"A gallery of SuperMankind for the Victorious RPG"
"The Great and the Good!
Persons of Dubious Intent!
Sceptre
With notes on the composition and inhabitants of Darkmore Prison!."
A blog about sewing machine repairs,but mainly my hobbies which include old school role playing games, science fiction,films, horror, and general geekery. Sit down and stay a spell.
"A gallery of SuperMankind for the Victorious RPG"
"The Great and the Good!
Persons of Dubious Intent!
Sceptre
With notes on the composition and inhabitants of Darkmore Prison!."
So today on the blog we talked about returned into the fold of Lamentations of the Flame Princess & for me as a DM there's a lot of unresolved issues with Jeffrey McKinney's Carcosa. Carcosa is personal as a DM for there's been at least two campaigns there including a recent romp.
"The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races."
This is going to pick right back up from our last session here. We're hanging out in the shadow of some nameless planet making repairs now to several of our battle fortresses. And doing upgrades to our 'Gypsy fighters'. We've had to cannibalize one of our battle fortresses for spares for the other one. There's been no word from our megacorp's fleet but we've managed to avoid about 90 percent of our Giger Nightmare wasps.
Returning to the Lamentations of the Flame Princess rpg hasn't been on our list of things to do . However Andrew Marrington's The Lamentable Companion came across my desk this morning at about six A.M. That being said DM Pete sent me a copy of The Lamentable Companion. And so I printed out a copy & thumbed through it last night.
Today is one of those days where time is of the essence & I'm having to pull from my knowledge of Science Fiction & OSR gaming. So the players in our Mars game want to pull on owning their own piece of the action. So let's go back to April 23 of last year & this blog entry where we contrasted Kane of Old Mars by Michael Moorcock & Leigh Brackett's heroes & anti heroes here.
Looking through the classic Dragon magazine issue#113 Sept 1986 for an NPC idea for our post apocalytic White Star & Warriors of the Red rpg powered campaign last night. I came across an old classic article for Gamma World 2nd edition.
The classic second edition Gamma World rpg article 'Cold Steel' by Scott A Hutcheon details the Hunter class of robots. These cybernetic organisms have appeared in my campaign time & again. Since we're almost done with the Red Shadow faction. Perhaps it's time to introduce the players to another rather nasty NPC.
We've used these cybernetic organisms before to call them simple robots is a disservice to these entities. In our games over the years we've given them personalities, motives, and goals because these things are equipped to take on full blown mecha and survive. Sure their no match for a Gamma World second edition death machine. But these things can & will take out mutant demi gods with little issue. And when your dealing with experienced players there should be entities way above your party's paygrade. The Cybohunter is a beast ;'TYPE: Cybernetic Hunter/Tracker
NUMBER: 1
ARMOR: 1
HIT DICE: 30d10
CONTROL: D/G
SENSORS: A/B/D/E/F (Scent)
POWER: A/D200
MS: 1d4 + 12
IN: 1d10 + 11
DX: 1d10 + 11
PS: 5d10 + 30
SPEED: FEET = 24/1800/72
STATUS: Rank'
Monsters like Magic Pig Media's Star Kraken or the Cosmic Behemoth are capable of ruining a party's day from Outer Space Raiders Volume 2: Aliens, Creatures & Foes. So entities like the Cybohunter are not that far off base when it comes to higher level encounters.
So there's been an ongoing debate among my players about just how much of a threat that one Hermetic mage could be to a near future of the world of Avalidad. And of course without being familiar with the world of 'The Invisible College' these guys are going to be in for a very rough time.
This blog post picks right up from this blog post here.
So if you've been following the progress of the current campaign then you know that things are about to get very messy the player's PC's think that they've escaped the Red Shadows. But nothing could be further from the truth!
The Red Shadows have seen this as an opportunity to test our their new Desert Muton cybernetic trooper!
"Ruling over the oceans and a quarter of the Earth’s surface, the British Empire is unarguably the Superpower of the Nineteenth century. Yet cracks appear in the façade of Anglo-Saxon superiority, and nefarious forces are determined to overthrow Queen Victoria’s realm. Details abound on turn of the century British society, cities, and figures that Victorious heroes and heroines might encounter for good or ill."
'Victorious Rule Britania' By Mike Stewart is a lovely little gem of a campaign book that has a bit of everything that DM needs to set his or her game of Victorius in Victoria's England & London. The PC's can rub shoulders with Conan Doyle, consult with H.G. Wells, and find themselves against the knives of Jack The Ripper. I think that 'Victorious Rule Britania' is one of the essential books for Victorious. And 'Victorious Rule Britania' By Mike Stewart needs to be among the tools of the DM who wants to run the era of 'the sun never sets on the Empire of England' with supers.
'Victorious Rule Britania' By Mike Stewart For The Victorious Rpg From Troll Lord Games Is Available Here.
This is going to pick right up from our last blog entry here and the 'night timer squadron' were escorting our runners in Gypsy ships tailing our explorers & our own version of CCA scout crews. And then something fast & deadly came up out of the atmosphere of a nearby gas giant after we exited the Tanhauser Gate hyperspace way. Our party now as we learned from our mistakes the last time & let the Frontier Crawlers act as bait.
Now after doing a some burns & rolls our ships are behind a planet's dark side in low orbit to regroup after a grueling session. So right now it's a matter of run & hide till the rest of the fleet catches up with us. But will we survive?! We're low on fuel and hiding like rats.
"Countess Dusy Told: I have learned of something that until recently I didn't believe, that there still apparently exists in this world something more valuable and more deeply moving than the strongest thrill. Love , , ,
"Dr. Mabuse: There is no love. There is only desire! There is no happiness. There is only the will to power!"
Dr. Mabuse the Gambler 1922
Dr. Mabuse is an arch criminal of the highest order and the party ran across him in last night's game. 1970's New York City is the perfect atmosphere for the good doctor ecomomic instability, poverty, a fuel shortage, and a rolocking criminal underworld.
"Mabuse's identity often changes; one "Dr. Mabuse" may be defeated and sent to an asylum, jail or the grave, only for a new "Dr. Mabuse" to later appear, as depicted in The Testament of Dr. Mabuse."
The party has faced down Mabuse before going back about three years ago when they ran across another Dr.Mabuse who was in league with a necromancer stealing the secrets of the of dead. And these events go back to the first Victorious rpg game we played.
They destroyed that one but never learned the arch criminal behind the black magick goings on. Here we have a much more hands on approach. But will the PC's survive the wilderness of the New York City underworld?!