Showing posts with label Sword of Cepheus. Show all posts
Showing posts with label Sword of Cepheus. Show all posts

Saturday, October 1, 2022

An American Werewolf in London (1981) Converted To Sword of Cepheus & Cepheus Modern - Updated

  Hailing from the north of Yorkshire's moors, the curse of the werewolf was a horrific curse that was passed down from one victim of the werewolf's to another. The victim of such an attack will recover at an exceptional rate about a third of the time from seemingly mortal wounds. The victim has until the next full moon until they turn into one of the more animalistic proto werewolves to walk the Earth. 

The victim during his or her recovery will be plauged by horrific visions & dreams of former victims of the curse woven now into their own. 


























Werewolf of Yorkshire 
100kg Beast (Chaser), forest walker, AAA1B4 #App: 1D Treasure: None Athleticcs-2, Melee Combat-2, Recon-1, Survival-1, Tactics-1 Attacks on 6+; flees on 3- Bite (2D); armor 2; speed 20m/action ; Chaotic, Morale DM+0

Special Supernatural Qualities - Cursed & Regeneration as a Troll See Sword of Cepheus 






The victims of the werewolves attacks & violence will be bound to the werewolf as disembodied undead ghosts. Those  who are doomed to walk the Earth in the shadow of the werwolf. These victims exist in a sort of weird twilight caught between life & death. These ghosts often continue to torture the werewolf urging him or her to commit suicide to end their pain. They bare the horrific wounds from the were wolf's attack & murder. Oddly they continue to decay in real time with the actions of the werewolf. Many become Choatic with the resentment of having their lives cut short by the murderous actions  of the werewolf.


Ghosts of the Curse  
0kg Undead, urban flyer, CAK0A0 #App: 1 Treasure: Small Athletics-0, Melee-0, Recon-3, Stealth-3, Tactics-1 Attacks all living beings Special attack; armor 0; flying speed 10m/action Chaotic; Morale DM+4
These ghosts often appear to warn others of the werewolf curse's evil attacks & murders. But these ghosts only have a tenous thread to life appearing as only a twilight vision. Some of the more evil victims may attack the living out of sheer evil. 

Unlike  other lycanthroptic species the Yorkshire werewolves are affected by ordinary guns & bullets. The damage from such weapons must overcome the werewolf's phyical qualities or the supernatural regeneration qualities of the beast will kick in. 

Sunday, July 11, 2021

Dragon Bat Adapted From Cabin In The Woods film 2012 for Hostile, Cepheus Atom, & The Cepheus Engine rpg.

 



The dragon bat species is a monster summoned to our world from another Earth by occult means. The dragon bat is a fierce predator hybtid of dragon & bat as a sorta of sorcerous chimera. Originally created by an alternative Earth order of Aztec sorcerous priest. The dragon bat species is summoned to our time space continuum by a ritual involving blood sacrifice & a relic dragon bat tooth. 



The ritual will summon one dragon bat which must be appeased with the blood sacrifice offering. The creature has an uncanny sense of smell so much so that it is capable of supernaturally tracking a target's scent across hundreds of miles including across worlds. The dragon bat is a complicated & incredbly dangerous predator capable of unhinging its own trilaterial jaw. This enables the supernatural beast to devour prey many times its size. 



Even though dragon bats are ruthless & effienct killers they are also deeply terroritial hunters taking on man sized or larger prey. Their eyesight is supernaturally developed for thier other dimensional planar jungle world. But they have adapted quite well to both temperate & jungle enviroments on Earth quite well. The dragon bat is even capable of operating in the harsh urban environments of Earth as well. 
The dragon bat will track its prey & exacute it as bloodily as well as quickly as possible. Dragon bats are glutons capable of eating two human sized target in one sitting or a larger prey animals easily. Dragon bats have an incredible fondness for severing the limbs of their prey in order to induce the maximum suffering as possible. And the dragon bat will not stop once it has caughr the scent of potential prey especially delicious humans whose scent it has tasted! 


