Here is a full d100 Treasure Table tailored for the Tower of the Serpent Horde, fully compatible with Castles & Crusades (and most classic OSR systems). This post picks right up from A d100 Abomination and Undead Sword & Sorcery Random Encounter Table for Castles & Crusades rpg
In true Sword & Sorcery fashion, the hoard favors ancient relics, dark alchemical compounds, sinister ophidian iconography, and perilous magic over generic "+1 longswords."
The Tower of the Serpent Horde: d100 Treasure Table
01–20: Petty Coins, Mundane Gear & Desecrated Scraps
| d100 | Treasure Description & Mechanical / Narrative Details | C&C Value |
| 01–03 | Coiled Silver Shekels: 2d100 tarnished silver coins stamped with a two-headed viper. | 2d10 gp |
| 04–06 | Serpent-Tooth Daggers: 1d4 obsidian daggers shaped like giant fangs (1d4 dmg, fragile: breaks on natural 1). | 15 gp total |
| 07–08 | Coiled Copper Wire & Jade Beads: 30 yards of fine copper thread strung with raw nephrite. | 25 gp |
| 09–10 | Moldering Silk Tapestry: Depicts a winged serpent devouring a sun. Fragile (Wisdom save to pack safely). | 50 gp |
| 11–12 | Snakeskin Quiver & Arrows: Contains 12 arrows tipped with carved bone vipers (+1 dmg vs. amphibians). | 20 gp |
| 13–14 | Urn of Dried Snake Venom: 3 doses of crude blade poison (CL 1 poison: 1d4 Con dmg on failed Fort save). | 75 gp |
| 15–16 | Brass Brazier of Incense: Smolders with lotus dust; inhaling grants +1 vs. Fear for 1 hour, but causes mild hallucinations. | 40 gp |
| 17–18 | Iron Censer on Bronze Chain: Shaped like a yawning cobra head. Smells faintly of brimstone and old shed skin. | 10 gp |
| 19–20 | Scales of the Pit: A leather pouch holding 20 iridescent shed scales from a Giant Viper. Useful for alchemical brews. | 30 gp |
21–45: Alchemical Elixirs, Unguents & Ophidian Poisons
| d100 | Treasure Description & Mechanical / Narrative Details | C&C Value |
| 21–23 | Vial of Cobra-Blood Wine: Grants immunity to poison for 1d4 hours, but reduces Strength by 1 during duration. | 60 gp |
| 24–26 | Paste of the Shed Skin: Alchemical salve; applied to skin, grants +2 AC vs. blunt weapons for 1 hour (1 dose). | 100 gp |
| 27–29 | Dust of the Pit Viper: Throw in a 10ft cone; targets must pass a Constitution save or be blinded by burning dust for 1d6 rounds. | 120 gp |
| 30–32 | Unguent of the Hypnotic Scale: Applied to forehead; grants +2 to Charisma checks against reptiles and cultists for 24 hours. | 80 gp |
| 33–35 | Philter of Cold Blood: Renders the drinker invisible to darkvision and heat-sensing creatures for 1 hour. | 150 gp |
| 36–38 | Serpent's Breath (Poison): Inhaled poison; aerosolized glass vial (CL 3: 2d6 dmg, Constitution save for half). | 200 gp |
| 39–41 | Elixir of the Shedding: Cures any non-magical disease or poison, but the user sheds all bodily hair and outer skin over 24 hours. | 250 gp |
| 42–43 | Oil of Hypnotic Motion: Applied to a blade; target hit must succeed on a Wisdom save or be stunned for 1 round. (2 doses). | 300 gp |
| 44–45 | Serum of the Hydramancer: Restores 2d8+2 HP and cures blindness, but causes a temporary craving for raw flesh. | 350 gp |
46–70: Gems, Jewelry & Antiquities of the Serpent Cult
| d100 | Treasure Description & Mechanical / Narrative Details | C&C Value |
| 46–48 | Emerald Snake-Eye Gems: A matched pair of deep green emeralds carved like slit-pupil eyes. | 250 gp |
| 49–51 | Gold Armband of the Python: Heavy gold bicep-band shaped like a coiling python with ruby eyes. | 300 gp |
| 52–54 | Golden Goblet of the Nest: Inscribed with High Pre-Human runes; liquids drunk from it taste like copper and honey. | 180 gp |
