Showing posts with label Emperor's Choice Games. Show all posts
Showing posts with label Emperor's Choice Games. Show all posts

Monday, September 14, 2026

A Deeper Look into Combining Dave Hargrave’s gonzo, over-the-top Arduin Grimoires with the rigorous, simulationist campaign structures of Alexander Macris’s Adventurer Conqueror King System II (ACKS II)

 




Combining Dave Hargrave’s gonzo, over-the-top
Arduin Grimoires with the rigorous, simulationist campaign structures of Alexander Macris’s Adventurer Conqueror King System II (ACKS II) turns chaotic high-fantasy into a highly functional campaign world.


System Synergies & Design Mechanics

Integrating these two Old School Renaissance (OSR) titans requires blending ACKS II's macro-level mechanics with Arduin's micro-level combat lethality and techno-magical strangeness:

  • Domain Mechanics vs. Technomagic: ACKS II provides strict rules for population investment, land clearing, trade routes, and stronghold revenue. Arduin injects technological oddities (e.g., power cells, glass-steel weapons, phantasmal engines). In an ACKS II framework, Arduin artifacts can be treated as Domain Special Resources that grant bonus revenue, reduce stronghold upkeep, or act as siege engines.

  • Mortal Wounds & Arduin Criticals: ACKS II uses a structured Mortal Wounds table to determine character fate upon reaching 0 HP. You can seamlessly map Arduin’s iconic Critical Hit & Fumble Charts directly into ACKS II's combat flow: natural 20s force an immediate roll on the Arduin Critical Hit table, overriding standard weapon damage while keeping ACKS II's cleave and combat maneuver rules intact.

  • Class & Race Integration: Standard ACKS II relies on strict race-as-class templates (e.g., Elven Spellsword). Arduin’s unique races—like the insectoid Phraint, reptilian Saurig, or heavy Amazonian Skynauts—can easily be built using ACKS II's Custom Class Creation Engine by assigning hit die steps, fighting value, and special racial proficiencies.

Detailed Monster Conversion: The Phraint Soldier

To demonstrate direct system conversion, here is a complete stat block for Arduin’s iconic mantis-like warrior built directly into ACKS II mechanics.

  • Armor Class: 5 (Exoskeleton + Agility, equivalent to ACKS II Scale)

  • Hit Dice: $3d8+3$ ($16 \text{ hp}$)

  • Attacks: 2 × Leaping Claws ($1d6$) or 1 × Arduin Glass-Steel Longsword ($1d8+2$)

  • Save: Fighter 3

  • Morale: +2

  • Alignment: Neutral

  • Movement: 120' (40') / Leaping 180' (60')

  • ACKS II Fighting Tier: Tier 2 (Cleaves up to 3 times per round against $1\text{-HD}$ foes)

  • Special Traits (Arduin/ACKS II Combined):

    • Spring Jump: Can leap up to 60 feet into combat, ignoring frontline positioning to directly engage backline spellcasters. Grants +2 to Hit on the turn it leaps.

    • Chitinous Resilience: Immune to non-magical sleep, hold, and mind-affecting effects.

    • Glass-Steel Equipment: Weapons ignore 1 point of enemy Armor Class and never break on critical fumble rolls.

The Phraint is Arduin’s iconic insectoid warrior—a tall, sleek, mantis-like humanoid built for blinding speed, vertical leaps, and relentless precision. Using the ACKS II Custom Class Creation Engine, this class combines martial prowess, natural armor, high mobility, and insectoid traits.

Class Build Mechanics (ACKS II Engine)

  • Base Race: Phraint (Custom Demi-Human Base)

  • XP to Level 2: $2,200 \text{ XP}$

  • Hit Dice: $1d8$ per level (up to Level 9, then $+2 \text{ hp}$ per level)

  • Maximum Level: 14

Category Point Allocation

  • Demihuman (Phraint): 1 Category Point

    • Traits: Chitinous Exoskeleton ($AC\ 4$ base, equivalent to scale armor), Spring Leap, Insectoid Mind (immune to Sleep and Charm), Compound Vision ($120\text{'}$ Darkvision, $-2$ chance to be surprised).

  • Fighting: 2 Category Points

    • Combat Progression: Fighter/Martial attack throws ($+1$ to hit every 2 levels).

    • Weapon Skills: Broad access to melee and missile weapons.

    • Cleaves: $1$ Cleave per level up to character level (max $14$).

  • Magic: 0 Category Points (Non-caster)

  • Thievery: 1 Category Point

    • Skills: Acrobatics, Stealth, and Climbing progression.

Phraint Level Advancement Table

LevelExperienceHit DiceAttack ThrowSaveCleaves/RndSpecial Abilities
1$0$$1d8+1$$10+$$14+$$1$Exoskeleton ($AC\ 4$), Spring Leap, Compound Vision, Insectoid Mind
2$2,200$$2d8+2$$9+$$13+$$2$Uncanny Dodge
3$4,400$$3d8+3$$8+$$12+$$3$Martial Proficiency
4$8,800$$4d8+4$$7+$$11+$$4$Precise Strike ($+1$ Damage)
5$17,600$$5d8+5$$6+$$10+$$5$Bound Leap (Double distance)
6$35,200$$6d8+6$$5+$$9+$$6$Chitin Hardening ($AC\ 5$)
7$70,400$$7d8+7$$4+$$8+$$7$Pounce Attack
8$140,800$$8d8+8$$3+$$7+$$8$Martial Proficiency
9$280,000$$9d8+9$$2+$$6+$$9$Hive Commander (Establish Hive-Fortress)
10$400,000$$9d8+11$$1+$$5+$$10$Precise Strike ($+2$ Damage)
11$520,000$$9d8+13$$1+$$4+$$11$Chitin Hardening ($AC\ 6$)
12$640,000$$9d8+15$$1+$$3+$$12$Martial Proficiency
13$760,000$$9d8+17$$1+$$2+$$13$Apex Predator (Immune to Fear)
14$880,000$$9d8+19$$1+$$2+$$14$Master of the Hive

