Showing posts with label TSAO: These Stars Are Ours! Campaign Setting. Show all posts
Showing posts with label TSAO: These Stars Are Ours! Campaign Setting. Show all posts

Sunday, May 1, 2022

OSR Review & Commentary On 'A Beacon in The Night' by Joseph Mohr a 'pay what you want' adventure For The Cepheus Engine Rpg

 "The planet Sarmahalos III is a non-aligned agricultural world in the Sonora sector. There are no major industries there other than farming. For thousands of years the people of that world have wondered at the strange alien spire atop a mountain that overlooks their primary population center. This spire has a long spiral staircase on the outside of it leading upward. There is no known way to enter the spire other than by ascending to the top and lowering oneself down into it. No person who has ever done this has ever returned." 






































'A Beacon in The Night' by Joseph Mohr is a 'pay what you want' adventure & is a mid tier campaign adventure for the Cepheus Engine rpg. And its both alien exploratory & archeological adventure romp  rolled into one. 
'A Beacon in The Night' is a quick thirteen page affair. It could be maybe played out over  four to five sessions at the most of Cepheus Engine action. This adventure can take place on your favorite colony world with very little fuss. 'Beacon in the Night' is plug in and go for an evening's play. The writing is tight, the cartography is well done, & 'Beacon in the Night' is solidly done for a 'pick up & go' group of players.

'A Beacon In The Night' works in a wide variety of Cepheus Engine rpg campaigns. For example, A Beacon in The Night could easily be dropped whole cloth into the Clement Sector or Earth Sector campaigns with little issue. And could act as a 'first contact' situation for the players PC's. 
In the 'Hostile' rpg  the situation of 'A Beacon in The Night' has both dire & daring interstellar implications for the human race. This adventure could completely alter humanity's place in the universe. 
For 'These Stars Are Ours' campaign setting 'A Beacon In the Night' has a completely different set of implications & actually could offer humanity the opportunity to gain both new allies & possible trading partners. 
All in all 'A Beacon In The Night' is a solidly done mini campaign adventure that works on three levels of play. 

'A Beacon in The Night' by Joseph Mohr a 'pay what you want' adventure For The  Cepheus Engine Rpg Is Available Here
 

Wednesday, January 6, 2021

OSR Review & Commentary On Alien Breeds By Paul Elliott from Zozer Games For The Cepheus Engine Rpg or The Old School Traveller Rpg

 "ALIEN BREEDS is a roleplaying supplement for the Cepheus Engine and other classic 2D6 SF roleplaying games.  It details a new species of hostile alien predator with both an unnerving and horrific lifecycle as well as an ability to mutate ad hoc to suit its current environment. ALIEN BREEDS works well within Zozer Games’  own SF setting called HOSTILE, but it can be used in any Cepheus Engine game – as long as your players can handle this beast… and there is certainly no guarantee of that!"



When it comes to using iconic xenomorphs the Alien Breeds  supplement brings it home from zozar games for the Cepheus rpg or old school Traveller. This is a forty one page solid adaptation of the alien monster. But what Alien Breeds does is create a number of xenomorph variations in spades for adventures. Paul Elliott, always brings more bang for the buck as a author & designer.  Even though Alien Breeds is a good supplement its the inclusion  of the adventures & the installations   that makes it excellent for Cepheus rpg campaigns; "a typical colony installation. It is a fairly small example, big enough to hold may be 50 or 60 people, enough for an extended science survey, a prospecting mission or the maintenance of some new equipment on planet – perhaps a powerplant, refinery, test mine or atmosphere processor."
And 
 Alien Breeds   is perfect to add into the outer interstellar gulfs of TSAO: These Stars Are Ours! from Stellagama Publishing. The PC's climb aboard a Grey saucer & the last thing their going to expect is a nest of Xenomorphs. Yes I realize that  Alien Breeds   is for the vaulted 80's sci fi inspired Melee rpg setting  But TSAO has marines built into the interstellar setting & the xenomorphs are a perfect biological weapon for them. 


Personally I can see  Alien Breeds   being a perfect add into the mythos of the TSRO universe. Their origins are mysterious & should be kept that way. In the Dark Horse Alien comic book universe it was implied that many alien races have used the Xenomorphs as biological weapon systems & have run afoul. I'm looking forward to getting more titles from Zozer games in the near future.  Alien Breeds   is a five outta of five in my book.