Showing posts with label Hostil rpg setting. Show all posts
Showing posts with label Hostil rpg setting. Show all posts

Monday, January 1, 2024

Merry Christmas Massacre! - Blood Eagle Gang Secrets - On The Streets - A Zaibatsu/Hostile Mini Campaign On Colony World - Earth - Hostile Situation Report #010 Street Scum

 One of the big questions for the PC's has been whose bank rolling the Blood Eagles gang. The gang took over a town last session. Victory Downs has some stragetic importance to the gang from last sesssion on the blog here. 
And this is because the abandoned town of Merry Christmas Texas was smack dab under the FTL hyperspace crash of the USS Atlas  that claimed the lives of one hundred and two people who completely disappeared in a cloud of nothingness. The town was originally a space craft savalage and repair facility. Now it's abandoned among rumors that it's haunted. 



Merry Christmas Texas is also the dumping ground for the local crime lords & Yammoto Najurai an exacutive for the Matsuyama conglomerate is bank rolling some of this with corporate funds. Any dead human, animal, etc biological materials disappear. Metal of any kind is untouched and there are vast haunted graveyards of unrusting wrecked space craft hulls. The hyperdrive of the Atlas is still spilling it's hyperspacial signature out into the Merry Christmas valley basin. 
The Blood Eagles lured several of the September group's scouts into the basin with tails of an unknown R&D facility where 
the PharmaSynthesiser technology is being researched. 
Our adventurers got to the edge of the valley just as thier hacker broke into the data base of the Blood Eagles. And found the Warpstone report leaked by 
the Matsuyama conglomerate to the Blood Eagles. It was already too late! The Blood Eagles got into a fire fight with the September group's scouts forcing them deep into the valley of Merry Christmas. And that's when the hyperspacial things attacked! They took one scout so quickly that neither group had time to react! 



The hyperspatial entities are all that's left of the crew and the inhabitants of Merry Christmas. The Blood Eagles gang lost three of thier own to the alien entities only puncuated by thier screaming and the ganger's dying screams. Now the Blood Eagles didn't wait around for thier comrades and left them to thier fate. Now the three September Group scouts and thier Blood Eagle enemies are left to the tender mercies of the alien horrors that haunt Merry Christmas valley!! 
We were using a combination Zaibatsu/Hostile which is why the melee works very quickly. The hyperspatial entities are similar but not quite the same as those from the Warpstone adventure within The Solomons. These entities within Merry Christmas are far more bloodthirsty! 




Sunday, December 10, 2023

Blood Eagle Gang's Revenge Blood! On The Streets - A Zaibatsu/Hostile Mini Campaign On Colony World - Earth - Hostile Situation Report #010 Street Scum -

 




The player's learned that there were consquences when it comes to leaving messes behind and it was because of the mess that they left on Abyss. The Blood Eagles were approached by a minor exacutive from Abyss whose got it in for the September Group (our mercenary group of Russian adventurers from another universe). This session picks righr up from the latest encounters at Victory Downs and our November 12th session report. 

































Yammoto Najurai an exacutive for the Matsuyama conglomerate wants the  PharmaSynthesiser that the player's PC's have aboard several of thier starships. And he's willing to do anything to get it. The player's PC's were responsible for Yammato San for getting a demotion at the Matsuyama conglomerate after the PC's took off to do a mission onto Tau Ceti without paying for some equipment. A major no no and they did manage to kill off the creditors for the corporation. Yammato San knows about the Starship Voskhod  systems that the player's PC's have incorporated into various starships that they've managed to secure and register. 
Th Blood Eagles Vincent android has the plans for the
 PharmaSynthesiser technology but is keeping the technology up his sleeve as an ace. He's been stoking the Blood Eagles blood feud with the PC's. And the recent capture of the town of Victory Downs is a major sticking point with the PC's. And now the Blood Eagles breaking into the PC's facilities to steal one of thier   PharmaSynthesisers. While simulating an attack as a destraction to cause as much mayhem as possible was huge violation in today game. 