Class Features & Racial Traits

  • Chitinous Exoskeleton: A Phraint's natural armor grants an base $AC\ 4$ at Level 1 (does not stack with worn body armor, but shield modifiers apply). Increases to $AC\ 5$ at Level 6, and $AC\ 6$ at Level 11.

  • Spring Leap: Once per turn, a Phraint can leap up to $60\text{'}$ forward or $30\text{'}$ vertically as part of a movement action. This bypasses frontline terrain and enemies to reach backline targets.

  • Compound Vision: Wide-angle multi-faceted eyes grant $120\text{'}$ Darkvision and a $-2$ bonus to surprise rolls (surprised only on a $1$ on $1d6$).

  • Insectoid Mind: Alien biology renders Phraints completely immune to Sleep, Charm, and non-magical morale effects.

  • Pounce Attack (Level 7): When executing a Spring Leap directly into an attack, the Phraint gains $+2$ to hit and deals double damage on the initial strike.

  • Hive Commander (Domain Level 9): Upon reaching 9th level, a Phraint may clear a hex and construct a subterranean or spire-like Hive-Fortress. Attracts $2d6 \times 10$ Phraint warriors (Level 1–2) and $1d4$ elite Phraint captains (Level 4–5) as a loyal garrison.

Sunday, September 6, 2026

OSR Commentary - Exploring The Arduin Trilogy Boxed Set – Harbinger Edition Rpg By Emperor's Choice Games

 

Published by Emperor’s Choice Games (the long-time stewards of Dave Hargrave’s legendary Arduin multiverse), the Arduin Trilogy Boxed Set – Harbinger Edition is a modern retro-clone/restoration release designed to preserve and expand upon the classic 1970s Arduin Grimoires.



It serves as both a pristine reprint collection of Hargrave’s foundational books and a treasure-trove package loaded with unreleased collector’s material, expanded card sets, and vintage game aids.

Core Contents of the Harbinger Box

The Harbinger Edition collects the foundational texts that gave birth to the Arduin Grimoire series in their original $6 \times 9$-inch saddle-stitched digest formats:

  • Volume I: The Arduin Grimoire (Variant Double Pack)

    • Includes two separate printings of the legendary 96-page first volume:

      1. The iconic Erol Otus cover edition.

      2. The Greg Espinoza cover edition.

    • Content: Introduces original custom classes (Phraint, Rune Weaver, Star-Powered Mage), critical hit/fumble tables, and cross-genre sci-fi/fantasy spells.

  • Volume II: Welcome to Skull Tower (100 pages)

    • Expands on monster stats, hive-mind creatures, additional spell levels, and rules for tech-magic integration (plasma weapons, power armor) within classic fantasy d20 frameworks.

  • Volume III: The Runes of Doom (100 pages)

    • Features high-level planar travel, demonology charts, exotic magical items, and Hargrave's gonzo worldbuilding details.

  • The Arduin Primer (16 pages)

    • A rare, reprinted classic collector's booklet outlining the foundations of the Arduin rule set and campaign philosophy.

Boxed Goods & Physical Extras

Beyond the core books, the Harbinger Box includes physical accessories designed to evoke late-70s/early-80s boxed sets:

  • Custom Packaging: A sturdy storage box designed with side finger-slots for easy shelf retrieval.

  • Unpublished Magik Item Cards: Two artifact reference cards pulled directly from Dave Hargrave’s personal, previously unreleased archival notes.

  • Cardstock Critical Hit Table: A durable, standalone reference card for Arduin’s famous, brutal critical hit and amputation charts.

  • Character Sheet Pack: Four printed blank vintage-style Arduin character sheets.

  • Polyhedral Dice: A full set of black polyhedral gaming dice.

Harbinger Edition Bonus Card Bundles

Emperor's Choice bundled the Harbinger Boxed Set with two supplemental card expansions that convert classic Arduin lore into modular gaming aids:

Add-On BundleDescription / Contents
Arduin Fantasy Card CollectionA 72-card cut-out sheet set featuring monster stats, exotic treasures, and classic Arduin encounters.
Arduin Character Pack & Pocket RulesA 40-card character option deck alongside the Pocket Rules ABA (Arduin Battle System) quick-reference guide.

Why It Matters for OSR & Classic Gaming

  1. Preservation of Early Sci-Fantasy: Before official campaign settings unified fantasy styles, Hargrave’s work bridged raw, high-lethal d20 dungeon crawls with lasers, psionics, and cosmic horrors.

  2. Modular Utility: The material in the Harbinger Edition functions both as a standalone retro-clone system or as a plug-and-play "weird fantasy" supplement for traditional OSR engines (like Worlds Without Number, ACKS II, or Barrows & Borderlands).

  3. Historical Value: By including both the Otus and Espinoza versions of Volume I, it preserves the visual evolution of one of tabletop RPG history's earliest independent publications