"Welcome to the world of law enforcement! That’s something that was said at the beginning of more than one television series concerning the police, so it seems to be fitting here. Badge: Law Enforcement in Clement Sector is our answer to those types of series involving everything from movies and television series concerning police departments to novels about police and private detectives. This book will give you many of the tools you need to run a similar sort of theme in Clement Sector. "
"Existing as a sort of companion volume with Outlaw: Crime in Clement Sector and Manhunters: Bounty Hunters in Clement Sector, this book fills the void left by those books concerning the police department who may be the antagonists to someone running a campaign with those books. Alternatively, of course, the denizens of Outlaw and Manhunters may be the antagonists to a police or detective oriented campaign. In many cases, they will likely be contacts, allies, rivals, and enemies of one another in a well-rounded campaign. It should go without saying that both Outlaw and Manhunters will be very useful to the Referee seeking to get the most out of this volume. Referees will likely find GEAR: General Equipment Adventurers Require useful as well and many of the careers featured in this book also call back to Diverse Roles, our Clement Sector career catalog"
The image of the overworked cop or sheriff in the Old West especially in the 19th century is one that we don't really think of when it comes to Independence Games Clement sector. Well, it's one that should be on our minds especially when we look deeper into the Cepheus and Clement Sector rpg. Badge Law Enforcement In The Clement Sector fills a gap in the frontier blackness of the Clement sector. John Watts does an excellent job of looking deep into the nature of a far future 2d6 Science Fiction law enforcement point and the dirty flip side of law enforcement itself. What is it about the Clement sector?! The fact that it trips the edges of the almost Wild West like Science Fiction or is it the fact that the Clement sector is very well realized as an almost but not quite 2d6 living & breathing campaign. A campaign setting who law men & women have a beyond thankless job on the edges of the darkness.
Badge Law Enforcement In The Clement Sector by John Watts has a totally different voice from other Clement Sector books. Badge leans into it's Cepheus Engine rpg roots through the lens of it's careers of law enforcement centered around it's colonial roots. And it's because the law out in the Clement sector is beyond stretched thin. The law is quite literally balanced between it's role as peace keeper and guardian of civilization. And it's this that gives Badges it's character. And namely a very tight and well done voice. And it's Badges game voice that rings through with John Watts writing and commitment to his books that shines through. Badges is a book that your going to want to use especially with both Clement Sector and other Cepheus Engine rpg books.
Badge Law Enforcement In The Clement Sector by John Watts hits the quality established by the Clement Sector rpg book hard. The only other book that hits the notes that Badge does is G.E.A.R. and the Skull & Crossbones Piracy in The Clement Sector books. Both of these books slot into the back end of Badge seemlessly enabling a DM to come up with an underworld that is a part of the Clement sector landscape easily.
Badge does this by going over the ins & outs of law enforcemet. Introducing new careers, procedures, and much more. Then easing into new equipment, weapons, vechicles, and even NPC's that can be dropped into your ongoing Clement Sector campaigns.
What really stands out is the frontier asthetic that is one part Science Fiction Wild West and two parts Bladerunner that has the classic Clement sector spin. And it does this by taking into acount on every front it's frontier and Wild West asthetic.
Badges hits the high points to law enforcement even up to tech level ten. And by going over almost every aspect of the law and it's dirtier underworld elements. There's no sugar coating here. John Watts hits the high points and comes back for more when it comes to the law in the Clement sector. The writing here is tight, the layout is up to Independence Games standards and there's a sense that this isn't going to be last we see of Badges.
Could Badges be used with other Cepheus Engine settings and more. The fact is that Badges could easily be moved into a classic Traveller rpg campaign.
Badge Law Enforcement In The Clement Sector by John Watts For The Clement Sector Rpg & Other Cepheus Engine Rpg Campaigns Will Be Appearing soon in the Independence Games site here.