The Transmission originates within a small star cluster. Upon a planetoid is a wrecked spacecraft still transmitting a distress signal. The planetoid is a swamp like like methane world. There are a few predators (mutated dinosuars and the like)
The twist here is that this was a Serpentmen transport. The occupants are long dead and skeletons but their cargo of multicolored men is still in stasis and there are a number of relics still in operational condition but the PCs aren't the only ones interested.
A party of 1d10 greys (hit points 3, Armor Class 8, 1d4 Etheric Blasters) want to take possession of the transport and its contents. They have a "Hyper space skiff saucer" 50 hit point, Crew 40, Heavy Type B star ship blasters 1d6 damage 1 light year range near by.
The following condition should be met for the PCs to "win" the situation:
- Drive off the Greys and claim the ship.
- Get the cargo and treasure off of the serpent men's ship. The Lovecraftian nature of the technology makes it very hard to adapt there is only a 20% chance of making it work with your technology.
- The real treasure is a holographic treasure make showing all of the nearby serpent men lairs. There are 20 locations in all.
- A hyperspace route Carcosa is also listed on the treasure map as well.