The Patriot
Required Crew: 2 / one pilot can operate vehicle but 2 gives maximum navigation capability
Top Speed: 200 Mph
Cargo :100 pds
Structure Hit Points: 30
Armor :5
Weaponry : Rocket Cannon on swivel mount (as Micromissile launcher) police & most civilian models, the military version has 3 hard points.
Flight Class :C
The Eagle Micro Copter
Required Crew: 1 pilot
Top Speed: 75 mph
Cargo : 40 lbs
Structure Hit Points: 20
Armor : 7
Weaponry : one sub machine gun on swivel mount or energy weapon - As pistol
Flight Class :C
The Eagle
Required Crew: 2 plus 3
Top Speed: 150
Cargo: 250 pds
Structure Hit Points: 80
Armor : 4
Weaponry : 4 hard points for weapons
Flight Class : D
Power plant : Nuclear cell system good for 500 years
Snap Transforming wing system & Jump Jet Assisted Take Off
The Blue Jay
Required Crew: 1
Top Speed: 200 Mph
Cargo :50
Structure Hit Points: 20
Armor :6
Weaponry : Rocket Cannon on swivel mount (as Micromissile launcher)
Flight Class: B
Energy Cell
The Flying Carpet
Required Crew: 2 / one pilot can operate vehicle but 2 gives maximum navigation capability
Top Speed: 200 Mph
Cargo :100 pds
Structure Hit Points: 30
Armor :7
Weaponry : 3 hard points
Flight Class :D
The Thunder Ball
Required Crew: 1 plus navigator
Top Speed: 400 mph
Cargo :250
Structure Hit Points: 40
Armor :5
Weaponry : 4 hard points for weapons
Flight Class :D
Fully transforming wings & Jet assisted take off, plus A.I navigation,
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