Dragon Bat

# encountered 1d6 
 6/13, Move 10m,  Swim 2 M, Flight 40 M, Armor 2 , Bite (melee 4D damage)  Combat-2, Physical-2, Survival 1, Tracking 3, Gigantism Disease, severs limbs on an unmodified attack throw of 12.  1-in-6 chance of PCs contracting disease if engaged in melee.
Will regenerate as Troll as a supernatural creature of unnatural origin. The species also serves as a carrier for a very nasty version of mummy rot. 

Swarms  of dragon bats will flock together around occult or supernaturally powerful places of evil or power. They are drawn to the unnatural energies of such places especially of the Lovecraftiab gods or places of such weird power belonging to cults. And while dragon bats highly terrortial these instincts are put aside while serving a greater evil. These creatures are highly murderous, evil, & clearly psycohtic. 

Thursday, May 27, 2021

Rite of the Faceless Queen For Sword of Cepheus, World of Weird War II & Astonishing Swordsmen & Sorcerers of Hyperborea rpg

 
The rites of calling down the Mi Go have come down to us through age after age going back to before the first Ice Age. But in 1941 the Nazi expediation to the plateau of Leng called up something unexpected & soul destorying. 
Blood, music, & sanity shattering mathematics allows the fungus to sense the ultra tellerite vibrations of the caster. The secrets of these dark sciences came from the mind of the gifted Italian occultist & archeologist Dr.Bonazzi. After his ground breaking work with the Nazi expeditions to the plateau of Leng in 1941. By this time  Dr.Bonazzi was in deep contact with Dr. Henry Walton Jones, Jr. & top men within the U.S. state department. Now everyone knows the sticky end Bonazzi came to after World War II after being smuggled to the U.S. during operation paperclip. Using the music of Prin's last opera the Nazi called up something unexpected in 1941. 



 





























Artwork by Mr.Bonazzi used without permission. Don't forget to visit his incredible blog here. Mr.Bonazzi & I have been friends since D20 Call of Cthulhu release ages ago. 

“Ahnenerbe archäologische Grabungen, 1941”.

Unidentified site, picture from the personal archives of Dr. Henry Walton Jones, Jr.

The Nazi working with Dr.Bonazzi  along with his translations of the Leng Hisi monoliths called down the Mi Go. But something imical  came with them. Something called the Faceless Queen appeared with the Mi Go.  She ate three of the Nazi officers as payment for summoning it. 

Rite & Summoning of  Faceless Queen 
Circle: 8th (Black)
Range:75 Meters 
Duration: Special 

The summoner offers a small amount of human brain matter in a degenerae circle of communing  & uses an alien  tune from ancient MU recorded by Prim in the 1600's. Upon a flute made from the femur of an Ice Age unicorn this tune must be played while concentrating on the sigils found on the faceless queen's monolith. Within 3 rounds the spaces in between reality will shift & the faceless queen will itself will  appear demanding two brains of Deep Ones as payment for summons. The queen will be accompanied by two Pretornian Mi Go warriors capable of carrying out her unholy will. If the offering is not made the queen will carry off two humans present as payment. Time will seem to slow down as seconds stretch into hours. 

It will instruct the summoner in the ways of the spaces in between allowing the summoner to teleport from place to place. The effect also allows the summoner to seemingly slow down the aging process. But the poor fool is actual caught between moments outside of time & space. This means that they are actually vulnerable to any pan dimensional entities & horrors without the proper protections. Not to mention subject to the weird radiations of the spaces inbetween. See the fate of  Hans Greubal coming up 

Rite of Faceless Queen 
Casting Time:3 hours the caster must play the compositions of Prin while visualizing the Mi Go sigils  
Material Component: A bit of human brain matter & two Deep One brains as offerings  for the queen. 
Casting Location: Plateau of Leng 
The Queen will appear before the summoner  with her Pretorian Mi Go guards 1d4 of them. It will instantly slow time around the caster. The queen will then teach the caster the abilities of the 'Spaces In Between' allowing the caster to teleport without error. This will cost the fool 2 permenant points of wisdom as sanity shattering visas of reality are lit into the caster's mind. A save vs wands will counter this but the save must be made again. The caster will gain 2 points of constitution & will not age normally their life space is now 1d200 years. But they are vulnerable to all kinds of pan dimensional horrors such as dimensional shamblers! 