The PC's are looking for pay back and now have left on a vendetta mission to recover the PharmaSynthesiser's technology. This was after we had a doctor PC in today's game get plugged by a Blood Eagle ganger. And this loss to our party & so now the players  want to thaw another doctor outta of cold storage aboard one of the player's facilities. The feud with the Blood Eagles is getting worse as the gangers work to legitmize themselves. 

Sunday, November 12, 2023

Blood On The Streets - A Zaibatsu/Hostile Mini Campaign On Colony World - Earth - Hostile Situation Report #010 Street Scum -- The Company Town Session Report





 In tonight's game the player's PC's ran across Universal Corporation's Challenge Downs company town. The USS Challenge went down and has a malfunctioning hyperdrive just outside of the mining town. The Victory changed the local uranium depoisit to Zeta B a high yield drive fuel. The problem is that the town is bombarded by the strange radiations of the Victory's reactor system. 



The PC's were wondering why the Blood Eagles were leaving this corporate town alone. They decided to spend time in Victory Downs but began noticing odd things such as the stores selling cans labelled meat, food, etc. After a while one or more of the party began to feel sick. And then looked around for reasons why. And found out the whole town was being bathed in radiation. Further searches of Victory Downs found that there was a synthetic processing and manufacturing plant under the town! Universal Corporation has populated the town with the perfect Synethic workers immune to the radiation of the malfunctioning hyperdrive system. 
Everything was going well until the Blood Eagles showed up and 'killed' the mayor. They couldn't stay at Victory Downs so instead they want to install a combat android from the Nexus 16 batch. The September group backed off outta of town. And we're working on a way to get back into town now. 


Wednesday, November 8, 2023

Blood On The Streets - A Zaibatsu/Hostile Mini Campaign On Colony World - Earth - Hostile Situation Report #010 Street Scum

 "010 Street Scum

Earth 2225. The big city. The corporation has a job for you - you do all of its dirty, secret jobs. Well they've got another one for you. There's a gang called Vendetta on the streets, its hostile and violent, and just the kind of group this megacorporation could use for a new project in the city. 
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Getting close to the gang will be hard. Getting out alive will be even harder ..."  I just got this situation report from Paul Elliot the author/designer of Hostile. And this situation report is being put to good use as we speak. 
The Blood Eagle gang has gotten thier hands on the Roddy android on some lone desert highway just outside of New Houston. The Blood Eagles is holding the Roddy unit and things are not going to go good for them. The Texas AM corporation wants to use the Vendetta gang as a disposible strong arm army. 
The September group are brought in by the Texas AM corporation. The AM corporation  
job's is to recruit the Vendetta gang by any means. For bribery and other costs, they will have a spending budget of $100,000. Gangs may not be amenable to just being ‘bought off’ however – they have codes of honour that may require a little more coercion… The company provides a lead for you … a chunin (middleman or street fixer) called Thackery, who deals with the corporations, and who is well known to the criminal fraternity here in the city." 
Everything in Houston and New Houston are being set up for a blood bath. The Blood Eagles and The Vendetta are being set up for violence by the Houston AM coroporation but why?! 
 Hostile Situation Report #010 Street Scum is interesting because it places two intercity gangs that are being manupulated by corporate corruption and interests. There's a beat here with the gangs becoming possible tools or echoes of violence within a campaign. There's a definitely Mad Max feel to  the Zozer Games Earth worldbook.
Hostile Situation Report #010 Street Scum plugs right into that flavor. Are my players going to go for this?! They've made some very questionable decisions about this in the past. Can the player's PCs survive the Street Scum?! 






