Derro Space Wreck Table Encounter Table -
An Encounter With A Space Wreck Of The Derro
Roll 1d10
Ship Style
- Flying Saucer Interceptor
- Saucer Transport
- Saucer Pirate Vessel
- Cigar Troop Transport
- Saucer Assault Craft
- Cigar Fuel Transport
- Saucer Sleeper Ship
- Derro Sub-Orbital Eliminator
- Prototype Interdimensional Offensive Destroyer
- Derro Sub-space Bomber
- The craft is a living bio mass made from the still living inhabitants of a planet
- The craft is mind slaved to one random member of the party
- The craft is laden with dimensional explosives that will rip apart the local space time continuum
- Weapons aboard the craft are made from the remains of others
- The navigation systems aboard the craft are made from the blood relative of one of the party
- The craft runs on the living life essences of others
- The craft is powered by a greater demon
- A living person must be sacrificed to the craft in order for it to run
- A member of the party will merge with the craft & may never leave it
- The craft is insane & will try to render others like it with horrible visions
Random Finds aboard Craft
Roll 1d10
- Used examination table - 1d4 random humanoid organs
- Food stores - 1d4 random humanoid organs in cold storage
- Examination tools used
- Odd bits of wire & strange crystals
- Plasma cutter 1/2 power
- Dermal re generator 1/3 power
- Insane medical bot
- anatomical books from 1894 with odd notes in Derro
- Lots of ripped & bloody clothing
- Circumcision Knife bloody & used
Random Pets & Guardians - Encounter table
Roll 1d10
- Flesh Golem multi- limbed alien
- Hound of Tindalos
- Zombies partially mechanical
- Steam powered beholder heads (humanoid)
- Psychically endowed heads human
- Black Pudding
- Demon Spawn (use random demon table AD&D Dungeon Masters Guide)
- Clock Work Insects (with human eye balls)
- Zombies with random slime for skin
- Insane android multi eyes with beam weapons
Roll 1d10
- Alien Alloys hull Here
- Drive Systems roll 1d4 (1.soul drive 2. Life Essence 3. Undead powered 4. Demon)
- Navigation systems (sensor systems from random interstellar monster consult matrix)
- Power plant ( On a roll of 1d6 higher number the power plant is normal but on a roll of 3 or lower the power plant is completely alien in nature)
- Weapon systems( the weapon systems are made for multi limbed creatures & might be Salvatore on a roll of 1d4)
- Medical supplies ( most medical supplies will be conventional but on a 1d4 there might be some random item or such that the players have never seen before)
- Drive Components(1d6 psi crystals might be found here but the rest is junk that shouldn't work)
- Psi navigation - A human head has been wired into the navigation system. Still alive & totally insane it asks for your destination
- Hyperspace systems - The system seems strangely hazy roll a save vs or be drawn into a strange dimensional gate. There are millions of hyperspace crystals around you gather 1d4 random crystals & be brought back
- Random technological device (consult appropriate matrix)
Roll 1d4
- Antimatter Astrosaw cannons Dam 1d8 Range 3 miles
- Nucleodimensional Torpedoes Dam 8d8 Range 1000 plus
- Dynamic Teleportation Devices (randomly teleports any section of a ship that it hits unless a save vs is made)
- Atomiretrovirus- Nanite( virus that eats sections of a ship for 2d8 points of damage launched as a torpedo)
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