World of Weird War II  is available right here & we've got a review coming up on this blog! 


Monday, May 3, 2021

The Thing from Another World 1951 Monster Adapted for Cepheus Atom, Barbaric, & Sword of Cepheus

 


















Were thier saucers that came to Earth deliberately crashed?! Even into the later period after the Fall of Man the question still remains. These living beings that feed off the plasma of animal & mankind are still poorly understood even though they've been encountered for uncounted ages. These alien plant like beings reproduce by seed in a matter of hours feeding on the cell tissues of living beings. Animal & human blood provides all of the nourishment that the alien warriors & colonists need.  



A fully formed warrior grows in a matter of hours from the spores released upon its forearms. It is a powerful creature capable of tearing a man limb from limb to feed its alien spore farm of death. Communication between humanity & these aliens has proven impossible resulting only in violence. 
The thing is far closer to a plant then an animal life form. They have incredibly thick hide capable of deflecting small caliber bullets, an immune to fire, and the capcity to regenerate as a troll. 








Thing From Another World 

10/20, Move 10m, Armor 3, Spear (melee or ranged 2D damage). Claw 2D, Combat-2, Physical-1, Survival-2. Thick hide, robust. 4 Gigant (1) 30/60, Move 5m, Armor 5, Infravision, light sensitivity, Bizzare appearance, Regeneration as a Troll, 

The things as a species are technologically advanced sophisticated flying colony saucers carrying millions of the spores they need to grow an army of planetary conquest. These monsters attack with claws & massive strength causing as much damage as they can. The body of the victim will be strung up and the blood drained from the corpse to feed the next crop of seeds. Their mode of operation is the same with each saucer landing with a monitor soldier warrior on board responsible for releasing the saucer's deadly cargo of spores into the countryside. The warrior will slaughter as many victims as it can feeding the first crop of warriors. The cycle will repeat as the conquest begins. Upon conquest of a small several thousand mile area the things will set up a pscionic beacon to call across the void to their fellow horrors. There have been cases where the 'things use highly advanced laser pistols built from improvised local materials Lasgun 500/1000 5D requires power cell; one power cell powers 20 shots. The speculation is that the things are programmed with a type of plant like racial RNA that has a wide variety of advanced technologial artifacts programmed in to add them in their tasks of world domination. 


The Thing From Another World model from this awesome site. 

The things saucers have landed in the post apocalytic wastelands & led to the slaughter of thousands of mutants & barbarian hordes before adventurers & armies stopped them. They have also been seen & encountered in the backwaters of space. There is still so much not known about them & yet this alien menace continues to terrorize many innocents across space & time. The alien monster from The Thing from Another World 1951 makes an excellent one shot monster menance for Barbaric! , Cepheus Atom, & Sword of Cepheus




Saturday, April 24, 2021

The Murder Carnivals - a Post Apocalpytic Encounter For Cepheus Atom & Sword of Cepheus

 In the shadow years of Nineteen Eighty One when the limited nuclear war broke the back of reality weird radiations flooded into the world. And strange mutations began to roam the countryside. Some of these mutations found niches in road side attractions & touring carnivals. 
Travelling from city to city these elaborate rides, attractions, & touring carnivals hide their mutations in plan sight while after hours freak shows & like allow dangerous mutants to target the settlements that they move into. 



