Monday, June 4, 2012

Five Flying Cars For Your Old School Science Fantasy Campaign




The Patriot 
Required Crew: 2 / one pilot can operate vehicle but 2 gives maximum navigation capability
Top Speed: 200 Mph 
Cargo :100 pds
Structure Hit Points: 30 
Armor :5 
Weaponry : Rocket Cannon on swivel mount (as Micromissile launcher) police & most civilian models, the military version has 3 hard points. 
Flight Class :C  





 The Eagle Micro Copter 

Required Crew: 1 pilot 
Top Speed: 75 mph 
Cargo : 40 lbs 
Structure Hit Points: 20 
Armor : 7 
Weaponry :  one sub machine gun on swivel mount or energy weapon - As pistol 
Flight Class :C  








The Eagle 
Required Crew: 2 plus 3 
Top Speed: 150 
Cargo: 250 pds
Structure Hit Points: 80
Armor : 4
Weaponry :  4 hard points for weapons 
Flight Class : D 
Power plant : Nuclear cell system good for 500 years
Snap Transforming wing system & Jump Jet Assisted Take Off 







The Blue Jay 

Required Crew: 1 
Top Speed: 200 Mph 
Cargo :50
Structure Hit Points: 20  
Armor :6 
Weaponry : Rocket Cannon on swivel mount (as Micromissile launcher) 
Flight Class: B   

Energy Cell 



The Flying Carpet 

Required Crew: 2 / one pilot can operate vehicle but 2 gives maximum navigation capability
Top Speed: 200 Mph 
Cargo :100 pds
Structure Hit Points: 30 
Armor :7
Weaponry : 3 hard points 
Flight Class :D 




The Thunder Ball 

Required Crew: 1 plus navigator 
Top Speed: 400 mph 
Cargo :250 
Structure Hit Points: 40 
Armor :5 
Weaponry : 4 hard points for weapons  
Flight Class :D

Fully transforming wings & Jet assisted take off, plus A.I  navigation, 







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