| 55–57 | Serpentine Idol of Black Basalt: Small 8-inch idol of a seated snake-headed god. Radiates faint Necromancy. | 400 gp |
| 58–60 | Choker of the Serpent Queen: Electrum neck-guard set with raw malachite cabochons. | 500 gp |
| 61–63 | Silver Horn of the Snake-Charmer: When blown, hypnotizes non-magical snakes within 60 ft (no save). | 350 gp |
| 64–66 | Star Sapphire of Sith: A flawless blue star sapphire size of a plum, prized by sorcerers for scrying rituals. | 750 gp |
| 67–68 | Ceremonial Jade Mask: Worn by High Priests during sacrifice. Grants wearer +1 to Saves vs. Illusion. | 850 gp |
| 69–70 | Tome of the Shedding Moon: Codex bound in python leather containing ritual lore. Worth double to a sage/wizard. | 1,000 gp |
71–90: Sorcerous Relics & Enchanted Arms
| d100 | Treasure Description & Mechanical / Narrative Details | C&C Value |
| 71–73 | Scimitar of the Viper: +1 Scimitar. On a critical hit, injects venom doing an extra 1d6 poison damage. | 1,200 gp |
| 74–76 | Ring of the Cold Scale: Grants Resistance to Poison and Acid damage, but wearer feels perpetually chilly. | 1,500 gp |
| 77–79 | Staff of the Cobra Head: +1 Quarterstaff. Once per day, can cast Animal Friendship (reptiles only) and Cause Fear. | 1,800 gp |
| 80–82 | Cloak of the Adder: Woven from iridescent scales. Grants +2 to Stealth checks and allows casting Hypnotism 1/day. | 2,000 gp |
| 83–85 | Wand of the Constrictor: 1d10+10 charges. Spends 1 charge to create magical bands that entangle a foe (Strength save to break). | 2,200 gp |
| 86–88 | Shield of Gorgon Scales: +1 Large Shield. Once per day, flashing the shield forces a target within 30 ft to make a Con save or be paralyzed for 1d4 rounds. | 3,000 gp |
| 89–90 | Scroll of the Great Ophidian: Contains C&C spells: Summon Swarm (Snakes), Neutralize Poison, and Polymorph (Self to Snake only). | 1,500 gp |
91–00: Legendary Relics of the Serpent Horde
| d100 | Treasure Description & Mechanical / Narrative Details | C&C Value |
| 91–92 | The Fang of Yig: +2 Kris Dagger. Bypasses damage reduction of reptilian creatures and dragons. On a hit, forces a Constitution save (CL 5) or inflicts 2d6 poison damage per round for 3 rounds. | 5,000 gp |
| 93–94 | The Crown of the Serpent Lord: Platinum circlet with a raised cobra hood. Wearer can speak with all reptiles, gains telepathy with snakes within 100 ft, and gains +2 to Charisma Primes. Cursed: The wearer gradually develops scaly skin and cold-blooded metabolism over 1 month. | 8,000 gp |
| 95–96 | The Orb of the Sibilant Eye: A fist-sized crystal ball containing a preserved reptilian eye. Functions as a Crystal Ball for scrying, but each use requires a Charisma save or the user's alignment shifts one step toward Lawful/Evil or Chaos/Evil (depending on C&C campaign flavor). | 10,000 gp |
| 97–98 | Armor of the Iron Naga: +2 Chainmail. Light as studded leather (no movement penalty). Wearer is immune to all non-magical poisons and gains a gaze attack 1/day that casts Suggestion on anyone looking into their eyes. | 12,000 gp |
| 99 | The Heart of the Serpent Horde: A grapefruit-sized ruby that glows with sickly inner fire. Acts as an infinite power source for ancient warmachines or rituals. Grants spellcasters +1 spell slot per spell level up to 5th. Desired by every sorcerer king in the continent. | 25,000 gp |
| 100 | The Black Codex of the Serpent God: Bound in dragon-turtle skin and locked with a silver skull. Contains 1d6 lost ancient dark spells, the secret ritual to transform a mortal into an immortal Yuan-Ti/Serpentfolk lord, and the true names of 3 minor demon princes. | Priceless |
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