Bright eyes, needlemen, & a wide variety of mutants not normally seen among both urban & rural locations are free to circulate among the population. Carrin ring leaders & bosses target likely settlements while ghoul packs clean up after the looting & murdering has been done. There are in point of fact at least three different murder carnivals traveling from place to place throughout the wastelands. These franchises are under the control of a polymorphed Gamma Worm named Mr.Velvet, A Morlock wizard known as Madam Underwood, & A Carrin sorcerer known as Mr. Shaper. 
Each of these beings is under the direct control of a lich lord known as 'The Manager' who over sees the entire operation through his underlings. No one knows who or what the 'the manger' is other then a lich who has surived since the 'before times'. This lich acts to dimensionally gate each carnival from one location to another 1d100 miles away from their last location. This leaves the authorities guessing about the carnival until its too late. 


































The most dangerous mutants that work for the travelling murder carnivals are 'Conway's Mutates'. These twisted & highly dangerous strain of mutant has been with this network of murder carnivals for years. Highly motivated, evil, & devilishly twistly violent these mutants have a knack for murder mayhem & violence. 




















'Conway's Mutates'
10/20, Move 10m, Armor 3, Spear (melee or ranged 2D damage). Combat-3, Physical-1, Survival-2.
Mutations 
 Thick hide, robust,  infravision, aberrant deformity.

The murder carnivals are actually the cover for a gangs of Koboldoids  & heavily mutated cavemen who operate as the carnival hands & works the attractions or rides. All of the while these workers are scoping out likely targets for raiding & pillaging by the murder carnival.
Cavemen
1D  10/20, Move 10m, Armor 4, Spear (melee or ranged 2D damage). Combat-2, Physical-1, Survival-1  Thick hide, robust

Tonight's blog entry & encounter is inspired by the '91 Tope Hooper classic horror flick Funhouse. 


Wednesday, April 21, 2021

Fluffy from The Crate Segment of The Movie Creepshow 1982 Adapted For Sword of Cepheus, Cepheus Atom, & Barbaric!

 

The Crypt Ape is one of those beasts that was created by the gene manipulation of the Elder Things. These gorilla like hunters were created to guard the crypts of the Elder Things & much later on served the wizards of Hyperborea. When the ices of the polar wastes over took the lost lands of Hyperborea the crypt apes devotion caused them the to cross the threshold into the state of undeath. These creatures now still serve necromancers & wizards. 



Crypt  Ape
150kg Beast (Hunter), mountain or dungeon  hunter , E8F2A7 #App: 2D Treasure: Incidental Athletics-1, Melee Combat-1, Recon-1, Stealth-2, Survival-1, Tactics-1 If larger than its prey, attacks on 6+; otherwise, attacks on 10+ and flees on 5- Fists (2D), Teeth (2D); armor 3; walking speed 10m/ action, action Choatic ; Morale DM-1 
Undead characteristics 
• Undead: immune to poison, disease, and suffocation.
•  Immune to non-silver, non-magical weapons.
• Immune to mind-affecting magics 


The Crypt Apes are often summoned by summon monster spells or lesser undead beast necromancy. A sorcery rating of 4 will summon one from the depths of the nether regions quite easily. 
 They will blindly guard thier boxes, or lairs with a monsterous devotion but develop a twisted almost psychotic ability to murder using tactics & traps. 



Crypt Apes are immune to most radiations & never have eat making them ideal guardians for dungeons, ruins, or crypts. They often lair in boxes or oversized chests making them perfect guardian monsters for  Cepheus Atom, Sword of Cepheus, & Barbaric! 


Monster That Challenged The World 1957 Converted To Sword of Cepheus & Cepheus Atom

 



There are a wide variety of kaiju off of the California coast of North America. And one of the smaller but prolifically spreading horrors is the prehistoric giant mollusk species  dubbed by the media as 'The Monster That Challenged The World' The first incursion of this invasive species was in Nineteen Fifty Seven. 
Monster That Challenged The World adult 
20000kg Beast (Reducer), subterranean walker, P4P060 #App: 1 Treasure: Incidental Athletics-1, Melee Combat-2, Recon-1, Survival-2 Attacks on 10+; flees on 4- Teeth (4D); armor 6; walk 5m/action Neutral; Morale DM-1 On a successful attack the beast does Teeth (4D) damage as it drains its victim of vital fluids. 

