Mindok is perhaps on the most dangerous foes that Thundarr the Barbarian & co faced. Mindok is articulate, intelligent, magically capable, psionically aware, and utterly insane. 'Mindok The Mind Menace' is from Thundarr The Barbarian Season 1 Episode # 3 18 October 1980 & the plot goes something like this;'The evil wizard Mindok lost his body in the Great Cataclysm 2000 years ago though his brain remained immortal. He, General Zoa, and their minions seek out cryogenicly frozen scientists named "Ice People" in a plot to build Mindok a new robotic body to house his brain in.' The following is based on the Thundarr The Barbarian wiki entry on Mindok the wizard found here.
Mindok is perhaps one of the greatest rivals of Gemini the Wizard within Thundarr's world. Mindok controls from his Carribbean island fortress up through the Florida Panhandle Into Maryland's Northshore. And Mindok has the mutant troops to back up his claims as well as millions of
human slaves. The General Zoa series of cloned mutant warriors are a 7th level fighter commanding perhaps as many as garrison of other mutant troops in Mindok's army. Zoa is much taller than most Humans. If Thundarr is 6 feet tall, then Zoa would be around 8. Other than height, distinctive features inc
lude a hooked nose, clawed hands with only 2 fingers and a thumb and the same tan/grey skin color as the soldiers. Mindok's mutant warriors are capable of independant thought but don't seem to have much ambition beyond serving Mindok. Perhaps they might have dark vision and perhaps a minor healing ability.
Shoulder Mounted Plasma Gun
Damage: Special
Trigger type: Normal
Maxium Range:100 feet
Weight: 15 pounds
Ammo: |
- Powerclip (10 shots), Beltpack (25 shots), Backpack (50 shots) |
So how do these events change things besides being incredibly depressing?! There are a few things that the return of Mindok means besides a lot of pain. Thundarr & co. have moved on and it's going to be up to the characters to fill their shoes. Mindok is going be incredibly formitable with his defeat at the hands of Thundarr going forward.
There are several ways for getting the PC's involved in a Mindokcentric campaign:
- The party teleports in on Mindok's lab as he messes around with planar travel.
- Mindok purposes kidnaps the party for one of their wizard's knowlege.
- The party runs into Mindok's mutants who are searching for a magical artifact or item.
- Mindok is looking into causing havoc with the 'past' for some minor treasure or item. The party crosses into Mindok's purview
- Mindok destroys some part of a dungeon the party is in for some book or other esoterica.
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