Friday, July 31, 2026

OSR Sword & Sorcery Adventure Fodder - d100 Treasure Table tailored for the Tower of the Serpent Horde, fully compatible with Castles & Crusades (and most classic OSR systems)

 Here is a full d100 Treasure Table tailored for the Tower of the Serpent Horde, fully compatible with Castles & Crusades (and most classic OSR systems). This post picks right up from A d100 Abomination and Undead Sword & Sorcery Random Encounter Table for Castles & Crusades rpg



In true Sword & Sorcery fashion, the hoard favors ancient relics, dark alchemical compounds, sinister ophidian iconography, and perilous magic over generic "+1 longswords."

The Tower of the Serpent Horde: d100 Treasure Table

01–20: Petty Coins, Mundane Gear & Desecrated Scraps

d100Treasure Description & Mechanical / Narrative DetailsC&C Value
01–03Coiled Silver Shekels: 2d100 tarnished silver coins stamped with a two-headed viper.2d10 gp
04–06Serpent-Tooth Daggers: 1d4 obsidian daggers shaped like giant fangs (1d4 dmg, fragile: breaks on natural 1).15 gp total
07–08Coiled Copper Wire & Jade Beads: 30 yards of fine copper thread strung with raw nephrite.25 gp
09–10Moldering Silk Tapestry: Depicts a winged serpent devouring a sun. Fragile (Wisdom save to pack safely).50 gp
11–12Snakeskin Quiver & Arrows: Contains 12 arrows tipped with carved bone vipers (+1 dmg vs. amphibians).20 gp
13–14Urn of Dried Snake Venom: 3 doses of crude blade poison (CL 1 poison: 1d4 Con dmg on failed Fort save).75 gp
15–16Brass Brazier of Incense: Smolders with lotus dust; inhaling grants +1 vs. Fear for 1 hour, but causes mild hallucinations.40 gp
17–18Iron Censer on Bronze Chain: Shaped like a yawning cobra head. Smells faintly of brimstone and old shed skin.10 gp
19–20Scales of the Pit: A leather pouch holding 20 iridescent shed scales from a Giant Viper. Useful for alchemical brews.30 gp



21–45: Alchemical Elixirs, Unguents & Ophidian Poisons

d100Treasure Description & Mechanical / Narrative DetailsC&C Value
21–23Vial of Cobra-Blood Wine: Grants immunity to poison for 1d4 hours, but reduces Strength by 1 during duration.60 gp
24–26Paste of the Shed Skin: Alchemical salve; applied to skin, grants +2 AC vs. blunt weapons for 1 hour (1 dose).100 gp
27–29Dust of the Pit Viper: Throw in a 10ft cone; targets must pass a Constitution save or be blinded by burning dust for 1d6 rounds.120 gp
30–32Unguent of the Hypnotic Scale: Applied to forehead; grants +2 to Charisma checks against reptiles and cultists for 24 hours.80 gp
33–35Philter of Cold Blood: Renders the drinker invisible to darkvision and heat-sensing creatures for 1 hour.150 gp
36–38Serpent's Breath (Poison): Inhaled poison; aerosolized glass vial (CL 3: 2d6 dmg, Constitution save for half).200 gp
39–41Elixir of the Shedding: Cures any non-magical disease or poison, but the user sheds all bodily hair and outer skin over 24 hours.250 gp
42–43Oil of Hypnotic Motion: Applied to a blade; target hit must succeed on a Wisdom save or be stunned for 1 round. (2 doses).300 gp
44–45Serum of the Hydramancer: Restores 2d8+2 HP and cures blindness, but causes a temporary craving for raw flesh.350 gp