What makes this small sized kuiju so dangerous is that it is a fast breed & very dangerous wasteland species of invasive mollusk. A monster  that is at home in both the water & in areas of dry land or even around ruins. There are rumors that these monsters were used extensively by one of the colonies of ancient Atlantis or Mu as mining beasts of burden. They had developed with advanced genetic knowledge based on the earlier works of the Elder Things. What makes these giant mollusk kauju so dangerous  is the rate at which they make nests & lay eggs. Eggs hatch within 1d6 months allowing the monsters to take over an area exponentally. The monster mollusk's young reach maturity right out of the eggs. There will often be 2d6 young within each nest & lair. The young are able to reproduce within a month so its best to catch & exterminate a nest early if possible. These nests thrive in the weird radiations of other Kaiju making these monsters almost but not quite 'cuckoo like' in their making & nesting habits adding to the monster's complexity. 


These mollusks are often the boon & bane of other Kaiju because they provide a potential food source for other giant mutants & monsters in their ecology. The bane is the fact that these giant mollusks often feed on the young of other Kaiju. This sends other Kaiju into over drive with attacks & resentment. 



Many adventurers seek the eggs of these giant mollusks with the express purpose of raiding the lairs of these monsters. The 'Monsters That Challenged  The World' have an uncanny knack for making thier nests or lairs in ruins with the richest treasures or artifacts. 





































What makes these monster mollusks so useful for Cepheus Atom, Sword of Cepheus, & Barbaric! 

Tuesday, April 20, 2021

An American Werewolf in London (1981) Converted To Sword of Cepheus & Cepheus Modern

 Hailing from the north of Yorkshire's moors, the curse of the werewolf was a horrific curse that was passed down from one victim of the werewolf's to another. The victim of such an attack will recover at an exceptional rate about a third of the time from seemingly mortal wounds. The victim has until the next full moon until they turn into one of the more animalistic proto werewolves to walk the Earth. 
The victim during his or her recovery will be plauged by horrific visions & dreams of former victims of the curse woven now into their own. 


























Werewolf of Yorkshire 
100kg Beast (Chaser), forest walker, AAA1B4 #App: 1D Treasure: None Athleticcs-2, Melee Combat-2, Recon-1, Survival-1, Tactics-1 Attacks on 6+; flees on 3- Bite (2D); armor 2; speed 20m/action ; Chaotic, Morale DM+0

Special Supernatural Qualities - Cursed & Regeneration as a Troll See Sword of Cepheus 






The victims of the werewolves attacks & violence will be bound to the werewolf as disembodied undead ghosts. Those  who are doomed to walk the Earth in the shadow of the werwolf. These victims exist in a sort of weird twilight caught between life & death. These ghosts often continue to torture the werewolf urging him or her to commit suicide to end their pain. They bare the horrific wounds from the were wolf's attack & murder. Oddly they continue to decay in real time with the actions of the werewolf. Many become Choatic with the resentment of having their lives cut short by the murderous actions  of the werewolf.


Ghosts of the Curse  
0kg Undead, urban flyer, CAK0A0 #App: 1 Treasure: Small Athletics-0, Melee-0, Recon-3, Stealth-3, Tactics-1 Attacks all living beings Special attack; armor 0; flying speed 10m/action Chaotic; Morale DM+4
These ghosts often appear to warn others of the werewolf curse's evil attacks & murders. But these ghosts only have a tenous thread to life appearing as only a twilight vision. Some of the more evil victims may attack the living out of sheer evil. 

Until other lycanthroptic species the Yorkshire werewolves are affected by ordinary guns & bullets. The damage from such weapons must overcome the werewolf's phyical qualities or the supernatural regeneration qualities of the beast will kick in.