Arduin: Bloody Arduin represents the modern flagship direction for David A. Hargrave’s iconic Arduin multiverse, published under Emperors Choice Games & Miniatures. Designed to supersede the overly dense and complex Arduin Eternal ruleset, Bloody Arduin returns the franchise to its roots: high-lethal, high-gonzo, d20-based fantasy gaming that retains full modularity with classic D&D and Old School Renaissance (OSR) systems.
1. Design Philosophy & Purpose
When Hargrave released The Arduin Grimoire in 1977, it was famous for being a wild, unfiltered extension of original fantasy RPGs.
Over the decades, subsequent editions attempted to streamline or heavily formalize Hargrave's sprawling rules:
The Arduin Trilogy & Grimoires (1977–1988): Raw, fast d20 combat, heavy customization, extremely modular.
Compleat Arduin (1992): Posthumously organized, introduced complex d100 skill/battle mechanics.
Arduin Eternal (2000s): A dense d100 skill system that aimed for total simulationism but proved too cumbersome for casual play.
Bloody Arduin was conceived to abandon the heavy d100 simulationism of Arduin Eternal in favor of the fast-paced, visceral, d20-driven combat and high-mortality tone of the early Arduin Grimoires.
┌─────────────────────────────────────────────────────────┐
│ Evolution of Arduin Systems │
├──────────────────┬───────────────────┬──────────────────┤
│ Classic Grimoires│ Compleat / Eternal│ Bloody Arduin │
│ (1977-1988) │ (1992-2000s) │ (Current Era) │
├──────────────────┼───────────────────┼──────────────────┤
│ • d20 core mechanics • d100 skills │ • d20 core system│
│ • OSR-compatible │ • Heavy simulation│ • Modernized OSR │
│ • Fast & lethal │ • Cumbersome play │ • "Bloody" tone │
└──────────────────┴───────────────────┴──────────────────┘
2. Core Mechanics & Technical Features
d20 Engine with High Compatibility: Built on a classic d20 chassis, making monsters, spells, and magic items directly compatible with OSR engines (such as ACKS II, Worlds Without Number, or OSRIC).
Visceral Lethality & Critical Hits: True to its name, the system emphasizes combat fatality. It retains the legacy of Hargrave's famous Critical Hit & Critical Fumble Tables, featuring limb severing, decapitations, and organ disruption.
Gonzo Kitchen-Sink Multiverse: Maintains the setting's hallmark fusion of high fantasy, technological artifacts, and dimensional travel. Sci-fi blasters, alien symbiotes, and ancient magic coexist seamlessly.
Mana / Mana Point Magic System: Instead of rigid Vancian spell slots, magic relies on flexible spell-point pools, allowing casters to over-channel or burn stamina for higher power at great personal risk.
3. World Setting: The Continent of Arduin & Khaas
The setting is anchored in Khaas, a massive world defined by centuries of dimensional tears and cosmic wars.
[ MULTIVERSE GATES ]
│
▼
┌──────────────────────────────────────────────────────────────────┐
│ THE COUNTRY OF ARDUIN │
│ A high-risk crossroads home to ancient ruins, alien horrors, │
│ and opportunistic, heavily-armed mercenary bands. │
└──────────────────────────────────────────────────────────────────┘
│ │
▼ ▼
┌───────────────────────┐ ┌───────────────────────┐
│ THE GREAT MIST │ │ WANDERING TOWERS │
│ Dimensional nexus where│ │ E.g., Caliban—a rogue │
│ reality constantly shifts. │ basalt dungeon spire. │
└───────────────────────┘ └───────────────────────┘
Key Setting Themes
The Crossroad Realm: Arduin acts as a dimensional nexus. Gates throughout the land spew out alien lifeforms, starships, outer-planar demons, and travelers from across time.
Playable Non-Human Ancestries: Beyond traditional elves and dwarves, Arduin popularized exotic species like the Phraint (insectoid warriors), Saurigs (lizardfolk), and Deodangs (vampiric panthers).
High-Pulp Realpolitik: Factions compete for control over nexus gates, ancient magitech, and dangerous trade routes rather than abstract moral alignments.
4. Why Bloody Arduin Matters to the RPG Ecosystem
Restoration of Legacy: It preserves David A. Hargrave's pioneering work—the grandfather of homebrew, cross-genre RPG supplements—while updating it for modern table expectations.
Direct Conversion Engine: Provides a unified set of stats that bridge the gap between early-edition Grimoire content and modern d20/OSR campaign structures.
Unapologetic High-Risk Play: Acts as a direct counter to modern low-lethality design, offering a sandbox where tactical errors carry instant, permanent consequences.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.