"In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes? Recruited to investigate the disappearance of missing townsfolk, the heroes soon discover that there is more to these kidnappings than meets the eye, and that these explorations aren’t just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System™ game mechanic and requires only The Mutant Epoch™ hub rules RPG book to play. Here’s what’s included: • Multi-Path adventure: never plays the same twice. Designed for group gaming or solo play. • Due to some of the suggestive themes, horrific circumstances and descriptions, this adventure is not for the squeamish"
So last night I was reading through Mall of Doom for the Mutant Epoch rpg & looking through the adventure. So I was taking a look through the Mall of Doom adventure & taking notes for a future play through. Mall of Doom keys into the great trope of the missing town folk. One of the things that I do is read through the Amazon reviws of older OSR products such as the Mutant Epoch Rpg
Christopher Abraham's May 25th 2018 Amazon review for Mall of Doom and it is as follows; "An fantastic dungeon crawl told in a "choose your own adventure style" that allows you to solo play or an GM to join in on the fun but there are a wealth of maps annotated with page entries that allows GMs go off the suggested path."
"Two things worth noting. 1: this quest contains some dark content that caught some of my players off guard, 2: going in with anything beyond rank 1 characters can quickly turn into an relative walk in the park, so GM's will need to do some modding to up the threat level."
Ian in an October 31, 2024 Amazon review pointed out something very interesting for solo rpging; "Simply one of the most passionately crafted works I've come across. Venture across a gonzo, post apocalyptic world that feels familiar and yet brand new, with surprises and interesting opportunities around every corner for the player and the gamemaster alike.
The unique Outland System is a breath of fresh air in a stuffy room! Slightly crunchy, but just taste those details! Your friends will gustily laugh or recoil in disgust at the immersive world you present!
The incredible number of tables and supporting books and adventures allows for solo-play, where a new gamemaster might hone their skill (and have quite a bit of fun), but is also a huge hit with my group, who had no previous sci fi experience whatsoever."