a sultry jungle ringed with sinister matriarchal fortresses, and Jupiter’s moons hide ethereal siren-entities. This picks right up from Adapting North West of Earth By C.L. Moore - Orbital Decay (MicroRed version) From The Red Room & The New Flesh Rpg - Expanding The Campaign




Below is a d100 Random Solar System Encounter Table crafted in the rich, hypnotic style of C.L. Moore’s Weird Tales classics (Shambleau, Black Thirst, Dust of Gods, Julhi, The Cold Gray God, Yvala, Lost Paradise, and The Tree of Life).

 D100 Encounter Table: The Weird Solar System

01–20: Mars & The Drylands

d100Encounter
01–02A beggar in the back-alleys of Lakkdarol offers to sell a stone key that hums with a frequency that vibrates in your teeth.
03–04A drylander priest attempts to lure you into a crumbling Martian temple dedicated to Phorag, the Sleeping Devourer.
05–06A windstorm clears, revealing the fossilized, gigantic skeleton of a non-humanoid creature spanning three city blocks.
07–08A wandering band of leathery Martian nomads offers safe passage through the red dust—in exchange for half your water and all your ammunition.
09–10You find an abandoned raygun resting in the sand; its power cell is corroded, but its barrel is melted from an impossible interior heat.
11–12A blind Martian musician plays a three-stringed lute outside an opium den; listening to the melody causes subtle, vivid hallucinations of ancient oceans.
13–14A local smuggler tries to pawn off a jar of gray dust claimed to be the pulverized remains of a forgotten Martian god (Dust of Gods).
15–16You cross paths with an Earthman mercenary clad in worn spacer’s leathers, nursing a severe burn on his shoulder and a deeper wound in his sanity.
17–18A petrified forest of crystal trees that chime in the Martian wind; touching one causes a brief, blinding flash of psychic agony.
19–20A mob of angry locals chases a hooded, slender figure down an alley. The figure looks human, but moves with unsettling, unnatural grace.

21–40: Venusian Jungles & The Minga Fortresses

d100Encounter
21–22A patrol of Venusian guards in scaled armor blocks the canal bridge, demanding a prohibitive transit tax.
23–24In a steamy, fog-choked Venusian jungle, a weeping woman calls for help from atop an impossibly ancient obsidian ruins.
25–26An emissary of the Minga—the mysterious cult that breeds dangerously flawless women—silently offers you a black pearl to turn back (Black Thirst).
27–28A dense swarm of glowing, carnivorous Venusian spores drifts across the path, seeking exposed flesh.
29–30A shadowy alleyway in the ruins of Vonng opens into a non-Euclidean passage that seems to defy gravity (Julhi).
31–32A vendor sells "Venusian dream-wine"; drinking it grants telepathic sensitivity for an hour, followed by a day of crippling paranoia.
33–34An automated alien defense pylon, centuries old, awakens in the mud and begins tracking movement with a crackling heat-beam.
35–36A dying patrolman gasps out a warning about "the woman with the glowing hair" before dissolving into a pool of fragrant, clear oil.
37–38You stumble upon a hidden courtyard containing a statue made of a metal unknown to Earth science; it is warm to the touch.
39–40A heavily veil-wrapped Venusian noble offers a fortune for an escort out of the city, pursued by unseen, silent assassins.

41–60: Spaceports, Dives & Lowlife Outposts

d100Encounter
41–42A brawl erupts in a low-G dive bar between Earth smugglers and Venusian canal-racers over a rigged game of dice.
43–44An alien merchant tries to sell an intricately woven tapestry or shawl whose patterns seem to shift when looked at indirectly (Scarlet Dream).
45–46A disgraced Earth Space Authority officer offers classified star-charts in exchange for passage off-world.
47–48A quiet, steel-eyed Earthman sitting in the corner of a saloon silently adjusts his heatgun holster as you walk past.
49–50An alleyway merchant sells alien artifacts dug up from the Martian drylands; one of them is pulsing with a soft, heartbeat-like rhythm.
51–52A wanted poster lists a massive bounty for an infamous smuggler known only as "Northwest," dead or alive.
53–54You are slipped a folded piece of parchment marked with an ancient symbol; a whispered voice says, "The mistress expects you at midnight."
55–56A heavily scarred cyborg/salvager tries to recruit crew members for an expedition into the asteroid belt to loot a pre-human ghost ship.
57–58Two shadowy figures are seen disposing of a body wrapped in heavy canvas into an atmospheric ventilation shaft.
59–60A sleek, unmarked, matte-black freighter lands without port clearance on a private pad, unloading locked, lead-lined crates under guard.

61–80: Outer Moons & Deep Space Anomalies

d100Encounter
61–62On a frozen moon of Jupiter, you hear a siren-like voice whispering directly into your mind, promising absolute fulfillment (Yvala).
63–64An ancient Lunar relic is uncovered—a vessel containing memories of Earth’s Moon when it was a paradise millions of years ago (Lost Paradise).
65–66A derelict Earth ship drifts in orbit; its interior is completely dry, free of air, and covered in intricate, non-human wall carvings.
67–68An asteroid base inhabited by an isolated, decadent cult worshipping an entity from outside known space.
69–70A spatial rift opens briefly near your vessel, revealing a glimpse of a sky filled with scarlet clouds and a dying, purple sun (Scarlet Dream).
71–72You land on a moon where the flora is semi-sentient and reacts aggressively to the sound of human speech.
73–74An ancient, artificial mini-world created by a long-dead Martian sorcerer-scientist lies hidden behind an illusion field (The Tree of Life).
75–76A cloud of cosmic dust passes over your ship, causing all crew members to experience the exact same waking nightmare simultaneously.
77–78An alien probe of unknown origin matches your ship's speed, broadcasting a looping audio signal that sounds like a woman laughing softly.
79–80A moonlet made entirely of a strange, translucent green stone that amplifies psychic abilities—and madness.

81–100: Eldritch Horrors & Ancient Entities

d100Encounter
81–82Shambleau Encounter: A breathtakingly beautiful woman with a mass of squirming, snake-like tendrils for hair seeking a "companion" (Shambleau).
83–84A cold, shadowy entity possessing the corpse of a noble attempt to drain the life force of everyone in the room (The Cold Gray God).
85–86A parasitic entity disguised as an ethereal, glowing songbird that feeds on the life-will of those who hear it sing.
87–88You awaken an ancient, slumbering cosmic entity housed within an underground temple; it views humans as mere microbes.
89–90A extradimensional doorway traps you in a surreal landscape where pain and pleasure are indistinguishable (Scarlet Dream).
91–92An ancient, vampiric entity made of pure, crackling crimson energy demands a sacrifice of blood to grant passage.
93–94An entity of pure psychic force attempts to overwrite your memories with those of a long-dead alien monarch.
95–96A forgotten temple where an altar bleeds black oil; drinking it grants dark visions of the universe's creation and eventual death.
97–98An ancient cosmic predator that feeds on the concept of identity itself—victims gradually forget who they are until they fade from physical reality.
99–100The Ultimate Dread: A primordial Elder God begins to stir from its slumber deep within the core of a dying moon; the reality around you starts to unweave.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.