Sunday, May 1, 2022

OSR Review & Commentary On 'A Beacon in The Night' by Joseph Mohr a 'pay what you want' adventure For The Cepheus Engine Rpg

 "The planet Sarmahalos III is a non-aligned agricultural world in the Sonora sector. There are no major industries there other than farming. For thousands of years the people of that world have wondered at the strange alien spire atop a mountain that overlooks their primary population center. This spire has a long spiral staircase on the outside of it leading upward. There is no known way to enter the spire other than by ascending to the top and lowering oneself down into it. No person who has ever done this has ever returned." 






































'A Beacon in The Night' by Joseph Mohr is a 'pay what you want' adventure & is a mid tier campaign adventure for the Cepheus Engine rpg. And its both alien exploratory & archeological adventure romp  rolled into one. 
'A Beacon in The Night' is a quick thirteen page affair. It could be maybe played out over  four to five sessions at the most of Cepheus Engine action. This adventure can take place on your favorite colony world with very little fuss. 'Beacon in the Night' is plug in and go for an evening's play. The writing is tight, the cartography is well done, & 'Beacon in the Night' is solidly done for a 'pick up & go' group of players.

'A Beacon In The Night' works in a wide variety of Cepheus Engine rpg campaigns. For example, A Beacon in The Night could easily be dropped whole cloth into the Clement Sector or Earth Sector campaigns with little issue. And could act as a 'first contact' situation for the players PC's. 
In the 'Hostile' rpg  the situation of 'A Beacon in The Night' has both dire & daring interstellar implications for the human race. This adventure could completely alter humanity's place in the universe. 
For 'These Stars Are Ours' campaign setting 'A Beacon In the Night' has a completely different set of implications & actually could offer humanity the opportunity to gain both new allies & possible trading partners. 
All in all 'A Beacon In The Night' is a solidly done mini campaign adventure that works on three levels of play. 

'A Beacon in The Night' by Joseph Mohr a 'pay what you want' adventure For The  Cepheus Engine Rpg Is Available Here
 

Sunday, July 11, 2021

Dragon Bat Adapted From Cabin In The Woods film 2012 for Hostile, Cepheus Atom, & The Cepheus Engine rpg.

 



The dragon bat species is a monster summoned to our world from another Earth by occult means. The dragon bat is a fierce predator hybtid of dragon & bat as a sorta of sorcerous chimera. Originally created by an alternative Earth order of Aztec sorcerous priest. The dragon bat species is summoned to our time space continuum by a ritual involving blood sacrifice & a relic dragon bat tooth. 



The ritual will summon one dragon bat which must be appeased with the blood sacrifice offering. The creature has an uncanny sense of smell so much so that it is capable of supernaturally tracking a target's scent across hundreds of miles including across worlds. The dragon bat is a complicated & incredbly dangerous predator capable of unhinging its own trilaterial jaw. This enables the supernatural beast to devour prey many times its size. 



Even though dragon bats are ruthless & effienct killers they are also deeply terroritial hunters taking on man sized or larger prey. Their eyesight is supernaturally developed for thier other dimensional planar jungle world. But they have adapted quite well to both temperate & jungle enviroments on Earth quite well. The dragon bat is even capable of operating in the harsh urban environments of Earth as well. 
The dragon bat will track its prey & exacute it as bloodily as well as quickly as possible. Dragon bats are glutons capable of eating two human sized target in one sitting or a larger prey animals easily. Dragon bats have an incredible fondness for severing the limbs of their prey in order to induce the maximum suffering as possible. And the dragon bat will not stop once it has caughr the scent of potential prey especially delicious humans whose scent it has tasted! 


Dragon Bat

# encountered 1d6 
 6/13, Move 10m,  Swim 2 M, Flight 40 M, Armor 2 , Bite (melee 4D damage)  Combat-2, Physical-2, Survival 1, Tracking 3, Gigantism Disease, severs limbs on an unmodified attack throw of 12.  1-in-6 chance of PCs contracting disease if engaged in melee.
Will regenerate as Troll as a supernatural creature of unnatural origin. The species also serves as a carrier for a very nasty version of mummy rot. 

Swarms  of dragon bats will flock together around occult or supernaturally powerful places of evil or power. They are drawn to the unnatural energies of such places especially of the Lovecraftiab gods or places of such weird power belonging to cults. And while dragon bats highly terrortial these instincts are put aside while serving a greater evil. These creatures are highly murderous, evil, & clearly psycohtic.