46–70: Gems, Jewelry & Antiquities of the Serpent Cult

d100Treasure Description & Mechanical / Narrative DetailsC&C Value
46–48Emerald Snake-Eye Gems: A matched pair of deep green emeralds carved like slit-pupil eyes.250 gp
49–51Gold Armband of the Python: Heavy gold bicep-band shaped like a coiling python with ruby eyes.300 gp
52–54Golden Goblet of the Nest: Inscribed with High Pre-Human runes; liquids drunk from it taste like copper and honey.180 gp
55–57Serpentine Idol of Black Basalt: Small 8-inch idol of a seated snake-headed god. Radiates faint Necromancy.400 gp
58–60Choker of the Serpent Queen: Electrum neck-guard set with raw malachite cabochons.500 gp
61–63Silver Horn of the Snake-Charmer: When blown, hypnotizes non-magical snakes within 60 ft (no save).350 gp
64–66Star Sapphire of Sith: A flawless blue star sapphire size of a plum, prized by sorcerers for scrying rituals.750 gp
67–68Ceremonial Jade Mask: Worn by High Priests during sacrifice. Grants wearer +1 to Saves vs. Illusion.850 gp
69–70Tome of the Shedding Moon: Codex bound in python leather containing ritual lore. Worth double to a sage/wizard.1,000 gp

71–90: Sorcerous Relics & Enchanted Arms

d100Treasure Description & Mechanical / Narrative DetailsC&C Value
71–73Scimitar of the Viper: +1 Scimitar. On a critical hit, injects venom doing an extra 1d6 poison damage.1,200 gp
74–76Ring of the Cold Scale: Grants Resistance to Poison and Acid damage, but wearer feels perpetually chilly.1,500 gp
77–79Staff of the Cobra Head: +1 Quarterstaff. Once per day, can cast Animal Friendship (reptiles only) and Cause Fear.1,800 gp
80–82Cloak of the Adder: Woven from iridescent scales. Grants +2 to Stealth checks and allows casting Hypnotism 1/day.2,000 gp
83–85Wand of the Constrictor: 1d10+10 charges. Spends 1 charge to create magical bands that entangle a foe (Strength save to break).2,200 gp
86–88Shield of Gorgon Scales: +1 Large Shield. Once per day, flashing the shield forces a target within 30 ft to make a Con save or be paralyzed for 1d4 rounds.3,000 gp
89–90Scroll of the Great Ophidian: Contains C&C spells: Summon Swarm (Snakes), Neutralize Poison, and Polymorph (Self to Snake only).1,500 gp

91–00: Legendary Relics of the Serpent Horde

d100Treasure Description & Mechanical / Narrative DetailsC&C Value
91–92The Fang of Yig: +2 Kris Dagger. Bypasses damage reduction of reptilian creatures and dragons. On a hit, forces a Constitution save (CL 5) or inflicts 2d6 poison damage per round for 3 rounds.5,000 gp
93–94The Crown of the Serpent Lord: Platinum circlet with a raised cobra hood. Wearer can speak with all reptiles, gains telepathy with snakes within 100 ft, and gains +2 to Charisma Primes. Cursed: The wearer gradually develops scaly skin and cold-blooded metabolism over 1 month.8,000 gp
95–96The Orb of the Sibilant Eye: A fist-sized crystal ball containing a preserved reptilian eye. Functions as a Crystal Ball for scrying, but each use requires a Charisma save or the user's alignment shifts one step toward Lawful/Evil or Chaos/Evil (depending on C&C campaign flavor).10,000 gp
97–98Armor of the Iron Naga: +2 Chainmail. Light as studded leather (no movement penalty). Wearer is immune to all non-magical poisons and gains a gaze attack 1/day that casts Suggestion on anyone looking into their eyes.12,000 gp
99The Heart of the Serpent Horde: A grapefruit-sized ruby that glows with sickly inner fire. Acts as an infinite power source for ancient warmachines or rituals. Grants spellcasters +1 spell slot per spell level up to 5th. Desired by every sorcerer king in the continent.25,000 gp
100The Black Codex of the Serpent God: Bound in dragon-turtle skin and locked with a silver skull. Contains 1d6 lost ancient dark spells, the secret ritual to transform a mortal into an immortal Yuan-Ti/Serpentfolk lord, and the true names of 3 minor demon princes.Priceless

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